The focus of the Fallen Earth
starter town revamp was primarily on the areas around and between the
starter and central towns themselves—bringing more life to the
outskirts by expanding running storylines and introducing new creatures
and conflicts.

If you’re a wasteland resident and have already begun your journey
through the apocalypse, you have most likely come across most, if not
all, of the Fallen Earth
starter towns and are familiar with the general area.

So while the revamp doesn’t necessarily affect the towns themselves,
new encounter areas have improved the regions off the beaten path and
will reward players for being adventurous. Players won’t stumble upon
any mission that will direct them to these new areas, so they’ll have
to do some exploring!

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The new encounter areas, creatures and storyline expansions that are at
the core of the revamp intensify the post-apocalyptic feel, improving
the environment and making game play a little more challenging for
those who seek it. The new areas also add more of an element of fear
and danger of the unknown.

In phase one of the starter town revamp, our team took a look
specifically at the areas around and between starter and central towns
in the Westreach Overlook area of Sector one. Towns in this county
include Clinton FARM, Boneclaw, Slaughterville, Midway and Odenville.

Within Westreach Overlook, our team created at least five new encounter
areas for each starter town, so roughly about 15 in total! It’s a lot
of new content and will be exciting for new and existing players to
check out, offering more to learn, see, kill and/or loot!

Players will notice quite a few additions around these parts as they
venture throughout Westreach Overlook. To offer an idea what has been
implemented (and a hint at what is to come), we’ll take a look at some
of the new content:

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One of our most popular starter towns, Midway, is full of hostile
lizards and stray dogs that roam the town. During the revamp, we wanted
to add in a little challenge and something perhaps a little
unexpected—so naturally we decided to throw in a lizard-dog! Yes, one
critter, two heads (one snake, one dog). 

In a post-apocalyptic world where everything surviving has essentially
been mutated, its existence is in line with the natural evolution of
the game and the new lizard-dog adds a unique creature to the wasteland!

But don’t think just because he roams a starter area that he’s
friendly, oh no—this lizard-dog is a whopping level ten (even tougher
than the average level ten critter), adding a level of challenge, but a
sure reward for the brave. 

The lizard-dog that roams in and around Midway is an example of a minor
change that makes a big impact!

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Players who venture outside of Clinton FARM will also find new areas of
interest. Here, Gaunts Raiders have begun salvaging out parts from an
old LifeNet pod, backpacking the parts around the north end of the
town. Why? Well, players will just have to find out!

This new encounter area builds on the storyline that begins in Kingman
Prison, offering players a little more background as to what exactly is
going on at the prison. While it’s more of a visual encounter area,
providing valuable insight into one of the major running storylines and
a hint at what’s to come, it’s also a great opportunity for brave
clones to score some scarce resources! But be careful, Gaunts Raiders
don’t take kindly to folks stealin’ their loot!

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Clones, beware. Vicious salvagers from all over the wasteland have
concentrated their efforts just outside Odenville. They prowl the area
and are hostile towards anyone brave enough to encroach on their
territory. The local townspeople are fighting the salvagers in a losing
battle over the area's resources.

Salvagers may have the upper-hand with their sudden increase in
attacks, but if you choose to help, you’ll enjoy some great loot by
assisting the townspeople.


You know, that area between Odenville and Mumford. If you’re looking
for a nice group content encounter area in Sector One, this is it.
Here, the throwbacks (or mutants) that have taken over the town have
gotten tougher. Much stronger and harder to kill, the mutants now
require more players to take them out. Look for better harvest nodes if
you and your fellow clones can manage to clear out the area.

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Players can expect to see more of these areas in-game (including the
great Salvager’s Fortress), and more to come as we continue the starter
town revamp into phase two!

Deadfall Point

The new content patch not only involves a revamp of the starter town area, but will also open up a new base camp in Sector Three—Deadfall Point! The location will uncover some GlobalTech mysteries, opening up a new storyline, while raising the level cap from 45 to 46.

So what’s all the hubbub about? Well, apparently somewhere in the irradiated wastes of the Deadfall, a long-lost DNA facility has suddenly come online…but, in order to access the facility, old GlobalTech terraforming towers (located just inside the wastes) will need to be powered up. Help collect supplies and you’ll win the chance to learn some rare recipes while moving one step closer to accessing the wild wastes of Deadfall!

The major storyline that is unraveled at Deadfall Point encourages players to push back the radiation boundary and expand the territory right outside of Deadfall Point, between Sectors Two and Three.

A major component of the new camp is the influx of content it will bring to the game—a great deal of this content can be seen with over 50 new missions! New crafting-specific, faction, neutral and PvP missions as well as a new central mission hub have been added to the area.

Deadfall Point will also incorporate three new instances and about a half dozen new encounter areas to boot. Instances will introduce new “veteran” creatures, which are not quite boss level (but close) and slow moving “hazard” creatures, which—as they sound—are meant to be avoided! Players will also need to look out for new irradiated creatures! Wasteland Boars, Porkupines, Prairie Chickens and Wolves have all been exposed to high levels of radiation out there and it shows!

In addition to the missions and encounter areas, Deadfall Point will add nine new craftable items for Wastelanders to create. The new items will include a Deadfall .50 cal (Heavy Pistol), Deadfall Culling Blade (Melee weapon), Deadfall Ice Grenade (Thrown Weapon), Deadfall Lead-Lined Boots, Deadfall Model V56 (Scoped Battle Rifle), Gold Star Salve, Liquid Armoring Solution, Royal Jelly Jellybeans and Shivaberry Lassi, yum!

…and the rest, Wastelanders will have to discover on their own!

To read the latest guides, news, and features you can visit our Fallen Earth Game Page.

Last Updated: Mar 29, 2016