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Guardian Skill List
By: Martuk / Tony "RadarX" Jones
The Guardian is the figurehead of any fellowship.
They guard the way between their weaker allies and the enemies that
challenge them. A Guardians duty is to protect his allies from harm.
The Guardian is already a defensive marvel, but with the Book 12 update
he will receive some new skills and offensive abilities.
(Note: As with all classes, the damage
and stats from each skill vary with levels. These stats have been taken
from a variety of guardian levels, but all are accurate and will
provide a good idea of the skills across various levels.)
Skill List
your defences for a short time. Main hand weapon +8 damage.
Adds 4.0% to Parry chance
Adds 4.0% to Block chance
Last for 10s Power cost 37
Melee skill
Cool Down: 3s
Max Range: 3m
lightly wound your opponent. Main-hand weapon damage +4
Power Cost: 31
Cooldown 6s
Max Range: 3m
This skill generates additional threat. 131 common damage
Power Cost: 69
Melee Skill
Cooldown: 3s
Max Range: 3m
into all of your foes standing before you. 2 attacks
Main hand +5 damage
Main-hand Weapon damage
Power cost: 73
Cooldown: 9s
Max Targets: 3
Radius: 5m
you may attack with both your weapon and shield. This skill draws the
enemys attention to yourself. 2 attacks:
Main hand weapon damage +1
5 common damage
Power Cost: 9
Cooldown: 5s
Max Range: 3m
blocking attacks. Toggle skill
Adds 5.0% to Block chance
-5% Shield Wear from Blocks
Cooldown: 4s
attention to yourself with this attack. Main hand weapon damage +18
Power Cost: 23
Cooldown: 6s
Max Range: 3m
retaliating after parrying an enemys attack. Main hand weapon damage +21
Power Cost: 13
Cooldown: 5s
Max Range: 3
him again with your shield, stunning him briefly. This skill draws the
enemys attention to yourself. 15 common damage
Stuns for 3s
Power Cost: 6
Cooldown: 5s
Max Range: 3m
powerful attack against an enemy who has suffered your retaliation. Main hand weapon damage +35
Power Cost: 28
Cooldown: 5s
Max Range: 3
Adds 5.0% chance to parry chance
-5% Shield Wear from Parries
Cooldown: 4s
retaliating, you may make a whirling attack against all enemies in a
circle around you. Main hand weapon damage +18
Power Cost: 40
Cooldown: 5s
Max Targets: 5
Radius: 5m
enemies attack, restoring morale. Adds 128.4 - 133.4 to morale
Power Cost: 74
Cooldown: 1m
Resistance: Cry
with a thrusting blow, which will open a bleeding wound. Main hand weapon damage +5
Does 6 common damage initially
Does 6 common damage every 2 seconds for 8 seconds
Power Cost: 28
Cooldown: 5s
Max Range: 3
your defences for a short time. Adds 50% to Evade chance
Adds 50% to Parry chance
Adds 50% to Block chance
Last for 15s
Power cost: 21
Cooldown: 5m
focus your energies on finishing off your opponent quickly. +15% Melee Damage
+20% Melee Skill Power Cost
-5% Evade Chance
Sets Can Block to False-5%
Weapon Wear from Parry
Melee Skill
Toggle Skill
Cooldown: 4s
your shield-swipe, taunting them. This skill generates additional
threat.
Power Cost: 40
Cooldown: 5s
Max Radius: 10m
Resistance: Cry
may protect one of you r allies, improving his defence and allowing you
to react to attacks made against him. Toggle skill
Adds 1.3% to Evade chance
Adds 3.0% to Parry chance
Adds 3.0% to Block chance
Cooldown: 10s
Max Range: 25
attacking you, leaving your allies free to maneuver. This skill
generates additional threat and forces nearby opponents to attack you. Duration 10s
Power Cost: 7
Cooldown: 45s
Radius: 7m
Resistance: Cry
the world, you can call on a wandering Tinker to help repair your
equipment. Cost: 8 Power
Melee Skill
Cooldown: 30m
power, increasing with every enemy near you. Cooldown: 7m
Max Targets: 3
Radius:10
wound opened by Thrust. Main-hand Weapon +4 dmg
Cost: 4 Power
Melee Skill
Range: 3m
Cooldown: 5s
your opponents defences. Will open a parry response event on a
successful hit. Requires Overpower. Main-hand Weapon damage +5
Cost: 11 Power
Melee Skill
Range: 3m
Cooldown: 21s
weapon. Ranged weapon damage.
Power Cost: 9
Cooldown: 9s
Max Range: 30m
for a time, even above its normal maximum. Adds 32.5 Morale
Adds 42 Max Morale
Duration 1m
Cooldown: 5m
break your enemys concentration, interrupting his actions. This effect interrupts all
interruptable inductions on the target.
16 common damage
Power Cost: 4
Cooldown: 1m
Max Range: 3m
some of your skills. Cooldown: 15m
knocked down, or knocked out you may turn the tables on your enemy,
recovering from the effects and instilling them into your enemy. Main hand weapons damage +5
Knocks down for 5s
Shake off dazes and stuns, or recover from being knocked down, but not
from dread.
Cost: 11 Power
Cooldown: 5m
Max Range: 3m
will allow your fellows to call you to them when they are in need. Cooldown 15s
feints are causing your target to slowly unravel. Cost: 9 Power
Melee Skill
Range: 25m
Resistance: Cry
Cooldown: 10s
them to slow down and concentrate on defending themselves. This skill
makes you the target's most threatening opponent. Slows Target's movement by 15%
Duration 15s
Slows your movement by 15%
Duration 15s
Cost: 9 Power
Range: 3m
Resistance: Cry
Cooldown: 1m
opponent to stagger on a critical hit, or when attacking them from
behind. Requires Overpower. Main-hand Weapon damage +3
When in position:
Slows movement by 25%
+15% Attack Duration
Duration 15s
Cost: 8 Power
Melee Skill
Range: 3m
Cooldown: 5s
Duration 7s
Cost: 8 Power
Melee Skill
Cooldown 3m
intercepting all incoming attacks. Cannot Evade, Parry, or Block
Transfers all damage from the Target to the caster
Negates Armor damage
On Use:
Slows your movement by 10%
Cost: 4 Power
Cost: 25 Power per second
Melee Skill
Toggle Skill
Range: 5m
Cooldown: 20s
Passive
Skill List Level Name Description
chance of wounding the target, inflicting damage over time.
Clubs. Clubs have a small chance to stun the target.
have a small chance to stun the target.
axes. Axes have a small chance of reducing the targets armour at the
expense of missing more often than with other weapons.
have a small to hit chance in crease.
amount.
Armour.
shield-spikes
amount.
amount.
chance of landing critical hits when using auto-attack.
Crossbows. Crossbows lower your chance of blocking attacks when using
auto-attack.
damage mitigation. All of your special attacks also more strongly
direct your enemy's ire towards you. Adds additional threat. Lasts 8 seconds. Strike enemies with Guardian's Ward 1200 times
shield more efficiently, blocking more attacks and reducing the damage
dealt to you. All of your special attacks also more strongly direct
your enemies' ire towards you. Adds 5.0% Block Chance.
Adds additional threat. Adds 5.0% to Common Mitigation. Strike enemies with
Shield-Blowx1500 times
skill, inflicting greater damage. Your base Might is also increased. Subtracts 3.0 from Sting Skill Reset.
Adds 10 to Might.
Adds 10% Damage Multiplier to Sting Damage. Strike enemies with the Sting skill 750 times.
whenever you block an incoming attack. Your base Might is also
increased. Adds 10 to Might. Strike enemies with
Shield-swipe 400 times
you block an incoming attack, and your block response lasts longer. Adds 3.0 to Block Response Duration Modifier Level 15 Class Quest
quickly. Your Vitality is also increased. Adds 5.0% to Run Speed.
Adds 10 to Vitality. Evade Enemy Attacks 1000
times
Your base Vitality and Fate are increased. All of your special attacks
also more strongly direct your enemy's ire towards you. Adds 15 to Vitality.
Adds Additional Threat.
Adds 15 to Fate. Use Guardian's Pledge 200 times.
power whenever you parry an incoming attack, and your parry response
lasts longer.
Adds 3.0 to Parry Response Duration Modifier
Complete the level 30 ClassQuest
in a 90-degree arc and recovers faster. Your base Vitality is also
increased. Adds 10 to Vitality Use Vexing Blow 800 times
increased beyond your normal abilities. Your base Might is also
increased. Subtracts 5% from Attack
Duration.
Adds 10 to Might Strike enemies with the
Sting skill 1500 times
target less threatening, while drawing the enemy's ire towards him. All
of his special attacks also more strongly direct his enemy's ire
towards him. Description Covers what it does Use Protection 200 times
more quickly and allows you to use any of your reactive skills, and
your Shield Swipe response lasts longer. Subtracts 90.0 from Skill
Reset Time.
Adds 3.0 to Shield Swipe Response Time Use Warrior's Heart 150
times.
base Vitality is also increased. Subtracts 25.0 from Guardian's Challenge
Cooldown.
Adds 10 to Vitality Use Challenge 300 times
returns quickly and allows you to use any of your reactive skills, and
your Retaliation response lasts longer. Adds 3.0 to Retaliate
Response time Use Thrill of Danger 125
times.
and for longer periods of time. Your base Might is also increased. Subtracts 150.0 from Deep Breath Cooldown.
Adds 10 to Might Use Deep Breath 100 times.
Legendary Traits
Legendary Traits are started with books
for every class and they drop randomly throughout level 39+ areas.
You'll need to speak to the hero for your class, in this case Samwise
in Rivendell. After this you'll begin "farming" pages in the locations
listed, good luck. Be sure to check the Auction House and watch the
trade channel, sometimes you can find a good deal.
The Shield Maidens Song -
Guardians Threat: You focus yourself on enraging your enemies
Ongburz Camp - North East of Gabilshathur
The Best Defence -
Shield Crush: After a successful Shield Bash or Shield Taunt,
you may bash him again with your shield for greater damage. This skill
generates additional threat.
Final Word -
Challenge The Darkness - You know how to goad your enemies
into attacking you, leaving your allies free to maneuver. This skill
generates additional threat and forces nearby opponents to attack you
as well as raising guardians ward.
level 39+ Humanoid mobs, known drops from Hillman in Donnvail, Angmar
and Dwarves in Misty Mountains
Thanks to Fizen for use of his research.
the King This trait is granted by completing the
Guardian Epic Quests called "Articles of Fortitude" and "Implements of
Battle." You will then need to complete one final quest given by
Samwise Gamgee called "A Lesson from Samwise Gamgee."
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