Dungeon Runners Dev Diary: Making a Monster

by on Feb 04, 2008

<span style="font-weight: bold;">They've Created a MONSTER!</span><br>

They've Created a MONSTER!



Have you ever wondered how MMOG developers create their monsters? How
they come up with all their kooky characters? The developers at Dungeon
Runners have taken time out of their busy schedule to answer these
questions and give us a look into this very process. Ten Ton Hammer has
your inside look at how monsters are created, and when you finish the
article, make sure you download the free Dungeon Runners client!



Being one of those legacy projects that's inherited
more than its share
of resources (code, system architecture, networking, music and artwork)
over the years, Dungeon Runners has had a lot of art to draw from for
its vast selection of nasty, oddball and frankly freakishly hideous
monsters. Of course, after awhile we've nearly run out of all the stuff
we can easily use or steal. More and more we've internally developed
new creatures, sticking with the concepts and themes we're familiar
with. As our team grows, you'll be seeing many more strange and
horrific creatures to deal with, as well as some surprising ones we're
still keeping under our hat.


Dungeon
Runners Dev Diary: Making a Monster
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Last Updated: Mar 29, 2016