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Guardian Skill List
By: Martuk / Tony "RadarX" Jones
The Guardian is the figurehead of any fellowship.
They guard the way between their weaker allies and the enemies that
challenge them. A Guardians duty is to protect his allies from harm.
The Guardian is already a defensive marvel, but with the Book 12 update
he will receive some new skills and offensive abilities.
(Note: As with all classes, the damage
and stats from each skill vary with levels. These stats have been taken
from a variety of guardian levels, but all are accurate and will
provide a good idea of the skills across various levels.)
Active Skill List |
|||
---|---|---|---|
Level
|
Name
|
Description | Stats |
1
|
Guardians Ward
|
Your great skill enables you to strengthen your defences for a short time. |
Main hand weapon +8 damage. Adds 4.0% to Parry chance Adds 4.0% to Block chance Last for 10s Power cost 37 Melee skill Cool Down: 3s Max Range: 3m |
1
|
Sting
|
A quick attack that will lightly wound your opponent. |
Main-hand weapon damage +4 Power Cost: 31 Cooldown 6s Max Range: 3m |
1
|
Shield-Blow
|
You strike your opponent with your shield. This skill generates additional threat. |
131 common damage Power Cost: 69 Melee Skill Cooldown: 3s Max Range: 3m |
2
|
Sweeping Cut
|
Large sweeping strokes cut into all of your foes standing before you. |
2 attacks Main hand +5 damage Main-hand Weapon damage Power cost: 73 Cooldown: 9s Max Targets: 3 Radius: 5m |
4
|
Shield-Swipe
|
After successfully blocking an enemys blow, you may attack with both your weapon and shield. This skill draws the enemys attention to yourself. |
2 attacks: Main hand weapon damage +1 5 common damage Power Cost: 9 Cooldown: 5s Max Range: 3m |
4
|
Guardians Defence
|
You focus your defences on blocking attacks. |
Toggle skill Adds 5.0% to Block chance -5% Shield Wear from Blocks Cooldown: 4s |
6
|
Vexing Blow
|
You are capable of drawing an enemys attention to yourself with this attack. |
Main hand weapon damage +18 Power Cost: 23 Cooldown: 6s Max Range: 3m |
8
|
Retaliation
|
You are skilled at swiftly retaliating after parrying an enemys attack. |
Main hand weapon damage +21 Power Cost: 13 Cooldown: 5s Max Range: 3 |
10
|
Bash
|
After a successful shield-swipe, you may bash him again with your shield, stunning him briefly. This skill draws the enemys attention to yourself. |
15 common damage Stuns for 3s Power Cost: 6 Cooldown: 5s Max Range: 3m |
10
|
Overwhelm
|
You are able to make a powerful attack against an enemy who has suffered your retaliation. |
Main hand weapon damage +35 Power Cost: 28 Cooldown: 5s Max Range: 3 |
12
|
Guardians Parry
|
You focus your defences on Parrying attacks. | Toggle skill Adds 5.0% chance to parry chance -5% Shield Wear from Parries Cooldown: 4s |
14
|
Whirling Retaliation
|
After successfully retaliating, you may make a whirling attack against all enemies in a circle around you. |
Main hand weapon damage +18 Power Cost: 40 Cooldown: 5s Max Targets: 5 Radius: 5m |
16
|
Catch a Breath
|
You catch your breath after blocking an enemies attack, restoring morale. |
Adds 128.4 - 133.4 to morale Power Cost: 74 Cooldown: 1m Resistance: Cry |
18
|
Thrust
|
Follow-up your retaliation with a thrusting blow, which will open a bleeding wound. |
Main hand weapon damage +5 Does 6 common damage initially Does 6 common damage every 2 seconds for 8 seconds Power Cost: 28 Cooldown: 5s Max Range: 3 |
20
|
Guardians Pledge
|
Your great skill enables you to strengthen your defences for a short time. |
Adds 50% to Evade chance Adds 50% to Parry chance Adds 50% to Block chance Last for 15s Power cost: 21 Cooldown: 5m |
20
|
Overpower
|
You forgo your shield and focus your energies on finishing off your opponent quickly. |
+15% Melee Damage +20% Melee Skill Power Cost -5% Evade Chance Sets Can Block to False-5% Weapon Wear from Parry Melee Skill Toggle Skill Cooldown: 4s |
22
|
Shield-Taunt
|
Laugh at your enemies after bashing them with your shield-swipe, taunting them. This skill generates additional threat. |
Power Cost: 40 Cooldown: 5s Max Radius: 10m Resistance: Cry |
24
|
Protection
|
When wielding a shield, you may protect one of you r allies, improving his defence and allowing you to react to attacks made against him. |
Toggle skill Adds 1.3% to Evade chance Adds 3.0% to Parry chance Adds 3.0% to Block chance Cooldown: 10s Max Range: 25 |
26
|
Challenge
|
You know how to goad your enemies into attacking you, leaving your allies free to maneuver. This skill generates additional threat and forces nearby opponents to attack you. |
Duration 10s Power Cost: 7 Cooldown: 45s Radius: 7m Resistance: Cry |
26
|
Summon Tinker
|
At camps scattered across the world, you can call on a wandering Tinker to help repair your equipment. |
Cost: 8 Power Melee Skill Cooldown: 30m |
28
|
Thrill of Danger
|
The thrill of danger allows you to regain power, increasing with every enemy near you. |
Cooldown: 7m Max Targets: 3 Radius:10 |
28
|
Salt the Wound
|
You look to further injure a wound opened by Thrust. |
Main-hand Weapon +4 dmg Cost: 4 Power Melee Skill Range: 3m Cooldown: 5s |
30
|
Force Opening
|
You use brute strength to force an opening in your opponents defences. Will open a parry response event on a successful hit. Requires Overpower. |
Main-hand Weapon damage +5 Cost: 11 Power Melee Skill Range: 3m Cooldown: 21s |
30
|
Let Fly
|
You attack with your ranged weapon. |
Ranged weapon damage. Power Cost: 9 Cooldown: 9s Max Range: 30m |
30
|
Warriors Heart
|
You have the ability to improve your morale for a time, even above its normal maximum. |
Adds 32.5 Morale Adds 42 Max Morale Duration 1m Cooldown: 5m |
32
|
Stamp
|
Your attack enables you to break your enemys concentration, interrupting his actions. |
This effect interrupts all interruptable inductions on the target. 16 common damage Power Cost: 4 Cooldown: 1m Max Range: 3m |
34
|
Deep Breath
|
You gather your wits and instantly recover some of your skills. |
Cooldown: 15m |
36
|
Turn the Tables
|
When dazed, stunned, knocked down, or knocked out you may turn the tables on your enemy, recovering from the effects and instilling them into your enemy. |
Main hand weapons damage +5 Knocks down for 5s Shake off dazes and stuns, or recover from being knocked down, but not from dread. Cost: 11 Power Cooldown: 5m Max Range: 3m |
38
|
Guardians Promise
|
You can create a whistle out of an acorn that will allow your fellows to call you to them when they are in need. |
Cooldown 15s |
40
|
Fray the Edge
|
Your threatening taunts and feints are causing your target to slowly unravel. |
Cost: 9 Power Melee Skill Range: 25m Resistance: Cry Cooldown: 10s |
42
|
Engage
|
You are able to press your opponent, forcing them to slow down and concentrate on defending themselves. This skill makes you the target's most threatening opponent. |
Slows Target's movement by 15% Duration 15s Slows your movement by 15% Duration 15s Cost: 9 Power Range: 3m Resistance: Cry Cooldown: 1m |
46
|
Stagger
|
You are able to cause your opponent to stagger on a critical hit, or when attacking them from behind. Requires Overpower. |
Main-hand Weapon damage +3 When in position: Slows movement by 25% +15% Attack Duration Duration 15s Cost: 8 Power Melee Skill Range: 3m Cooldown: 5s |
48
|
Charge
|
You charge into the fray. | +50% Run Speed Duration 7s Cost: 8 Power Melee Skill Cooldown 3m |
50
|
Shield Wall
|
You protect your target by intercepting all incoming attacks. |
Cannot Evade, Parry, or Block Transfers all damage from the Target to the caster Negates Armor damage On Use: Slows your movement by 10% Cost: 4 Power Cost: 25 Power per second Melee Skill Toggle Skill Range: 5m Cooldown: 20s |
Passive Skill List |
||
---|---|---|
Level | Name | Description |
5
|
Lute Use
|
Allows the use of a lute. |
5
|
Horn Use
|
Allows the use of a horn. |
7
|
Block: Rank 1
|
Adds 1.0% to Block chance |
9
|
Parry: Rank 1
|
Adds 1.0% to Parry Chance |
10
|
Spear
|
Allows the use of Spears. Spears have a small chance of wounding the target, inflicting damage over time. |
10
|
Two-Handed Clubs
|
Allows the use of Two-Handed Clubs. Clubs have a small chance to stun the target. |
10
|
Two-Handed Hammers
|
Allows the use of Two-Handed Hammers. Hammers have a small chance to stun the target. |
10
|
Two Handed Axes
|
Allows the use of Two-Handed axes. Axes have a small chance of reducing the targets armour at the expense of missing more often than with other weapons. |
10
|
Two-Handed Swords
|
Allows the use of Two-Handed Swords. Swords have a small to hit chance in crease. |
11
|
Accuracy: Rank 1
|
Reduces Miss by a medium amount. |
13
|
Critical: Rank 1
|
Adds 1.0% to Critical hit chance. |
15
|
Heavy Armour
|
Allows the use of Heavy Armour. |
15
|
Heavy Shields
|
Allows the use of Heavy Shield. |
17
|
Block: Rank 2
|
Adds 1.0% to Block chance |
19
|
Evade: Rank 2
|
Adds 1.0% to Evade chance |
20
|
Shield Spike Use
|
Allows the use of shield-spikes |
21
|
Parry: Rank 2
|
Adds 1.0% to Parry Chance |
23
|
Accuracy: Rank 2
|
Reduces Miss by a medium amount. |
25
|
Critical: Rank 2
|
Adds 1.0% to Critical hit chance |
29
|
Accuracy: Rank 3
|
Reduces Miss by a medium amount. |
30
|
Bows
|
Allows the use of Bows. Bows have a small chance of landing critical hits when using auto-attack. |
30
|
Crossbows
|
Allows the use of Crossbows. Crossbows lower your chance of blocking attacks when using auto-attack. |
31
|
Evade: Rank 2
|
Adds 1.0% to Evade chance |
33
|
Parry: Rank 3
|
Adds 1.0% to Parry Chance |
35
|
Block: Rank 3
|
Adds 1.0% to Block chance |
39
|
Parry: Rank 4
|
Adds 1.0% to Parry Chance |
41
|
Accuracy: Rank 4
|
Reduces Miss by a small amount. |
43
|
Block: Rank 4
|
Adds 1.0% to Block chance |
Guardian Class Traits
|
|||
Class Trait
|
Description
|
Stats
|
Achieved By
|
Guardian's Ward
|
Your Guardian's Ward increases your natural damage mitigation. All of your special attacks also more strongly direct your enemy's ire towards you. |
Adds additional threat. Lasts 8 seconds. | Strike enemies with Guardian's Ward 1200 times |
Shield Expertise
|
You are able to use your shield more efficiently, blocking more attacks and reducing the damage dealt to you. All of your special attacks also more strongly direct your enemies' ire towards you. |
Adds 5.0% Block Chance. Adds additional threat. Adds 5.0% to Common Mitigation. |
Strike enemies with Shield-Blowx1500 times |
Stinging Blow
|
You attack more quickly with your Sting skill, inflicting greater damage. Your base Might is also increased. |
Subtracts 3.0 from Sting Skill Reset. Adds 10 to Might. Adds 10% Damage Multiplier to Sting Damage. |
Strike enemies with the Sting skill 750 times. |
Reactive Block
|
You damage your attacker whenever you block an incoming attack. Your base Might is also increased. |
Adds 10 to Might. | Strike enemies with Shield-swipe 400 times |
Deflected Blows
|
You regenerate some of your power whenever you block an incoming attack, and your block response lasts longer. |
Adds 3.0 to Block Response Duration Modifier | Level 15 Class Quest |
To the Rescue
|
You are able to move more quickly. Your Vitality is also increased. |
Adds 5.0% to Run Speed. Adds 10 to Vitality. |
Evade Enemy Attacks 1000 times |
Stoic
|
Your base Vitality and Fate are increased. All of your special attacks also more strongly direct your enemy's ire towards you. |
Adds 15 to Vitality. Adds Additional Threat. Adds 15 to Fate. |
Use Guardian's Pledge 200 times. |
Parried Blows
|
You regenerate some of your power whenever you parry an incoming attack, and your parry response lasts longer. |
Adds 3.0 to Parry Response Duration Modifier |
Complete the level 30 Class Quest |
Harasser
|
Your Vexing Blow may hit up to three targets in a 90-degree arc and recovers faster. Your base Vitality is also increased. |
Adds 10 to Vitality | Use Vexing Blow 800 times |
Quickness
|
Your attack skill is increased beyond your normal abilities. Your base Might is also increased. |
Subtracts 5% from Attack Duration. Adds 10 to Might |
Strike enemies with the Sting skill 1500 times |
Selfless Defense
|
The Guardian's Protection skill makes his target less threatening, while drawing the enemy's ire towards him. All of his special attacks also more strongly direct his enemy's ire towards him. |
Description Covers what it does | Use Protection 200 times |
Braveheart
|
You Warrior's Heart recovers more quickly and allows you to use any of your reactive skills, and your Shield Swipe response lasts longer. |
Subtracts 90.0 from Skill Reset Time. Adds 3.0 to Shield Swipe Response Time |
Use Warrior's Heart 150 times. |
Grim Challenge
|
Your Challenge skill recovers faster. Your base Vitality is also increased. |
Subtracts 25.0 from Guardian's Challenge Cooldown. Adds 10 to Vitality |
Use Challenge 300 times |
Heat of Battle
|
Your Thrill of Danger returns quickly and allows you to use any of your reactive skills, and your Retaliation response lasts longer. |
Adds 3.0 to Retaliate Response time |
Use Thrill of Danger 125 times. |
Strong Lungs
|
You are able to take Deep Breaths more often and for longer periods of time. Your base Might is also increased. |
Subtracts 150.0 from Deep Breath Cooldown. Adds 10 to Might |
Use Deep Breath 100 times. |
Legendary Traits
Legendary Traits are started with books
for every class and they drop randomly throughout level 39+ areas.
You'll need to speak to the hero for your class, in this case Samwise
in Rivendell. After this you'll begin "farming" pages in the locations
listed, good luck. Be sure to check the Auction House and watch the
trade channel, sometimes you can find a good deal.
The Shield Maidens Song - Guardians Threat: You focus yourself on enraging your enemies |
|
Pages
|
Location
|
1, 8, 11, 12
|
Searing Flame Worms in Malenhad |
15, 19, 25, 26
|
Ongburz and Blogmal and Orcs in Malenhad - Ongburz Camp - North East of Gabilshathur |
The Best Defence - Shield Crush: After a successful Shield Bash or Shield Taunt, |
|
Pages
|
Location
|
2, 3, 5, 9
|
Level 41-42 Iron Crowns in Ram Dúath |
12, 16, 17, 19
|
Dwarves in Gabilazan |
Final Word - Challenge The Darkness - You know how to goad your enemies |
|
Pages
|
Location
|
6, 7, 13, 14
|
These pages randomly drop from level 39+ Humanoid mobs, known drops from Hillman in Donnvail, Angmar and Dwarves in Misty Mountains |
19, 21, 24, 27
|
Thanks to Fizen for use of his research.
To the King |
---|
This trait is granted by completing the Guardian Epic Quests called "Articles of Fortitude" and "Implements of Battle." You will then need to complete one final quest given by Samwise Gamgee called "A Lesson from Samwise Gamgee." |
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