Posted July 23rd, 2007 by Cody Bye
Upon hitting level five, the leveling treadmill escalates dramatically. To reach level five took me just under two hours. To hit ten took me three times that number, and that was without any significant death penalty. However, the designers of the game didn’t include any “graveyards” or spawn points beyond the standard spot in your city. If you die a lot (like me), you’ll be spending a lot of time running to get back to the mobs you were hunting previously.
If you have a weak heart when it comes to grinding, Last Chaos is certainly not the game for you. This is a game all about the grind, and there’s relatively little of consequence to do besides grind. There is a PvP element, but in order to fully appreciate the player versus player action, the grind must be accomplished. You’ll be grinding and grinding and grinding and…….
It will take many kills before you'll be able to handle this monster. Look out! |
With a Sword in Your Hand
The grind, however, wouldn’t be of terrible consequence if combat in Last Chaos was exciting, strategic, or engrossing. Unfortunately, the battles in Last Chaos is less than appealing. Controlling your characters is accomplished with the Korean-standard click-to-move solution, and finding monsters is ultimately easy; they litter the countryside in every available color and configuration. Attacking monsters is accomplished with another click that enables the characters auto-attack option. Once the monster has died, you rinse and repeat that scenario until you’ve gained a level.
Special attacks are available to your character, but the attacks are not necessary in defeating these monsters. They may speed the process, or give you an upper hand against a higher level mob, but essentially the game runs on an auto-attack scenario. Exploring with my Titan, I found that using my special attack would allow me to one-shot kill many of my enemies (I leveled up my Power Magnum strike to its third level very early).
A Helping Hand
Perhaps one of the best aspects of Last Chaos is there player community. Unlike many MMOGs, Last Chaos seems to have a fairly helpful player community behind it. A “Guardian System” has been integrated into the game that allows higher level players to take a lower level character under their wing and help them reach higher levels at a faster pace. If the player reaches level 20 in under 10 days, the Guardian gains reputation points and the player gains a class-specific weapon.
Thankfully, the text in Last Chaos is well-translated and makes sense. |
With the weapon in my eyes, I applied for a Guardian and received one very quickly. Reaching level twenty was a chore, but I had my Guardian there to back me up the entire way. We eventually reached level 20; I gained my sword and he received reputation. It was a match made in heaven.
Is It All Chaos?
Last Chaos certainly has its faults, but in the end it evens out to be an average game. Nothing was entirely surprising, nor were there any huge problems with the game, it merely struck me as one of many imported games that gathers a fair-sized following but never grows to exponential levels like its higher-end brethren (Lineage I and II, Sword of the New World, etc). With a few more tweaks, Last Chaos may have even pulled in a higher score from me, mainly if the new player experience had been improved.
One more note, I’d like to thank the localizers of Last Chaos, because the game didn’t suffer from the terrible translation issues that many other Korean MMOGs make you suffer through. The wording was strange at times, but there was nothing that made my headache, nor was there any game-breaking grammar issues.
Finally, Last Chaos may be a game for those individuals who’ve played a few other Korean MMOGs and know there way around other massively multiplayer games. The pet system in Last Chaos is fun and if you like a good grind, Last Chaos may be the game for you!
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(2.5 / 5 Hammers) |
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Ten Ton
Recommendation: |
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Last Chaos can
be an enjoyable game for veterans of the MMOG genre, but new players
should be wary of the game.
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