Welcome back to the 75th edition of Reloading...! 



Accessibility continues to factor into the alchemy of MMO design at an increasingly steady pace. And while that means we have more people playing a single title than there were 10 or 12 years ago, an interesting byproduct is that online gaming seems to be trending away from truly social gameplay as a result.



One example is the new Raid Finder being added to World of Warcraft. The idea behind it is to provide a means for more casual players to be able to experience raid content without the hassle of adhering to strict raid schedules, or the demands of an overbearing raid or guild leader on a regular basis. As a cross-realm service, it also means you have better chances of finding a raid to join even if you’re on a low population server.



Those might sound like great concepts on paper, and for some players I’m absolutely certain they will prove to be in practice as well. However, to make a tool like the raid finder really work, social gameplay will once again become the sacrificial lamb all in the name of greater accessibility to content.



Many moons ago I was a fairly competitive gamer, and still tend to enjoy PvP systems in any MMO that offers them. And while there were many flaws in the original honor system in WoW, the fact that you were facing off against and grouping up with people on your own server in each match helped promote a strong social bond with your fellow gamers between matches. Sure, you typically had longer queue times for battlegrounds back then, but that also helped raise the stakes in each match and cause your team to play smarter more often than not.



The introduction of cross-realm battlegrounds may have shortened the queue times considerably, but you were also thrown into transitory groups that had no real reason to connect on any social levels. You stopped finding great groups of players to team up with or invite to your guild between matches, and battlegrounds became about as enjoyable on a social level as joining random FPS teams on Xbox Live.



The same trend continued with the Dungeon Finder. Once again, layers of social interaction amongst players on your own server took a hit for the sake of shorter queue times. Instead of finding a solid core group that you could run dungeons with on a casual basis, you’re right back to a scenario where transitory PUGs have no real reason to socialize. Never mind that the “massively multiplayer” component of MMORPG used to mean a persistent, shared online gaming experience with a set group of players on a single server.



For what it’s worth, I see the raid finder as the third nail in social gaming’s coffin, even while it introduces greater accessibility to one of the only other core endgame activities in WoW. Don’t get me wrong, there are also plenty of potential pros to the raid finder. For a closer look at both the pros and cons, be sure to check out Byron’s fittingly titled Raid Finder: Pros and Cons.



For the sake of full disclosure, I’ve also become less and less interested in raiding over the years. It amazes me that no developers have taken the concept of EQII’s Heroic Opportunity system and applied it to raids. Imagine how much more social depth there would be to raiding if the skills players used during a raid could be interwoven to such a degree that proper coordination could have its own reward system. Instead, we have raids where I’m absolutely convinced that the content designers are hell bent on turning players into another layer of AI scripting.



If you think about it, the “don’t stand in the fire” approach to raid design does exactly that. Successful groups figure out the scripted pattern of skill rotations, movement, and tanking priorities and execute it flawlessly, just like their AI opponents. While I could easily ramble about that aspect of raiding and how it’s another area where I wish social gameplay were a more rewarding experience, I’ll leave it at that for now to avoid derailing my original topic any further!



Reuben "Sardu" Waters
Latest MMOG Features

Dead Island Review (PC)

The zombie action RPG pulls no punches with beautiful graphics and mayhem. But did a few of those zombies eat the developers' brains along the way?

Five Tricks For Using Starbases

Player-owned starbases are one of the most complex and difficult areas in EVE Online. On the one hand they represent the acme of industrial production, but on the other they are opaque, expensive, and difficult for even veteran players to master. Here are five tricks that may come in handy when using them.

RIFT - Travels Through Telara

A new weekly series from Trion Worlds and Ten Ton Hammer featuring an exclusive look at the world of Telara, as seen through the eyes of one of its citizen scribes.
Latest MMOG News

The Old Republic goes to Gamefest

In true ninja style, the SWTOR team has updated their event listings to include Gamefest, which takes place this coming weekend in Birmingham England starting September 16th.

New Guild Wars 2 Blogs Reveal Asura Environments and Mr. Sparkles

The origins of Mr. Sparkles, one of the original tales of lore that has managed to hang on since early development is explained.

RIFT Fights Invasions with Puppies in New Ascend-a-Friend Trailer

Trion Worlds wants you to bring your friends to RIFT and they’ve got a new trailer to show you what luring your friends into the loving arms of a full scale invasion will get you – a cute cuddly little puppy.

Win a Bunch of Crap!

Ten Ton Hammer editors attend all the big gaming events each year, and every time we go we're showered with nifty swag.

Okay, well...some of it's crap, we admit that, but we covet this stuff for our nerd shrines and we know you do, too. That's why we're shoveling our crap in the direction of our premium members--because winning it is just that awesome.

This week's colección de crapola (which we think might be Spanish for "bunch of stuff you don't really need but want nonetheless") includes the following wonders:

  • End of Nations Urban hat (one size fits all)
  • League of Legends t-shirt (size XL)
  • Prime Online foxtail
  • Tera 2 GB USB drive

Imagine your delight when you open a box from Ten Ton Hammer containing this steaming pile of...well, never mind. We know you want to enter. If you're a premium member, you can just give us your deets. Not premium? Step up and the world could be your Hefty bag!

Real World News

Connect with Reloading...

*|FACEBOOK:LIKE|* *|GOOGLE:PLUSONE|*

TenTonHammer.com

 


Last Updated: Mar 13, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

Comments