Posted Mon, Jul 19, 2010 by Sardu
Of the more recent gameplay details revealed for upcoming Guild Wars 2, the article on Healing and Death at the official site for the game contains perhaps the most interesting announcements to date. Between the vastly different approach to how death will work and the lack of a dedicated healing class, these mechanics certainly help illustrate a very divergent path from traditional MMOG templates the team at ArenaNet is taking with their newest title.
When we first read about the removal of a dedicated healing class and the additional downed state, rallying and revive mechanics, we here at the Ten Ton Hammer Guild Wars 2 community site were curious to learn more. Jon Peters, Game Developer for Guild Wars 2 at ArenaNet was awesome enough to provide us some fresh insights on each of these areas, as well as some expanded info on whether or not we can expect things to function differently in PvP.
Ten Ton Hammer: While not nearly as fun as the systems announced for Guild Wars 2, the death penalty in the original Guild Wars does help to turn the tide of battle in PvP once you manage to defeat key members of the opposing team. Will the downed state and associated abilities, and the rally mechanic function differently in PvP than it does in PvE situations to help prevent stalemates in the same way?
Jon Peters: Predominantly, death, rallying, and revival works the same way in PvP as it does in PvE. The one distinction is that in the same way that a player interacts with an ally to revive them, a player can interact with an enemy in PvP to do a strong finishing move that sends them straight to defeated.