This article is out of date. For an updated guide to the Champion, click here!
Champion Skill List: Book 12 Update
Edited By: Martuk
The Lord of the Rings Online Champion class received their "Month of
the Champion" update with Book 10, but they seem to have gained
revisions with every Book update since then and Book 12 will be no
different. This skill list is updated with information from Book 12 and
will allow you to see the changes to skills for the Champion class.
Skill List
Max Targets: 5
Range: 5m
Cooldown: 4s
attack Main-hand Weapon damage
Adds 1 Fervour
Range: 3m
Cooldown: 3s
attack Main-hand Weapon damage
Adds 1 Fervour
Range: 3m
Cooldown: 1s
attack. 2 attacks:
Main hand Weapon damage bonus x2
Requires at least 3 Fervour
Removes 2 from Fervour
Range: 3m
Cooldown: 4s
increased. -15% Attack Duration
Duration 20s
Cost: 2 Fervour
regeneration are increased at the expense of avoidance. +2 in-Combat Power Regen
+15% Melee Damage Cannot Evade, Block, or Parry
Adds Fervour point every 5 seconds
Cooldown: 4s
attacks 3 attacks:
Main hand Weapon damage bonus x3
Requires at least 4 Fervour
Removes 3 from Fervour
Range: 3m
Cooldown: 4s
your attacker when hit. 50% chance to damage
melee attackers
Duration 30s
Cost: 2 Fervour
is increased while parry and Evade skills are penalized. +1.6 in-Combat Power
Regen
Evade chance reduced by 75% Parry chance reduced by 75%
+ Melee Damage
Adds Fervour points every 9 seconds.
Cooldown: 4s
Effect Attack Cost: 4 Fervour
Max Targets: 5
Range: 5m
Cooldown: 10s
instantly increased Adds 3 Fervour
Cooldown: 1m
allows you to brace against counterattack; increasing your morale by a
small amount Main-hand Weapon damage
+24 Morale
Cost: 3 Fervour
Range: 3m
allows the Champion to regain power. +22.5 Power
Cooldown: 15s
effect attack, that may cause damage over time. Main-hand Weapon damage
bonus
3 Common damage initially
3 Common damage every 2 seconds for 12 seconds
Cost: 2 Fervour
Max Targets: 5
Range: 5m
Cooldown: 4s
enter a defensive stance which increases your parry and evade rates +2.4% Evade Chance
+2.4% Parry Chance
Duration: 30s
Requires at least 1 Fervour
Removes 5 from Fervour
Fervour to deal a devastating attack. This attack can only be evaded,
it will never miss on level targets, and cannot be blocked or parried. 150% of Main-hand Weapon
damage
+10 damage
Cost: 4 Fervour
Range: 3m
Cooldown: 1s
ranged weapon Ranged Weapon Damage
Range: 30m
Cooldown: 9s
your target to face and attack you for a few seconds. Range: 30m
Resistance: Cry
Cooldown: 30s
attack that can only be used on opponents under 20% health. Main-hand Weapon damage
Adds 2 Fervour
Range: 3m
Cooldown: 30s
attack that catches your opponent off-guard. Your next area-of-effect
attack will cause more damage. It can only be used on opponents below
25% health. Main-hand Weapon damage
+25% Area of Effect Skill Damage
Duration: 30s
Adds 1 Fervour
Range: 3m
Cooldown: 4s
increased 25% Sets run speed to 125%
Duration 15s
Cooldown: 5m
transferred to Morale Cooldown: 30m
and Power regeneration are increased at the expense of damage output. +1.4 in-Combat Power
Regen
+60% Threat Generation
-15% Melee Damage
Adds Fervour point every 12 seconds
Cooldown: 5s
attack, which interupts any time delayed actions your opponent is
attempting. Main-hand Weapon damage
Cost: 1 Fervour
Range: 3m
Cooldown: 3s
area-of-effect attack which stuns opponents Main-hand Weapon damage
Stuns for 3s
Cost: 5 Fervour
Range: 5m
Cooldown: 20s
snares your opponent Main-hand Weapon damage
Slows movement speed by 30%
Duration 20s
Cost: 1 Fervour
Range: 3m
Cooldown: 4s
that dissuades your target from continuing to attack you Main-hand Weapon damage
bonus
Removes the Disarmed effect
Increases Wound Resistance by 5% and prevents Disarm
Duration: 15s
Range: 3m
Cooldown: 3m
acts draw cheers from the crowd. Range: 10m
Cooldown: 30s
inspire your fellows restoring their power, while sapping yours. +30-55 Power
Max Targets: 10
Range: 15m
Cooldown: 10m
of total accumulated threat from a fellowship member to the Champion. Cost: Fervour 2
Range: 15m
Cooldown: 20s
of total accumulated threat from the Champion to a fellowship member. Cost: 4 Fervour
Range: 15m
Cooldown: 2m
rate. This skill can only be played after defeating an enemy. +2% Parry Chance Expires
if out of combat for 9 seconds.
Cooldown: 5s
cast, and an additional fervour pip every 15 seconds. This skill can
only be played after defeating an enemy. Adds 1 to Fervour
Cooldown: 5s
Skill List
second weapon in the off-hand
Axes
Hammers. Hammers have a small chance of stunning the target.
have a small chance of landing Critical Hits when using auto-attack.
Spears have a small chance of wounding the target, inflicting damage
over time.
Swords
amount
Shields
Champion Horns
Armour
20
Critical hit chance
amount.
Critical hit chance
amount.
amount
Traits
additional threat and will lessen the effects of your fervour penalty. Improved Threat. Subtracts 2.0% from
fervour mitigation. Strike With Wild Attack 1250 times
your subtle stab with greater speed, inflicting more damage. Adds 10.0% to subtle
stab damage, Line Bonus: increases critical chance with Burglar skills
by 1% Strike using Subtle Stab
1250 times
fervour pip on a successful critical attack. Your total Might is also
increased. Adds 10.0 to Might Use Swift Strike 1000 times
Wild Attack, Savage Strikes, and Brutal Strikes will apply an
additional bleed. Fervour also adds an extra 2% bonus to damage. Adds 1.0% to Fervour
damage bonus. Land Critical Blows
Using Wild Attack 1000 times
Attack, Savage Strikes, and Brutal Strikes. Fervour also adds an extra
2% bonus to damage. Adds 4% to Critical Damage Modifier for all Strike skills. Land Critical Blows With Brutal Strikes 50
times
will generate a fervour pip on a successful attack. Blade Wall and
Blade Storm will also do more damage. Adds 2% to Area of
Effect Skill Damage. Strike With Blade Wall
500 times
pip on a critical. Fervour also adds an extra 2% bonus to damage. Adds 25.0 to max morale. Adds 1.0% Fervor
Damage Bonus Use Land Critical Hits with Wild Attack 50
times
provide additional morale for each additional enemy around you. Blade
Wall and Blade Storm will also do more damage. +2% Area of Effect Skill
Damage Strike Enemies with
Bracing Attack 400 times Deadly Strikes Increases the critical damage multiplier
of Wild Attack, Savage Strikes and Brtual Strikes. Fervour also adds an
extra 2.0% bonus to damage. +25% to Critical chance Add modifier for
all strike skills. Adds 1% Fervor damage bonus. Hit with Savage Strike 500 times Eye of the Storm Reduces cost to 3 pips +2% AoE damage Land Critical Blows with
Bladestorm 50 times Flurry of Blows Your Flurry will last an additional 10
seconds and speed you up an extra 5.0%. Your total Might is also
increased. Adds 10 Might Use Flurry 750 times Fervent Rage The Champion's Battle
Frenzy now their fervour meter generating 5 pips. Their total might is
also increased. Adds 2 to Fervour. Adds
10 to Might. Use Battle-Frenzy 450
times Patience Exchange of Blows procs more often. Increased threat. -2% Fervor mitigation. Hit targets with Exchange of Blows 500
times Time of Need +5 Fervor
+10 Might -300 from Dire Need
recast timer Cast Dire Need 150 times Winds of the Storm Your Blade Storm attacks can now affect up
to ten targets. Blade Wall and Blade Storm will also do more damage. Adds 5 to Number of Targets. Adds 2.0% to
Area of Effect Skill Damage. Strike Enemies with Blade Storm 350 times Heavy Shield Use Heavy Shield Use -2% Fervor mitigation Level 30 Class Quest
Legendary Traits
Legendary Traits are started with
books for every class that drop randomly throughout level 39+ areas.
You'll need to speak to the hero for your class, in this case Gimli in
Rivendell. After this you'll begin "farming" pages in the locations
listed, good luck. Be sure to check the Auction House and watch the
trade channel, sometimes you can find a good deal.
The Tome of Swords -
Ferocious Strikes: An aggressive triple
attack that engenders threat
Sources, Misty Mountains
The Artisan Blade -
Blade Explosion: A full area-of-effect
attack of a huge magnitude but comes at the cost of threat
level 39+ Humanoid mobs, known drops from Troll hole in Bruinen
Gorges,Trollshaws and Hillmen around Donnvail in Fasach-Falroid, Angmar
The Joy of Battle -
Fight On: Fight On - A cry of defiance
that robs the monsters of their ability to use power and gives it to
you.
Balchorth, Angmar
Thanks to Fizen for use of his
research.
Share your thoughts about the Champion skill
updates on our
href="http://forums.tentonhammer.com/showthread.php?p=203604#post203604">Forums.
To read the latest guides, news, and features you can visit our Lord of the Rings Online Game Page.