In a free flowing game like the World of Warcraft there is room for a lot of things going on. Different people play the game differently, some people PvP, some people raid, some people craft, and it seems like there are about a million other things that people can do in the game. One that has taken off with what seems like a life of its own since its launch is the achievement system.
A very good thing about achievements for heroic instance and raid players is the fact that many achievements are included that suggest varied or more difficult suggested ways to defeat the heroic and raid bosses. These achievements can only be earned by purposely doing things counter to normal strategy and thereby making the fight intentionally more difficult, just to prove it can be done. The achievements make players think outside the box and try to accomplish something that is not the normal way to handle a fight.
With so many players spending so much time and effort on achievements Byron Messiah Mudry had to check it out and weigh in with his own opinion.
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