Druid Guide Table of Contents
Druid Guide Main Index
Druid Chapter 1.0 - Basics - Credits
Druid Chapter 2.0 Quests
Druid Chapter 3.0 Trainers
Druid Chapter 4.0 Weapons
Druid Chapter 5.0 Armor
Druid Chapter 6.0 Spells
Druid Chapter 7.0 Talents
Druid Chapter 8.0 - Roles and Tactics
Where to Adventure Crescent Staff
Binds when picked up
Two-Hand Staff
47 - 71 Damage Speed 2.90
(20.3 damage per second)
+7 Intellect
+7 Spirit
+7 Stamina Emberstone Staff
Binds when picked up
Two-Hand Staff
47 - 71 Damage Speed 3.00
(19.7 damage per second)
+5 Stamina
+8 Intellect
+5 Spirit
Requires Level 18 Staff of the Friar
Binds when equipped
Two-Hand Staff
42 - 64 Damage Speed 2.60
(20.4 damage per second)
+4 Stamina
+3 Intellect
+11 Spirit
Requires Level 19 Rod of the Sleepwalker
Binds when picked up
Two-Hand Staff
53 - 80 Damage Speed 2.80
(23.7 damage per second)
+11 Intellect
+10 Spirit
Requires Level 24 Staff of Jordan
Binds when equipped
Two-Hand Staff
119 - 180 Damage Speed 3.70
(40.4 damage per second)
+11 Intellect
+11 Spirit
Requires Level 35
Equip: Increases damage and healing done by magical spells and effects by up to 18 Glowing Brightwood Staff
Binds when equipped
Two-Hand Staff
127 - 191 Damage Speed 3.10
(51.3 damage per second)
+15 Stamina
+29 Intellect
+9 Spirit
+15 Nature Resistance
Requires Level 49 Staff of Hale Magefire
Binds when equipped
Two-Hand Staff
140 - 210 Damage Speed 3.30
(53.0 damage per second)
+25 Intellect
+22 Spirit
Requires Level 57
4.0 Druid Weapons
Weapons Allowed:
Daggers or Maces , Staves, Unarmed, Fist weapons ( with training)
This is a matter of choice really; daggers are quick while staves and maces do more damage per swing. As for Fist weapons there are few in the game, so few in fact I have never seen one.
Here are few low end, mid game and end level staves that I find attractive:
4.1 - Staves
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