Somehow I Doubt that the
Forge Will Beat you Up...
We all know that risk versus reward is an important part of adventuring
in any MMOG--the more challenging a monster is to kill, the better
stuff he'll drop when he dies. (In theory, at least.) But our community
member, Parzifal, wants to know whether Sigil has introduced risk vs.
reward into the crafting system for Vanguard: Saga of Heroes. Game
Designer Justin Deeb gives the answer in this week's Ask the Devs.
To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.