City of Heroes Senior Designer Melissa Bianco is the creative force behind Going Rogue, the July expansion that features an all-new level 1-20 experience and the ability for Heroes to become Villains (and vice versa) for the first time.

We ask Melissa about some of the finer points of the Praetoria story and gameplay options, then dive into April's "Issue 17: Dark Mirror" graphics revamp in this City of Heroes Praetoria Q&A from PAX East 2010.


To read the latest guides, news, and features you can visit our City of Villains Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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