Mercurial
Thoughts:
Is There Enough Reality In Virtual
Worlds?
by Mercurie
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One question that I have
sometimes pondered is: just how much should MMORPGs imitate real life?
Now, given that most MMOs are set in some sort of fantastic setting
(Telon in Vanguard: Saga of Heroes, the planet Rubi-Ka in Anarchy
Online, and so on), I dont think it would be expected that characters
would be punching time clocks for some nine-to-five job. That having
been said, there are other ways in which MMOs can emulate real life.
One of the ways in which many MMOs already imitate real life is through
weather. Lets face it; in real life the weather can have an enormous
impact. Cities the size of New York City can be brought to a halt by a
snow storm. Individuals often have difficulty driving in the snow or
rain. Although weather has a large impact on the lives of individuals
in real life, I am still not sure that this is the case in MMORPGs.
Playing in Dark Age of Camelot, I have noticed that it does snow from
time to time, but I have never noticed snow having any effect on game
play.
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hspace="4" vspace="2">In the past few years a patch that added
weather to World of Warcraft was touted as a big deal. I dont play
World of Warcraft, so I do not know if the weather is merely for
appearances or not. I know that weather also appears in both EverQuest
and EverQuest II, but, again, I have no idea if it impacts game play.
Vanguard: Saga of Heroes would, then, appear to differ from most MMOs
in that weather is planned to have an effect.
Of course, in real life people have to eat and drink in order to stay
alive. It seems to me that this is not always the case in MMOs. If I
remember correctly, in both EQ and EQ II, food and drink give bonuses
for recovering after a fight or other strenuous activity. While food
does allow characters to regenerate faster, it is not necessary for
characters to consume food or drink a beverage in order to live. That
is, a character could survive indefinitely in the wilderness with
nothing to eat or drink. Like EverQuest, food and drink in World of
Warcraft grant bonuses with regards to regeneration. And like
EverQuest, it is not required for ones character to stay alive.
Like food and drink, sleep is required for people to survive in real
life. Again, this is not always the case in virtual worlds. In Dark Age
of Camelot, it seems to me that it is a good idea for ones character
to rest every once in a while: if one doesnt, then fatigue starts
having a very negative effect on combat abilities. But in Dark Age of
Camelot, rest means sitting down. One isnt required to simply go to
sleep. I have no idea if sleep is required in EQ, EQ II, or World of
Warcraft, but I am willing to bet that it isnt.
In real life, eating, drinking, and sleeping are the ways in which
human beings survive. Another thing that can endanger a persons
survival is illness. I know that diseases exist in EQII. After all, the
big event of last year was the plague that struck many characters.
Fortunately, while the plague did have a negative effect, at no point
did it endanger characters lives. I dont know if one can randomly
catch a disease in the original EverQuest, although I do know of a
spell called Imbue Disease.
Disease also exists in World of Warcraft, although apparently not
always in the way Blizzard planned for it to exist. Last year, the
dungeon of ZulGuruub was added where characters faced the God of
Blood, Hakkar. When slain, Hakkar would afflict those who had killed
him with corrupted blood. Only those near his dead body were supposed
to be affected, but somehow the disease spread to several of the realms
in World of Warcraft. Worse yet, the disease actually killed
characters! Many players were not happy.
Looking at how various MMOs handle weather, food, sleep, and illness, I
guess I should reiterate my initial question. How true to real life
should MMOs be? I suppose it is a question that can only be answered by
the individual player. In real life, literally millions of people
across the globe die from illness. A truly realistic MMO would have
characters sometimes catch and even die from diseases. Looking at the
reaction of players in World of Warcraft to the Hakkars corrupted
blood plague incident, however, I am not sure that this would be
desirable. Most people I know can handle their character being killed
by a monster or other NPC. I rather suspect that most would not be able
to handle their character dying from some virus.
That is not to say that disease should not be a part of MMOs
whatsoever. Most of my friends who played EQ II enjoyed last years
plague event. Okay, their characters were coughing and sneezing for
quite a while, but it was a change from usual game play.
While most gamers I know are a bit ambivalent when it comes to disease
(some dont like
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hspace="4" vspace="2"> diseases at all, others dont mind them as
long as they arent fatal), most gamers I know tend to be a bit more
receptive when it comes to the idea of more realistic weather. Indeed,
I have heard complaints from players that the weather in most MMORPGs
is merely cosmetic. That is, it has no real effect on game play. Of
course, while most gamers I know want weather to have some effect on
game play, I do not know how they would they feel if the weather could
actually result in death. Lets face it, snow storms can result in
fatal car crashes. People do get hit by lightening. Would gamers be so
receptive to weather effecting game play if those effects could be
fatal? Somehow, I dont think so.
As to sleep, food, and drink, I have only seen a few who have expressed
the thought that characters should be required to sleep, eat, and
drink. Most gamers I know seem to be satisfied with the way things are
in most MMORPGs, in which food and drink merely give bonuses to
recovery and regeneration. I must admit that I am fine with this
myself. Indeed, I have always assumed that our characters eat and sleep
when we are not playing them.
Given the variety of opinions that gamers hold regarding sleeping,
eating, disease, and weather, I think that the level of realism
desirable in any given game can only be decided upon by the individual
player, or at least on a game-by-game basis. Many gamers do not like
the idea of illnesses that can actually kill their characters. Others
dont mind it. Many gamers want weather to have an impact on the game.
Others might not. These are things that only the individual gamer can
decide for himself or herself. And with as many MMORPGs as are on the
market now, I think it is safe to say that most players can find games
with just the right level of realism to suit their tastes.
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