Posted Thu, Jun 21, 2007 by LadySirse
Howdy, folks! I’m Thomas “Hanse” Eidson, a game designer on the Star Wars Galaxies team. In this second designer diary, I will outline the process behind creature balance, the first design feature I worked on as a system designer. When I was first brought onto the team a little over a year ago, I was tasked with looking over Non-Player Character (NPC) balance. Normal creatures were too easy to fight at some levels and too hard at others.Get clicking to read more.