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Burglar Skill List: The Book 12 Edition
Edited by: Martuk
The Burglar class is the most stealthy and sneakiest class in
Middle-earth. They serve as the nimble damage dealers and can dazzle
their opponents with their riddles. The Burglar class will be receiving
their "Month of the Burglar" update with the launch of Book 12. This
will bring many changes for this class and a lot of new skill. In
keeping current with these changes we have redesigned our Burglar Skill
List to reflect the most up to date information for this class.
(Note: As with all classes, the skills listed below may
vary in stats and damage depending on the level of the character.)
Skill List
allows a darting attack which continues to deal damage after you
strike, dealing even more damage if attack is made from stealth.
Main-hand Weapon damage
1 Common damage every 2 seconds for 20 seconds
Range: 3m
Cooldown 3s
your foe. Main-hand Weapon damage +2
Range: 3m
Cooldown 10s
surprising your enemy in battle, inflicting more damage when attacking
from behind or while in Stealth. Critical hits with Surprise Strike are
more damaging than most skills. Main-hand Weapon damage
+2
Range: 3m
Cooldown 10s
attacks for a short while. You can only have on trick on a target at a
time. Main-hand Weapon damage
Slows attack speed by 15%
Reduces melee damage by 15%
Duration 15s
Range: 3m
Cooldown: 10s
move about unseen, though there is a chance enemies may detect you,
especially when moving in front of them. -50% Run Speed
Toggle Skill
Cooldown: 10s
a Critical Hit, inflicting more damage when attacking from behind. Main-hand Weapon damage
Range: 3m
Cooldown: 5s
ability to evade your enemy's attacks for a short time. Using
this skill will not break stealth. This skill shares its recovery timer
with Knives out. +50% Evade Chance
Duration: 30s
Cooldown: 5m
enemies, which may momentarily distract them, dazing them for a short
time or until damaged. This will not work on Beasts, Insects, or
Creatures of Nature. Dazes for up to 30s
Cost: 5 Power
Resistance: Song
Cooldown: 1m
with an active Trick on them, removing the Trick and restoring some of
your Morale. This will never miss against on level targets, nor can it
be parried, blocked, or evaded. Will break a target out
of being dazed.
Range: 3m
Cooldown: 45s
an opportunity to use Fellowship skills if you are in a Fellowship. Main-hand Weapon damage
Stuns for 5s
Range: 3m
Resistance: Physical
Cooldown: 5m
the next damage-dealing attack skill will result in a Critical hit and
has a much lower chance of missing. This skill will not break Stealth. Duration: 10s
Cooldown: 1m 30s
lighten the pockets of unsuspecting targets. Range: 4m
Cooldown: 20s
thoroughly that he fails any skill he attempts in the process, and any
subsequent skill attempts for a short time will take longer to execute.
Doubles the targets
induction duration
Duration: 30s
Range: 20m
Resistance: Song
Cooldown: 15s
it more difficult for your enemy to hit. You can only have on trick on
a target at once. +20% Miss Chance
Slows movement speed by 25%
Will break target out of being dazed.
Duration 30s
Range: 3m
Resistance: Physical
Cooldown: 5s
divert and enemies attention away from yourself for a short time. Using
this skill will not break stealth. Range: 20m
Resistance: Physical
Cooldown: 20s
straitway to Mischief. While active, your Tricks and Twists cost less
power to use and the recovery timer of Riddle is reduced. This skill
can only be activated out of combat and cannot be used while sneaking. -25% Tricks and Power Cost
-30s Riddle Recovery Timer
Toggle Skill
Cooldown: 10s
treasure chests and other value-laden containers. Treasure Tracking
Toggle Skill
Cooldown: 10s
on them, stunning them, and removing the trick. Will break a target out of being dazed.
Range: 3m
Resistance: Physical
Cooldown: 45s
ability, you are able to point out weaknesses in your enemies defenses,
increasing damage taken from attacks. Using this skill will not break
stealth. Toggle Skill
Range: 20m
Cooldown: 5s
Burglar's Advantage, you can make two attacks against your target. 2 attacks:
80% of Main-hand Weapon damage
60% of Off-hand Weapon damage
Range: 3m
Cooldown: 5s
across the world, you can call on your contacts to find a Peddler to
whom you and others may sell items in your possession. Cooldown: 30m
that will lower the enemies defenses for a short time. You can only
have one trick on a target at once. Main-hand Weapon damage
Reduces Parry, Block, and Evade by 5%
+3% of Melee Critical Vulnerability
Duration: 30s
Range: 3m
Cooldown: 5s
capable of purging poisons from an ally. Removes up to 1 poison
effect with maximum strength of 4 from the target.
Range: 3m
Cooldown: 1m
down opening up an opportunity to use Fellowship skills if you are in a
Fellowship. Only usable while in Stealth. Main-hand Weapon damage
Knocks down for 5s
Range: 4m
Cooldown: 5m
to use this skill. Sometimes, you even surprise yourself. Usable on an
enemy with an active Trick on them, it does one of four different
things from healing yourself to harming your target. This removes the
trick. Will break a target out
of dazed.
Range: 3m
Resistance: Song
Cooldown: 2m
before your enemy's eyes. For a little while, your Stealth is improved
and even taking damage will not break your cover. Using this skill will
not break Stealth. Briefly undetectable in
stealth
Your stealth is not broken by damage
Duration: 10s
Cooldown: 10m
knocked down, or knocked out you may quickly recover, gaining Morale
and temporary improvements to your evasion. Using this skill will not
break Stealth. +96-101 Morale
+50% Evade Chance
Duration: 30s
Shakes off Dazes or Stuns, or recover from being knocked down.
Cooldown: 5m
to focus his aggression on his current opponent, whether that is
yourself or an ally. Main-hand Weapon damage
Range: 3m
Cooldown: 5s
again, resetting the recovery timers on many of your skills. Using this
skill will not break Stealth. Cooldown: 30m
causing him to flail around at any target he considers a threat. You
can only have one trick on a target at once. Target will attack
enemies at random
Will break a target out of dazed.
+5% Ranged Vulnerability
Duration: 30s
Range: 20m
Resistance: Song
Cooldown: 5s
prepare, you make a carefully aimed strike at your target, causing
damage over time. When made at the back of your target, the damage over
time is increased significantly. Main-hand Weapon damage
Common damage every 5 seconds for 20 seconds
When in position:
5 common damage every 5 seconds for 30 seconds
Range: 3m
Cooldown: 5m
mightiest of heroes can't take a joke? This skill is only usable while
in stealth. Range: 4m
Max targets: 10
Range: 5m
Cooldown: 10m
Fellowship member can enter stealth together. You must remain within 5
meters of one another or both of you will be revealed. -70% Run Speed
-2 Stealth Level
Toggle Skill
Range: 5m
Cooldown: 10s
to all foes around you and then prepare yourself to retaliate to
attacks against you in melee. Half of the attacks made against you will
also damage your attacker. This skill shares its recovery timer with
Touch and Go. Main-hand Weapon damage
Max Targets: 3
Radius: 5m
Cooldown: 5m
performs a successful Fellowship Maneuver, you can use this skill to
reset the recovery timer of your Aim skill, Location is Everything, and
all the skills in your Critical Response chain. Cooldown: 20m
to use this skill. You confound nearby foes which slightly slows their
attacks and will daze them if not cured before it expires. This will
not work on beasts, insects, or Creatures of nature. Slows attack speed by 5%
Duration 15s
Applied on Expiration:
Dazes for up to 30s
Max Targets: 2
Range: 5m
Resistance: Song
Cooldown: 5m
performs a successful Fellowship Maneuver, you can use this skill to
reset the recovery timer of Touch and Go and Knives Out. Cooldown: 20m
attack skill will deal increased damage if it strikes your target from
behind. Only usable while in Stealth. Using this skill will not break
Stealth. Increases positional
bonus by 25%
Duration: 10s
Cooldown: 5m
Skill List
chance to Evade
Clarinets
Critical
second weapon in the off-hand
Armor
amount
amount
special tools to facilitate their clever Tricks.
devices such as caltrops, marbles, and stun dust.
chance
amount.
chance.
chance.
amount.
Traits
attacks bleed more profusely. Increased Critical Chance with Burglar
skills by 1% Strike with Cunning Attack 500 times
your subtle stab with greater speed, inflicting more damage. Adds 10.0% to subtle
stab damage, Line Bonus: increases critical chance with Burglar skills
by 1% Strike using Subtle Stab
1250 times
more accurate, reducing the chances that you may miss or that your
enemy may somehow avoid them. Subtracts 5.0% from all enemy defence
chances, decreases your miss chance, Line Bonus: Increases positional
damage multiplier by 3.0% Use your special Stealth Attacks 300 times
more perplexing than your foes can comprehend, both stunning and
mesmerizing them. Line Bonus: Increases
agility by 10. Use Riddle on Enemy 200
times.
more efficiently, dealing greater damage to your foes. Adds 15.0% to off-hand damage multiplier
Line Bonus: Increased critical chance with Burglar skills by 1.0% Level 15 Class Quest
precise blows when attacking while using stealth, increasing your
chances of landing a critical hit with surprise strike, cunning attack,
or provoke. Adds 5.0% to critical
chance, Line Bonus: Increases positional damage multiplier by 3.0% Land critical blows when
using stealth 150 times
greatly reduce your enemy's speed. Line Bonus: Increases Mischievous Glee
healing by 2.0% and 1 pulse. Use Disable against an enemy 600 times
skill affects multiple enemies nearby.
Dust in the eyes is now AOE Line Bonus:
Increases Mischievous Glee healing by 2.0% and 1 pulse.
enemy 1000 times
has developed beyond your natural aptitude Adds 2 to stealth level, Line bonus:
Increases positional damage modifier by 3.0% Use your Distraction skill successfully
1000 times
more quickly than you once did. Reduces the recovery
time of aim by 30.0s. Line Bonus: Increases critical chance with
Burglar skills by 1% Use aim in battle (using
it before combat starts also counts)750 times
than before. Adds 3.0% to evade chance, Line Bonus:
Increases Agility by 10 Evade enemy attacks 1250 times
defence skill to further increase your opponent's vulnerability to
critical hits. Increases Mischievous
Glee healing by 2.0% and 1 pulse. Use Counter Defense 350
times
after you participate in a conjunction. Increases the output of your
Conjunctions, Line Bonus: Increases agility by 10 Execute Conjunctions 150 times
more quickly while using stealth. Your stealth is
improved, enabling you to move quickly when hiding, Line Bonus:
increases positional damage multiplier by 3.0% Use Hide in plain sight
skill
to engage you in melee combat. Line bonus: increases Mischievous Glee
healing by 2.0% and 1 pulse. (lasts for 30s) Use Enrage against your enemies 400 times
detecting even the smallest weaknesses in your enemy's armour when
using your reveal weakness skill." This trait improves your
reveal weakness skill, Line bonus: increases agility by 10. Level 30 Class Quest
Legendary Traits
Legendary Traits are started with
books for every class that drop randomly throughout level 39+ areas.
You'll need to speak to the hero for your class, in this case Bilbo
Baggins in Rivendell.
Book of Knives -
Flashing Blades: After using your
Double-edged Strike, you can make two additional attacks against your
target.
Trollshaws
Knee Breaker's Manual -
Sweep the Knee: Your Trip skill does not
break Stealth and recovers much more quickly. This increases your Trip
ability. Decreases Trip reset time by 40.0 seconds
Angmar
Rammas Deluos in center of Thorhad along the dread statues, Angmar
Expert's Guide To Dirty Fighting -
Exposed Throat: 4th Conjunction Starter
Angmar
Rammas Deluos in center of Thorhad along the dread statues, Angmar
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