This page will always show the latest Heroes of the Storm Tier List for ranked play, and is designed to rank Heroes in terms of their strength in the current meta and their value in climbing. Although some Heroes are considered niche or balanced, those that aren't Tier S or A shouldn't be considered poor. While any match can be won with any Hero, this list is designed to present you with the strongest.

Updated: 6 December 2019

Tier List Descriptors 


Tier S - Overpowered. Heroes which are often first pick, first ban material and are considered top tier. 

Tier A - Slightly Overpowered. These heroes are slightly stronger than average but are still outshined by a few overpowered heroes.

Tier B - Balanced. These Heroes are average and typically a solid pick. 

Tier C - Slightly Underpowered. These Heroes are slightly weaker than the average hero but can still get the job done in the right hands.

Tier D - Underpowered. Considered weak. These heroes will require more effort than most heroes to be effective.


Tier List Movement ⬆⬇ 

 

Deathwing initially placed in S tier. A powerful hero that can be very difficult to play around when he has allies aiding him through peel and their own damage. Tier may change as meta settles.

⬆ Cassia moved to A tier. A fairly safe hero due to her physical damage reduction.

Gul’dan moved to A+ tier. A strong sustained DPS with a very low skill floor but decently high skill ceiling.

⬆ Kael’Thas moved to S tier. A very difficult hero to play against due to the threat of Living Bombs spreading.

⬆ Muradin moved to A+ tier. A very solid all round tank that is also very difficult to kill. Does not break the game but is always a solid choice.

⬆ Qhira moved to A tier. A difficult hero to play effectively. Can be A+ tier if the player knows their lmiits with her.

⬆ Valeera moved to B tier. Can be S tier in the hands of a skilled and smart player.

⬆ Zul’jin moved to A tier. A very easy hero to pick up and play. Offers strong sustained auto attack DPS.

⬇ Abathur moved to A+ tier. At most levels of play and many maps he struggles to see the same value as other strong heroes. He can be S tier on certain maps and at higher levels of play.

⬇ Ana moved to A+ tier. While she is difficult to play effectively, she is a very powerful healer. Can be S tier in the hands of a player with excellent positioning.

⬇ Anub’arak moved to A tier. Anub’arak is a solid tank but is often outperformed by a few other tanks in most situations. He can be S tier against certain heroes if his Cocoon gets a ton of value.

⬇ Auriel moved to A tier. A strong hero but requires an allied hero with a high DPS output to perform at her best. Can be A+ tier if paired with a strong sustained DPS.

⬇ Azmodan moved to B tier. Can be A+ tier on larger maps and in the right hands.

⬇ Chen moved to A+ tier. His sustain and ability to disrupt enemies with his damage allow him to be a very big nuisance for the enemy team.

⬇ Diablo moved to A tier. Diablo requires very strong positioning to force enemies away from walls you can stun them on. Can be A+ tier in the right hands.

⬇ E.T.C. moved to A+ tier. A solid all-round tank that can fit into any team fairly well.

⬇ Genji moved to A tier. A hero who requires a lot of patience to be able to wait for a good opportunity to Swift Strike in for a kill. Can be S+ tier in the hands of a very strong player.

⬇ Illidan moved to B tier. A very difficult hero to play to a high degree of effectiveness. Can be S tier in the right composition and on a large map. Heroes that compliment Illidan very well are: Tassadar, Abathur, and Kharazim.

⬇ Jaina moved to A tier. A deceptively difficult hero to play effectively. Can be S tier with the right composition.

⬇ Johanna moved to A+ tier. A very safe tank who can wade into the enemy team with little danger.

⬇ Kharazim moved to B tier. Can be difficult to get maximum effiectiveness out of him. Can be A+ tier in the hands of a skilled player.

⬇ Maiev moved to A tier. A very difficult hero to play effectively. Can be S+ tier when played by one of the best players.

⬇ Medivh moved to B tier. A very difficult hero that requires a skilled and smart player and team to capitalize on portals and Force of Wills. Can be S+ tier when played by very skilled and smart players and with smart teammates.

⬇ Samuro moved to B tier. very difficult to play at maximum effectiveness. Can be up to S+ tier on large maps in the hands of a skilled and smart player.

⬇ Sgt. Hammer moved to B tier. A hero that requires your team to set up at an objective before the enemy team does. Can be S tier with a team that plays around you effectively.

⬇ Tassadar moved to B tier. A hero that requires a very specific composition to be the most effective. Can be S tier with the right composition, typically a hyper carry composition with Tracer or Valla.

⬇ Tracer moved to B tier. A very difficult hero to play effectively. When played by a very strong player, and paired with Malfurion or Tassadar, she can reach S+ tier.

⬇ Tyrande moved to B tier. Tyrande shines in kill comps where she can continue the CC chain and make the enemy vulnerable. Unfortunately, most teams struggle to land their CC in tandem. Can be S tier in the right composition.

⬇ Valla moved to B tier. A hero with a very low health pool which requires you to dodge most if not all, enemy abilities. Can be S tier when in a composition that can keep her alive, such as when paired with Tassadar or in double healer compositions.

⬇ Zeratul moved to A tier. Zeratul’s early game weakness can easily cause your team to fall behind early. If you keep up with the enemy team to the late game then you will be rewarded with a hero similar to S tiers in the right hands.


S Tier

 

A Tier

 

B Tier

http://www.tentonhammer.com/guides/heroes-of-the-storm-yrel-build-guide

C Tier

D Tier

 

Hero Descriptions and Quick Search Table

 

S Tier

DeathwingPowerful abiliites, massive healthpool and tons of armor makes Deathwing a huge threat. While his abilities are slow and easy to read, in the heat of a teamfight it is difficult to play around his impactful abilities. Even with heroes that can deal massive damage to high health targets, Deathwing will have four allies that can help peel or kill his enemies.

Garrosh: A fearsome presence in the frontline, able to reposition enemies to either look for a kill or peel for allies. His armor also makes him very difficult to kill for the pitiful races outside the True Horde. 

Kael'thasAble to apply a lot of heat to the enemy team by keeping Living Bombs active on enemies, forcing them to spread out. When your team commits he can follow up with his own stun, turning their world upside down. Don't underestimate the benefit of forcing enemies to play around Living Bombs.

A Tier

AbathurSpecialists, unique playstyle. Global presence through Symbiote hats, strong. Certain maps, S+ tier with correct allies.

Alarak: Alarak brings abilities to reposition enemies and deal shocking burst damage. While he can be played in the solo lane he is often better roaming with his team since he can follow up on CC very well or pull enemies into range of your allies CC.

AnaA sustained healer with long range, able to sit very far from the fight and still influence it greatly. She is a fairly safe healer due to her range, only having to be wary of the most mobile heroes such as Genji and Tracer where she might have to get out of her rocking chair and stand a little closer to the fight to allow her allies to peel for her.

Anduin: Strong sustained healing, a very powerful trait able to save an ally from death, and can follow up on CC with his own root.
BlazeVery strong wave clear and self-sustain. His damage isn't going to set the world on fire, but he can dish out some decent heat. His ability to zone areas through his Oil Spills, can easily force enemies into a disadvantageous fight. A well timed Combustion, or a cleverely placed Bunker, can either wipe the opposition, or save his team. He's a flexible, fun, powerful Hero.

ChenA very annoying hero for enemies to deal with. His consistent chipping damage, paired with his Stagger and Fortifying Brew, allow him to sit on the enemy backline and cause havoc while being very difficult to kill.

DehakaDehaka is always a solid choice, and brilliant in the right hands. His ability to Burrow around to map and soak multiple lanes before he needs to arrive into a team fight, can give your team a sizeable experience advantage. Isolation and Adaptation also provide much needed control and/or survivability, making him a very strong second "tank" on large objective based Battlegrounds.

E.T.C: A very versatile tank that can fit into pretty much every composition. He has self-sustain, a strong engage, peel, armor on demand, a global if needed, etc. (or should I say E.T.C.). 

Guldan: Gul'dan is a high sustained damage mage that has excellent self-sustain and fantastic wave clear. He lacks the burst of Kael'thas, or the snowball potential of Li-Ming, but he makes up for this with steady, continuous output. Horrify can still turn team-fights, and Healthstone/Demonic Circle can get him out of tricky situtations.

Hanzo: Similarly to Greymane, Hanzo is a flexible Hero that really doesn't have any downsides. His ranged poke is exceptional, his ability to clear camps very strong, and the hard crowd control that Dragon's Arrow offers can turn team fights. Add this to the vision his Sonic Arrow provides, and there's little wonder he's first pick material in competitive.

ImperiusA massive stun, loads of sustain, high basic attack damage and an amazing Heroic, Imperius goes straight in at the top. He might lack mobility, but he more than makes up for it in the bruiser role.

JohannaStill a strong pick versus basic attack heavy compositions, Johanna fits most compositions comfortably. She can't quite shut down the likes of Genji and Tracer as well as E.T.C, but she can still survive both with little difficulty. Landing Blessed Shield at the right time, followed by Condemn can cause most opposition significant problems.

RaynorOne of the safest Heroes to draft, room for error with Raynor is very small. His damage is ridiculous after his rework, his Raider incredibly annoying, and his knockback/heal provides him with plenty of survivability as long as he doesn't overextend. 

Fenix: An incredibly versatile kit that allows for high sustain damage, survivability, poke and wave clear. There's little he can't do, and Warp alone allows him to get out of most bad situtations. his Heroic, Purification Salvo, also ensures if he's late to any team fight, he can easily clean up. 

Leoric: The King of sustain, Leoric is a lumbering threat that works incredibly well on Dragonshire and Towers of Doom. His ability to heal himself, while remaining a constain nuisance ensures he's an excellent off-tank. He also pairs well with any Hero that deals AOE damage, especially if he picks up Entomb.

Malfurion: Malfurion isn't in the top tiers of Heroes of the Storm just because of his root, but also because of his team-wide sustain, and the fact he's the only Support that can heal allies - affected by Regrowth - who he doesn't have vision on. As long as he manages his active heals, regular Moonfire can keep the likes of Tracer or Genji topped up.

MuradinEver the reliable Warrior, Muradin is a solid and safe pick that has few drawbacks. His stun will always have value, while his self-healing (thanks to his Trait) ensures he has plenty of sustain when he has to dive back into a team fight. 

TychusWith an incredibly short range, Tychus is still the go-to Hero when it comes to fighting double tank compositions. When he picks up The Bigger They Are at level 4, he can rip through opponents who are full health the moment he triggers his Trait. Combine this with Comandeer Odin and he can often swing team fights due to his AOE pressure.

B Tier

AlexstraszaDespite her lacking burst healing in human form, Alexstrasza is largely about the potency of her Trait. Make no mistake, it can turn any team fight almost immediately, while granting her the ability to deliver rapid and high healing to her team. Combine this with the bombardment of her Heroic, Cleansing Flame, and she can often carry her team in every single enemy encounter. Even if her Trait is on cooldown, repeatedly landing Flame Buffet can soften most Heroes up. Lowered slightly due to the rise of Ana.

Anub'arakStill one of the few Warriors who can reliably dive a back-line with little worry of getting out alive, Anub'arak has good survivability, valuable crowd control and his Cocoon can turn any team-fight from a 5 v 5, to a 4 v 5 very quickly. While he's better as an off-tank, he remains a powerful pick versus most compositions.

ArthasExceptional self-sustain through Death Coil and Army of the Dead, his root and slow in Howling Blast and Frozen Tempest provide gaurenteed spikes against opponents. Struggles against Tracer/Zeratul and the ranged poke of Valla/Raynor.

AurielPairing almost exclusively with Valla, Auriel is limited only by the potency of her supplier. If her partner doesn't supply her with the resources she needs, she and her team will undoubtedly struggle. That said, if she gains the Energy she needs, she can heal in abundance. Her knockback, and Crystal Aegis also have high value against dive and/or high burst compositions.

CassiaShe might be massively niche, but her damage potential is eye-wateringly high. Her Trait shuts down Tracer and Hanzo's poke, while her Heroic - Lightning Ball - provides massive AOE pressure. 

DeckardAmazing sustain and exceptional on Battlegrounds that require fighting over a single location. He's packed with area denial, reasonable damage late game, and amazing crowd control. Very weak to continued dive.

DiabloWith 100 Soul Stones, Diablo is a menance. Effectively gaining two lives, a well timed Shadow Charge and Overpower can cause massive issues for any high value target. With his pick-potency gaining even greater strength at 16 once he gains Domination, there's few who can survive his grip - especially when he drops an Apocalypse right in the middle of a team fight.

Falstad: Although he hasn't seen as much play as he used to, Falstad remains a strong Hero. Mighty Gust will always have value, while his global soak and camp clear can stretch any opposition. With most building Falstad for magic damage, he can deal high immediate damage to multiple targets, while often escaping fairly easily thanks to Barrel Roll. 

GenjiUnrivalled mobility combined with a frustrating level of poke ensures that Genji is a nuisance to deal with. Even hard-drafting against him isn't a gaurentee of neutering his potential. His arrival into any team-fight that has already started often ensures he can sweep through, gaining easy kills.

GreymaneWith an incredibly flexible kit, Greymane is as much a safe pick as he is a reliable, powerful one. Whether it's poking from range with his ranged basic attack in human form, or applying a dose of AOE through his Gilnean Cocktail, he can adapt to most situtations. His burst potential when he dives using Worgen form - including Go For The Throat - also ensures he can snowball against teams that are low health.

JainaWith fairly unforgiving cooldowns, Jaina relies on dealing massive burst damage almost immediately. She can kite well, clear waves easily and a well placed Ring of Frost can be devastating. She often has to get a little too close for comfort to deal her full rotation, but with effective positioning and peels she can shut down any team.

JunkratHe might struggle against mobile, dive heavy compositions, but few can compete with Junkrat's poke. His damage is high, even if it has long intervals between his bombardments, and his RIP Tire can wipe any team that's low health. Effective use of Concussion Mine also ensures he and his team can often pick out key targets. 

KerriganA one-trick pony that offers a massive burst wombo-combo, Kerrigan has amazing sustain right now with a significant amount of mobility and utility.

Li Li: Li Li does well in the lower ranks of Hero League, and her win rates are respectable. She's a fun, safe pick for anyone new to the Support role, and can carry fairly hard in lower league play thanks to her damage and Blind.

Li-Ming: Li-Ming is very much a feast or famine Hero. If her team are winning, they'll often snowball massively as a result of her Trait reset. If they can't activate it enough, her value is severely diminished. Despite that, she can be frighteningly powerful in the right hands and often decimate teams that lack sustain.

LucioWith many fights now revolving heavily around sustain, Lucio is unrivalled. With no mana requirements on his ability to heal, he can comfortably keep his team alive for vast periods of time. Even against burst compositions, he still does incredibly well as effective use of Sound Barrier - alongside his newly gifted Unstoppable Heroic - can mitigate a significant amount of threat and damage.

Lunara: My favorite Hero and my most played, Lunara remains a solid pick. Although her Trait and its potency is limited against the likes of Lucio or Malfurion (their healing over time hard counter it) she can stiffle other Support Heroes such as Brightwing, Kharazim, Rehgar and Uther. With high mobility for dodging telegraphs, her poke is strong and her wave clear high: Wisp remains valuable.

Maiev: Incredible at shutting down mobile Heroes, she's one of the few reliable answers to Genji and Tracer's mobility creep. Drafted alongside Heroes with AOE potency, her Warden's Cage can clean up every team fight.

Mal'ganisHis AOE stun combined with his sustain is incredible. Carrion Swarm also allows him to dive deep and pressure a backline, while Night Rush ensures he can chase - or escape - with relative ease.

MalthaelBack on top after his rework, Malthael is exceptional when it comes to solo laning. His cleave clear ensures he can take camps easily, while he's an absolute monster on Tomb of the Spider Queen. Although he has clear counters, and lacks the damage he once had, his AOE potency is still very high and few healers can deal with him, if he applies his Trait to multiple targets.

Mephisto: Amazing at diving a backline, if he's left unchecked Mephisto can often pressure very quickly. Able to avoid CC with ease, he's a healer's worst nightmare. 

Orphea: Insane burst, amazing sustain 1 on 1, and fairly mobile in the right hands. Vulnerable to CC and dive, she can still wipe a team instantly if she has the right setup and timing. With a strong frontline around her, she's terrifying.

QhiraShe needs a high skill ceiling to maximize her potency, but in the right hands I've found she's a frightening encounter. High damage, lots of ways to sustain or mitigate damage, and good mobility as and when she needs it. Pushed down only due to the potency of Zeratul. 

RagnarosOn Braxis Holdout and Towers of Doom, Ragnaros is still fantastic. His Lava Wave is exceptional versus any minion heavy Battleground, while his Trait offers significant value when fighting under an objective. He lacks the utility and flexibility of Greymane, but there's no doubting he remains a viable threat when chosen strategically.

RehgarEven if he lacks the sustained healing of Lucio, Rehgar will always be viable due to the potency of Ancestral Healing. As far as clutch heals go, it can often turn team fights. His camp clear is weaker than it once was, but Chain Healing combined with his Healing Totem (Talent) ensures his healing output remains high over the course of an entire match. 

RexxarThe bane of my life on Dragonshire and Braxis Holdout, a skilled Rexxar player can be incredibly frustrating to deal with. Misha can withstand high punishment, damage from both isn't too bad, and he can solo lane with ease - even against Malthael and Alarak.

StitchesAfter all this time, Stitches and a well placed Hook can still turn any team fight on its head. While I'd only ever encourage you to choose Gorge over Putrid Bile, Stitches offers high damage through Slam, while he has significant survivability thanks to Devour. He's a much better off-tank than solo Warrior, but he can still fair well by himself with the right team around him. As long as he can reliably land his Hook, he can do very well.

StukovDespite being vulnerable to repeat harrassment from Tracer and Genji, Stukov is a solid Support. His Healing Pathogen, combined with his AOE silence of Lurking Arm can be difficult to deal with. If he also picks up Flailing Swipe, he can comfortably protect his entire team while buying time to escape. His slow - caused by detonating Weighted Pustule - remains frustrating to handle.

SonyaSimilarly to Muradin, Sonya is a safe pick. While her value has diminished after clearing camps became a damn sight easier for every single Hero, she remains an excellent off-tank. Ancient Spear still has plenty of value, while her wave clear is strong. If the enemy team are silly enough to group up, or fail to interrupt her Whirlwind, she can have incredibly high survivability.

SylvanasHaving the ability to completely shut down structures will never not be valuable, and on Battlegrounds where there are no push mechanics, Sylvanas can end games incredibly quickly. Unfortunately for her, she's fairly easy to shut down, focus and babysit. She does well only in lower leagues.

ThrallCrash Lightning combined with Thunderstorm has seen Thrall climb back to popularity. Not only is his ranged poke incredibly strong, but his ability to heal himself, burst when needed, and control a team fight with Earthquake ensures he's an brilliant choice right now.

UtherOne of the few Supports that can reliably punish Genji and Tracer (Hammer of Justice and Divine Storm), Uther lacks sustain but offers excellent burst healing. His armor buff from providing healing, combined with his Trait - especially at level 20 - does ensure he can help his team, even in death. Best chosen against teams that want to dive, or which deal high immediate damage.

Whitemane: Fantastic sustain, low mana costs, a powerful slow and amazing Heroic. Weak to dive, but good positioning can overcome it. She also has plenty of burst healing should she dump her heal repeatedly.

YrelWhile she's weak to masses of crowd control, Yrel is a 1-on-1 monster. Unstoppable on Battlegrounds such as Dragonshire or Braxis Holdout, she can hold a point against any Hero without breaking a sweat (even Sonya and Malthael). She isn't higher up the list due to the fact she only really disrupts: little else. 

Zarya: Used alongside another Warrior, and preferrably with a high sustain Support, Zarya has a great deal of utility and value. Expulsion Zone is great for denying exit or entry, while her AOE shielding can deny high burst in a pinch. Her damage is respectable, and her poke solid on Objectives that she can deny interacton (such as Towers of Doom).

ZeratulHis burst remains incredibly high, and you only have to look at top-tier players such as Rich (KSV Black) to see how potent he can be. Stealth changes have hurt his potency a little, but there's no mistaking he can cut down squishy Heroes near instantly. 

Zul'jinSeveral months ago Zul'jin was a mandatory top-tier pick. However, Blizzard's nerf to key Talents saw him tumble down the Tier List. His damage is still high, he has solid utility and poke in Twin Blades, while Guillotine can cut down low health Heroes instantly. Despite this, his Trait leaves him vulnerable to dive and he has no reliable outs.

C Tier

ArtanisAn all-in Warrior that either triumphs in a team fight, or dies trying, Artanis works well as an off-tank. He requires lots of practice to reliably land his Phase Prism combo, but if you can perfect it and reliably pick out key targets, he can be very difficult to deal with.

AzmodanWith his Trait's value severely diminished due to Tower and lane changes, Azmodan isn't as strong as he once was. Even so, he can still push a lane easily on Objective heavy Battlegrounds, while a stacked Globe of Annihilation with Black Pool can still eat a massive chunk of any Heroes health. Less potent than Abathur due to the fact he brings less utility and skilled players can avoid his Globe.

Brightwing: Brightwing's global travel remains valuable on large Battlegrounds or those which require protacted fights. Even her sustain healing through her Trait is good. The only reason why she's pushed down the Tier List is because she lacks the ability to deal with burst damage across multiple allies, especially compared to Lucio. Her best quality however is a well-timed Emerald Wind/Polymorph, which can easily shut down Greymane or Genji.

ChromieA well skilled Chromie is one of the most oppressive Heroes in Heroes of the Storm unfortunately for her, Zeratul and Tracer are very much in the meta. Providing her team with vision, thanks to her Time Walker's Pursuit Talent, she can deal massive damage from afar.

D.Va: Improved after her basic attacks no longer deal pitiful damage, D.Va is best chosen on Braxis Holdout where her Self-Destruct can reliably clear the zerg wave in an instant. It also has to be said that she remains a fairly weak pick even on her best maps, such as Towers of Doom, as she deals so little damage in a sustain meta.

IllidanDespite being out of favor due to Genji and Tracer, Illidan in the hands of a skilled player - especially when paired with Abathur - is still the stuff of nightmares. With lots of mobility, self healing and mitigation versus basic attacks, Illidan can prove useful against compositions which lack mobility or hard crowd control.

KharazimKharazim's drawback is that he has to be in amongst a team fight in order to maximize his healing output. This often places him at risk, and can see him focused easily. Despite this, Kharazim is one of the few Support Heroes who poses a threat when it comes to damage output, and his ability to zip to allies in a pinch, to deliver a quick burst of healing, still sees him have value in certain compositions.

Kel'Thuzad: There's no denying his burst is outrageous, especially if he lands his Chains of Kel'Thuzad. However, his lack of mobility combined with fairly slow-firing abilities often sees him easily killed against mobile, dive compositions. He can still do well with a strong front-line, but there's no doubting that the meta has moved very much away from his kit and its style.

Lt. MoralesSimilarly to Li Li, Lt. Morales can be good if you don't draft against her, or have a team that doesn't understand her limitations. Any mobile, dive heavy composition can handle her with ease and her inability to heal multiple targets limits her team-fight potential. She can perform well in lower ranks, and when paired with Illidan, The Butcher or Valla.

Medivh: Much better after his rework, Medivh - as far as I'm concerned - will always remain niche. His Portal is strong, his damage only high on Quest completion, and his utility flexible. He can be annoying when in the hands of a skilled player, but most often it's far better to take a second Support, or another high damage Hero.

NazeeboStill reasonable on Battlegrounds that are small, where Nazeebo can rotate lanes quickly, he lost some of his potency when the Tower changes were implemented. His lane push his weak, he clears camps quite slowly, and he lacks burst damage outside of Toads: Lucio, Rehgar and Malfurion can often mitigate most of his damage.

Nova: Much improved after her rework, Nova is a headache on large Battlegrounds where she can roam between lanes. On the likes of Warhead Junction, she can prove incredibly difficult to deal with. If she can secure early, repeat kills, her and her team can often gain a significant experience lead. She's also one of the few Heroes that can reliably burst the top tier Heroes, as long as she chooses the right moment.

SamuroYou'll often see highly skilled Samuro players performing amazing stuns with him. However, he's undoubtedly a niche pick that requires a very specific composition or Battleground. He works best on Blackheart's Bay, while experienced players can often shut down him and his clones quickly. In lower leagues, he can carry fairly hard if he's unleashing camps and focusing on high value targets.

Sgt. HammerWhile weak against dive, Sgt. Hammer has enough tools to keep herself alive and with a strong team around her - combined with the likes of Whitemane or Deckard - she can pressure most teams easily, while controlling locations with relative ease.

TassadarAfter the stealth changes, Tassadar's Trait lost some of its value, especially when you also factor in the constant vision Hanzo affords. Force Wall can be powerful in confined spaces and his slow from his basic attacks can be super annoying. He also pairs exceptionally well with Chen/Abathur, for massive shielding potential.

The Lost VikingsIn the right hands TLV can be incredibly oppressive, and while their drafting is niche, on the right Battleground they can cause massive problems for any compositions through an XP lead alone. A niche pick.

TracerHer movement speed, and reset (Recall), combined with the early threat of a well placed Pulse Bomb ensures she can hard-carry most teams. In particularly large Battlegrounds where she can roam, she's an even greater threat.

TyraelStronger after his rework thanks to lowered mana costs, Tyrael is very much in demand - especially against an AOE heavy, Maeve based team. Sanctification can nullify massive damage, while his AOE shielding and movement speed buffs can allow him and his team to escape, or dive with ease.

Tyrande: Tyrande sort of fell between the cracks after the stealth and Support reworks. Fortunately, her new kit and Talent tweaks have her back on top as an exceptional solo support. Good damage, solid CC, plenty of vision and an invaluable Heroic. 

ValeeraWith a strong silence, good damage and some mobility, Valeera is often annoying rather than a looming threat. Having seen the duration of her silence lowered, she did tumble down the Tiers. Even so, on large Battlegrounds - similarly to Nova - if she roams effectively she can do well as long as she picks her targets effectively. 

Valla: Rarely out of the meta, Valla now leans on Hungering Arrow heavily. However, her basic attacks still pack a punch, and there are few Heroes who can compete with her ability to burn down objectives. A well timed Rain of Vengeance can also buy her team time, or allow them to punish the opposition.

VarianWhether you take Taunt or Colossus Smash, Varian is a solid off-tank that still proves incredibly useful versus Genji and Tracer. His point-and-click Charge into Lion's Fang allows him and his team to blowup lone Heroes, while Parry - combined with with Shield Wall - sees him have high survivability.

XulHis team fight potency is limited, especially because he lacks self-sustain when his Bone Armor is broken. However, his lane push is still solid and on small Battlegrounds where he can rotate two lanes quickly, he can often secure a high experience lead. Unfortunately for Xul, a skilled team will often Cleanse his Bone Prison, or avoid it entirely.

ZagaraPurely because of her split-push potential and the fact her damage isn't too shabby, Zagara is a solid Specialist that can be difficult to contain. While she performs better on larger Battlegrounds, she proves difficult to handle if she continually pushes lanes and lays her creep.

D Tier

Cho'gallBest used on small Battlegrounds, Cho'gall is better now that Malthael and Tychus' Traits don't deal as much damage. However, he's a large target that's hard to miss and one that's brought down easily with focused fire. Tychus, Valla, Greymane or Zul'jin can eat chunks out of his health with ease, while any amount of crowd control against him causes him massive problems.

GazloweHis lane push is still fantastic, and Xplodium Charge combined with Grav-O-Bomb 3000 (and Maeve's Warden's Cage) can clean up a close-quarter team. However, outside of those two things he offers very little. His Turrets are little more than a nuisance, he's easy to kite, and Deth Lazor leaves him vulnerable against mobile Heroes.

MurkyAfter his nerfs, laning and Tower changes, Murky offers very little. He's easy to kill, his damage is only good if players don't prevent his Octo-grab, and as long as you babysit him in lane, he really can't achieve very much. Other Specialists have far greater potency, while bringing far greater team-fight value.

ProbiusProbius has amazing lane sustain, but she's also easily killed and incredibly weak in the current meta. Her setup time for her Pylons is too long, they're too easily killed, and Warp Rift has limited value (you can either dive over it, or just work round it). Pylon Overcharge can be oppressive if you ignore her Pylons in the first place, but other than that she only brings value on defence; even that's limited.

The ButcherIn low level play The Butcher can do well, and his Lamb to the Slaughter can often secure an easy kill. Unfortunately for The Butcher, Onslaught is incredibly predictable, he's easily shut down by hard crowd control and he has absolutely no mobility until level 20. If his team can't feed him Meat early game, his potency is even worse.


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Last Updated: Dec 06, 2019

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Max
Born and raised in the gaming industry. Adequate Heroes of the Storm player. Spends free time in Heroes of the Storm, World of Warcraft, and various other games.

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