EA Mythic's Warhammer Online: Age of Reckoning Lead Designer Adam Gershowitz has a career day with MMORPG.com discussing how the Order and Destruction careers function. How did they decide which careers fits what role? Check out what Adam has to say.
We have a very rich and vast IP, he said, we always want Careers that are Iconic and represent that Lore. That means no matter how cool the concept, if its not WARHAMMER, its not in the game.
This, he continued, is the primary reason why each Career is a unique experience, while other MMOs can homogenize classes across multiple races, WAR follows the time honored Warhammer tradition so each Race has its own unique identity and does things its own way. For example youll never see a Dwarf Wizard b/c dwarfs dont believe in sissy nancy pants magic. Nor would you ever see a Human wizard manipulating more then one type of magic, because their minds would melt and they would become gibbering pawns of the chaos gods if they tried to.
- Source: Behind the Career System Part 1
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