NetDevil Celebrates the Anniversary of Auto Assault with a Ten Ton Hammer Q&A!
It's been a wild ride for NetDevil and Auto Assault, but they've made it. A year of service has been successfully completed by the team, and the atmosphere surrounding the game has never been better. In order to commemorate this occasion, we caught up to Scott Brown, President of NetDevil, to see what his thoughts were on Auto Assault and their upcoming projects, Warmonger and the Lego MMO.
I think that AA suffered from high degrees of difficulty, complexity and the style was just too different for people to actually commit to the game. It was too much all at once. That said, we've actually seen a pretty serious "stick" rate for players that play long enough to really see the depth in Auto Assault. We're still trying to soften the edges a bit for the new player so that the learning curve is not quite so steep. We think this will bring in a much bigger audience, while giving new players a real feel for just how cool AA is.
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