This page will always show the latest Breach Class Tier List, and is designed to rank Classes in terms of their strength in the current meta. Although some Classes are considered niche or balanced, those that aren't Tier S or A shouldn't be considered poor. While any mission can be won with any Class composition, this list is designed to present you with the strongest.
Updated: 14 January 2019
Tier List Descriptors
Tier S+ - Greatly Overpowered. These Classes are undeniably too strong and can be placed in any composition and succeed.
Tier S - Overpowered. Classes which are often first pick material and are considered top tier.
Tier A+ - Slightly Overpowered. Just above the point balance, these Classes should see only minor changes.
Tier A - Balanced. These Classes should see few if any changes.
Tier B - Slightly Underpowered. These Classes are mission specific or require a highly skilled individual to to get the most out of them.
Tier C - Underpowered. Considered weak, team compositions generally need to be built around a Class in this pool.
Tier D - Greatly Underpowered. These Classes are a liability and should be avoided.
Tier List Movement ⬆⬇
Added all Classes to the Tier List, including descriptions. Expect plenty of movement during Early Access!
No Classes are currently considered S+ Tier.
"No Classes are currently considered D Tier."
Demon Hunter: Incredibly powerful thanks to Marked Shot, the Demon Hunter can reduce the resistance of opponents by 20%, providing a group-wide damage increase for her and her team. Combined with Banishing Relic, which allows her to place one Strong or Elite enemy into stasis, she can control the tide of a fight with relative ease.
Arcane Mender: The strongest Support, her Guardian Sprite and the shield it provides is significant. Not only that, but the bonus healing of 50% ensures she can keep a target up much easier. If you also factor in Purification, a cleanse and action which prevents further debuffs, she can keep a team moving.
|Mana Warrior: The ability to taunt enemies provides the Mana Warrior with some much needed control for him and his team. Considering its low cooldown (15 seconds) but lengthy duration (8 seconds) it has fairly high up-time. If you also factor in the health bonuses of his Mana Strike if you hit multiple enemies (10% from each), he can be particularly "tanky".
|Occultist: A support more than capable of high damage, the Occultist delivers high healing thanks to Healing Pact, but can also control a fight. Tar Jar is an invaluable AOE slow to those affected, while Projectile Ward offers invaluable, targetted mitigation.
|Bloodstalker: Her root from Deathroot Dagger offers valuable control, while a triggered Silence in Debilitating Wound buys further time. Her Bloodlust and Cursed Strike also offer brilliant self-sustain, reducing the need for Arcane Mender and Occultist to heal constantly.
|Chronomancer: While Haste and Temporal Field are strong, Cease Continuum has a great deal of value. The ability to practically stop ranged projectiles provides high amounts of mitigation versus certain opponents, while Stasis Beam can do well at hindering a Creature.
|Engineer: A fairly robus kit that offers AOE potential, some utility, and zoning. Her kit won't ever set the world alight, but it's a solid pick that doesn't do anything particularly badly.
|Gunslinger: Solid AOE clear thanks to Richochet Shot and Lead Storm, the Gunslinger - by default - doesn't climb higher in the Tier List because he offers little else other than raw damage.
|Necromancer: My most played, and personal favorite, Haunting Wraiths provides an excellent AOE shield, while Raise Dead offers high damage potential when exploded.
|Reaper: The same school as the Necromancer, Reaper brings more utility and survivability thanks to the fact he's a Warrior (rather than Specialist). That said, Grasp of Death offers a brilliant root (even if the cooldown is long), while Sow provides a solid amount of low-cooldown cleave.
|Vanguard: A well balanced kit that offers utility and control. Guard and Intervene both offer invaluable means of protecting allies, and mitigating damage for them, while Indestructable provides amazing amounts of survivability.
Auros Gladiator: A great deal of fun to play, the Auros Gladiator relies heavily on juggling opponents in the air. From experience, this is as much a blessing and a curse, as it effectively leaves him vulnerable while airborne. That said, effective chaining of aerial attacks is potent, and can shut-down high value targets for lengthy periods of time.
|Elementalist: The Elementalist is only in B Tier because in comparison to Arcane Mender and Occultist, he simply offers less. Aqeuous Globe has a lengthy cooldown, while Quake doesn't set the world alight with its AOE potency. Fortunately, he's redeemed by the strength of shielding offered by Glacial Armor, which is significant.
|Exorcist: A specialist that doesn't bring a huge deal of value over his Hedge peers. With only a small amount of utility, but reasonable damage, I'd argue that the Exorcist is on the cusp of falling to C Tier without numerical tweaks.
|Nighthawk: Nighthawak is fighting against some tough composition as an Assassin. Not a huge amount of utility, but reasonable damage and mobility in Fleeting Talon. Bird of Prey offers good aerial prowess, but I've found she's let down primarily due to her numbers, and her Ultimate.
|Shadowblade: I actually think Shadowblade is a touch stronger than Nighthawk, but limited by the fact that Stealth (Vanish) doesn't always have enormous value. When moving quickly, or against a skilled Veil Demon (player), I think I'd often rather have someone bringing more utility than skirting around invisible.
Lich: A class I want to love, but one that's limited by the value of Phylactery. Skilled Veil Demon players will target it constantly, leaving you incredibly weak. I'd also argue that Death Touch, while solid, is still weaker than the offering of the Necromancer.
To read the latest guides, news, and features you can visit our Breach Game Page.