Ten Ton Hammer: How many
classes do you have in the game? What are they?



style="font-weight: bold;">Mihaly: There are
four basic classes: Mage, Warrior, Druid, and Sneak. The twist that
we’re going to throw in is the ability for players to
multiclass. You start off with a particular class, but once you reach a
certain skill level in your starting class, you can choose a second
class. Finally, after reaching a certain status level you’ll
be able to multilclass again into a third class. However, the second
class and third class skills will cost more than the first class. To
explain further, if you start off as a Warrior and multiclass into a
Mage, you’ll never be as highly touted as a person who
started as a Mage.



It’s a little scary balancing this sort of system, because
there are just so many variables. It also makes it interesting to see
what’s going to happen when people get in groups, and they
really won’t know exactly what kind of Warrior or Mage a
particular person is, but we’ll see what happens when we get
there. We’re really looking forward to see how it plays out.


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href="http://www.tentonhammer.com/node/27413"> src="/image/view/27413/preview"
width="200">

style="font-style: italic;">There will be
sixteen races in the upcoming game.

Ten Ton Hammer: How do
players advance in Earth
Eternal
? What sort of system are you using?



style="font-weight: bold;">Mihaly:
It’s a level-based skill system, where every level
you’ll be given points to distribute in a skill tree. There
are some main branches that you’ll need to go down, but
you’ll eventually begin choosing specializations as you
traverse along this tree. It’s similar to the idea of the
talent tree in World of
Warcraft
, but it’s the basis of your
character rather than an extraneous part of your development.  



Players will probably want to go through most of the major branches in
their main class, but I’m sure many players will be excited
about the prospect of advancing in their secondary and tertiary classes
when they achieve them.



Ten Ton Hammer: What
are Groves? How do these work?



style="font-weight: bold;">Mihaly: Groves are
an instanced space that belongs to you and/or your friends –
like your guild – and is anywhere that’s visually
bounded. It could be an island surrounded by water or a valley
that’s got steep sides. It can be two miles across or a
hundred meters across. That’s the player’s space to
collect and put things in. When players are hunting they can collect
monsters to put in these groves and you’ll eventually create
a menagerie of monsters that people can come in and view.



You’ll be able to expand your Groves as well, but we
haven’t thoroughly thought out our business plan for that yet.



Ten Ton Hammer: What sort
of business model are you going to support?



style="font-weight: bold;">Mihaly: We like the
virtual goods business model because it means that the entire game is
available for free, and we’re really looking to give players
certain augmentations with the virtual items rather than allowing them
to buy levels or XP. It’s small advantages rather than big
things that might break the game. Real game gold is also not something
that we’re interested in selling to other players or allowing
players to cash out of the game.



Ten Ton Hammer: What are
the sixteen races that you’re going to have in the game?



style="font-weight: bold;">Mihaly: Let me go
through them in my head. *lists them out*
  • Anura (frog-people)
  • Atavian (bird-person)
  • Bandicoon (raccoon person)
  • Broccan (badger-person)
  • Foxen (fox-person)
  • Lisian (gecko-person)
  • Ursine (bear-person)
  • Taurian (bull-person)
  • Bounder (rabbit-person)
  • Feline (cat-person)
  • Tuskian (boar-person)
  • Hart (stag/deer-person)
  • Caprican (ram/sheep-person)
  • Longtail (rat-person)
  • Fangren (wolf-person)
  • Noctari (owl-person)
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href="http://www.tentonhammer.com/node/27414"> src="/image/view/27414/preview"
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style="font-style: italic;">Four classes -
along with multiclass options - will be available to players.

Ten Ton Hammer: What are
your opinions on the “furry” community? They will
undoubtedly play your game, and how do you feel about that?



style="font-weight: bold;">Mihaly:
I’m really of two minds when it comes to
“furries.” On one hand, I’m not a furry,
and I don’t want to be one of those guys who just denies it.
I’m really not. I had never heard of the word
“yiffing” before until I started style="font-style: italic;">Earth Eternal.
Then someone told me that we’re going to get so much yiffing
in our game, and I had to ask what it meant.



We’re certainly not opposed to them playing, but there
won’t be any explicit emotes in the game. We can’t
stop any sort of chat sex, as long as they’re doing it
privately.



Honestly, I think that community is a little persecuted. It’s
not why we created the game, but I don’t like the way they
treated by some outside individuals. I don’t understand why
they’re hated so much. They’re very weird,
there’s no doubt about that. It’s really out there.
But there are certainly freaky people doing weird heterosexual acts as
well.



Ten Ton Hammer: Why did
you decide to make an “anthro” game in the first
place?



style="font-weight: bold;">Mihaly: We really
wanted to find a niche for our game somewhere in this crowded
marketplace. We initially went for the hyper violent, super sexual
game, but we didn’t have the budget to make it really stand
out visually. We just realized it was going to be really half-assed by
the time we got done.



After that, we decided to go cartoony. We knew that everyone loves
“anthro” animals, both in the East and the West,
and no one has really made a full-scale anthro-based game.
That’s how it happened!



Ten Ton Hammer: Thanks
again to Matt for talking with us about Earth Eternal!



Do you think style="font-style: italic;">Earth
Eternal can avoid the “furry” stigma?
Are you
interested in playing a game with “anthro”
characters? href="http://forums.tentonhammer.com/showthread.php?p=211890#post211890">Let
us know on the forums!



To read the latest guides, news, and features you can visit our Earth Eternal Game Page.

Last Updated: Mar 29, 2016

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