We're Lycan This Update

GENERAL


  • Fixed longstanding issue where passive abilities (excepting Dragon special abilities and Sand King's Caustic Finale) used stats from one rank higher, e.g. Crystal Maiden 2-star using Crystal Maiden 3-star's values. Some units got a buff to compensate (see below), and we'll be monitoring the others.
  • A few Bots had their electronic brains unscrewed, tweaked, and reattached.
  • Added some new animations for benched units when under unit cap.
  • Fixed an issue where tiny quantities of damage could generate either too little or too much Mana. Warlock casting Shadow Word would cause this.
  • Fixed a visual-only issue where Lina and Crystal Maiden would return from the dead at the end of combat.
  • With most summons removed (see below), removed the Summoning Stone item.
  • Units killing themselves no longer get those kills scored. Sorry Barricades!

HERO CHANGES
Axe:


  • Armor changed from 5 to [5, 10, 15].
  • Maximum Health changed from [700, 1400, 2800] to [805, 1610, 3220].


Disruptor:


  • Static Storm:

    • Fixed an issue where total damage dealt could be wrong.
    • No longer gives units in the storm a miss chance.


Dragon Knight:


  • Elder Dragon Form:

    • Fixed Corrosive Breath not working (it incorrectly had a duration of 0).


Drow Ranger:


  • Attack Rate changed from 0.769 to 0.833.
  • Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
  • Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].


Lycan:


  • Attack Damage Minimum changed from [50, 100, 240] to [65, 130, 312].
  • Attack Damage Maximum changed from [60, 120, 288] to [78, 156, 375].
  • Summon Wolves is now Shapeshift:

    • No wolves are summoned.
    • Max HP gain from [30, 40, 50] to [40, 50, 60].
    • Critical Hit bonus changed from [150, 175, 200] to [200, 225, 250].


Nature's Prophet:


  • Attack Rate changed from 0.714 to 0.769.
  • Maximum Mana changed from 50 to 100.
  • Attack Damage Minimum changed from [45, 90, 180] to [56, 112, 225].
  • Attack Damage Maximum changed from [50, 100, 200] to [62, 125, 250].
  • Removed Nature's Call ability.
  • Added Wrath of Nature:

    • Nature's Prophet zaps a target for [250, 275, 300] damage. This bounces [3, 4, 5] times across enemies in the board, increasing the damage by [10, 13, 15]% per bounce.
    • Mana Cost: 100.
    • Cooldown: [15, 13, 11].


Shadow Shaman:


  • Attack Rate changed from 0.625 to 0.8.


Tusk:


  • Maximum Mana changed from 100 to 60.
  • Walrus PUNCH!:

    • Mana Cost changed from 100 to 60.
    • Cooldown changed from 7 to 4.


Venomancer:


  • Removed Plague Ward ability.
  • Added Venomous Gale:

    • Launches a ball of venom in a line, poisoning enemy units so that they take [25, 50, 100] damage as well as [10, 20, 40] damage every 3s for a duration of 15s. Affected units lose 50% movement speed and 25 Attack Rate.
    • Mana Cost: 100.
    • Cooldown: [10, 8, 6].

To read the latest guides, news, and features you can visit our Dota Underlords Game Page.

Last Updated: Sep 27, 2019

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Hoskin 0
Dissecting and distilling the game industry since 1994. Lover of family time, youth hockey, eSports, and the game industry in general.

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