Our ever popular Heroes of the Storm Tier List ranks each Hero in a Tier that we consider to be "the best" and while we have descriptions next to each detailing why they're there, its detail is intentionally limited: we want you to be able to quickly view the list and see where Heroes are placed. This article will, upon every change to our Tier List, reflect the best 5 supports in Heroes of the Storm.
Updated: 1 September 2017
Stukov is undeniably strong. His healing over time is high, his slow invaluable and his Silence oppressive. While Stukov relies heavily on later level Talents and his Trait in order to maximize his healing potential, he still excels as a solo Support. As long as he positions himself correctly, not only can he sustain a team with ease, but he can also deal a reasonable amount of damage. Both his Heroic abilities provide tons of protection for him and his team, while Weighted Pustule, if placed correctly, can gaurentee kills. Although Stukov requires a skilled player, there's no mistaking his value.
Uther has shot up the win-rates in Heroes of the Storm since his rework and it's not entirely surprising to see why. Tons of burst healing, relatively cheap mana costs, an invaluable stun and two Heroics that work in any composition; there's little wonder he's doing well. If you also combine his Trait - which grants 15 armor to anyone he heals - teams being supported by him can be especially tricky to bring down. When he reaches level 16 and 20, taking Benediction and Redemption he becomes even stronger, gaining two lives and back-to-back skill utility with little to no mana costs. He's my highest win-rate support hero this season and if you play aggressively with him, using Holy Radiance/Hammer of Justice/basic attacks, you can add a lot of pressure alongside the rest of your team. I'd argue he's a better draft than Lucio right now.
Auriel is either a godly support Hero, or a liability and relies on a competent team being able to supply her with Energy. Her Trait, Bestow Hope, allows her to gain Energy from an allied Hero based on a percentage of the damage they deal. In simple terms, the more damage she and they do, the more she’ll be able to heal. As Auriel doesn’t rely on mana, this means - potentially - she has a limitless supply of healing potential. The mechanics of her trait and abilities however does determine that unless she’s with a high damage composition (such as Valla/Lunara/Kael’thas) that she’ll simply struggle to gain enough energy. On the flip side, if she does have the right composition she’s outrageously strong and, by some margin, can easily surpass Malfurion for sustain. When it comes to her Heorics, Resurrect certainly has its value (especially on large maps) while Crystal Aegis can keep a vulnerable player alive. If the intake of energy on Auriel is especially high, she can often Aegis someone and restore them to full health the moment it pops.
Without doubt the strongest Support hero in the game, Lucio brings a huge amount of survivability and utility to any team. Not only does he provide himself and his team with amazing mobility but his healing over time and his AOE shielding potential is incredible. If you also factor in his use of scenary to avoid attacks or reposition and his knockback that's invaluable for protecting himself or a team mate, it's not surprising to see him as the highest win-rate support hero in the game. What's particularly powerful about Lucio is that it's actually hard to play him badly - all his songs are AOE based, his knockback is generous and even his Ultimate abilities are instant (with no aim required). The only complexity is utilising his trait and even that's incredibly easy to do after only a few games with him.
Rehgar has had a mixed time as a support Hero. Buffed, nerfed, buffed again. He has however found himself on the receiving end of some particularly nice improvements in recent patches, notably to the much loathed Bloodlust. Not only does Rehgar now bring with him a valuable heal and slow, but he's also more than capable of dealing respectable melee damage when also combined with his Storm Shield. What's particularly interesting about the improvements to Rehgar is that he can now be played aggressively and if you do pickup Bloodlust, there's still the damage component alongside its healing. If you also consider his mobility from Ghost Wolf and the 90% slow he gains on his Earth Totem at later talents, there's little wonder he's now regularly picked.
Disagree with the above five? Let me know in the comments below.
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