Overview

Tassadar is a ranged support Hero that can provide powerful shielding and vision to his allies. His Heroic abilities bring damage or utility and this, to some degree, makes him flexible. Although he isn't a brilliant solo Support Hero, it can be done and Tassadar for his shielding alone is still picked regularly in the competitive scene. The fact he can provide shielding but also uncover areas of the map allows your team to adjust their tactics against the enemy and react accordingly. Combined with two warriors, this mix allows for a team with high sustain without necessarily needing a dedicated healer. I will add however that to play Tassadar well takes a lot of skill and you need to know exactly which Heroes to shield and when. His recent rework has changed him significantly and I wouldn't neccasarily say for the better.

Guide Updated: 25 April 2017

Pros

Cons

Powerful shielding

Relies heavily on a competent team around him 

Capable of revealing areas of the map 

Difficult to master

His Force Wall Heroic is amazing in a team fight  

He’s all utility rather than a Hero offering high damage

He can cloak, allowing him to escape easily

Can't sustain a team by himself unless their damage is high

Amazing counter pick to any stealth Hero

His basic attack is truly awful

Abilities

Oracle (Trait) - Oracle allows Tassadar, every 30 seconds, to reveal an area around him. It’s rather large and uncovers anyone hidden in smoke or bushes. Best of all, it also reveals cloaked enemies such as Nova or Zeratul. It’s invaluable at providing your team with vision before engaging and should be used as often as possible. Just be sure to use it when you think enemies are nearby. Using it too early will waste its potential for predicting the enemy. It's also worth nothing that as part of this trait, Tassadar gains a passive slow on his basic attack (20%). 

Plasma Shield (Q) - The primary Tassadar ability, Plasma Shield provides himself or an ally with a shield. It scales well and can allow your team to survive for much longer, especially if you have another Support with you. It’s also important to note that by default allies gain 20% life steal from basic attacks when shielded so the likes of Valla, Raynor and Tracer can gain a reasonable rate of healing. Be aware that Plasma Shield can only be cast on one target at once (by default) and has an 8 second cooldown - it's important to predict incoming damage when you cast it. 

Psionic Storm (W) - Your primary damage ability, Psionic Storm creates a small AOE pool of electricity. Lasting for 3 seconds, its damage isn’t amazing but it provides useful area denial. If enemies remain in the pool, they also take increased damage. It's mana cost is relatively cheap and its cooldown low so don't be afraid to drop it to pressure an enemy, soften a minion wave or to deny an objective interaction. 

Dimensional Shift (E) - Probably the best escape ability in the game, Dimensional Shift allows Tassadar to turn completely invisible and invulnerable for 2 seconds. Not only this but he gains a 25% movement speed buff for the duration; it doesn’t should like a lot, but its duration is long enough that you’re almost guaranteed to escape. Be sure to reposition yourself so that when you are visible again, you're in a good place to reapply shielding to your team. 

Archon (R) - His “offensive” Heroic ability, Archon allows Tassadar to transform. Gaining a significant shield and basic attack damage boost which splashes to nearby enemies, whilst slowing: it’s a good Heroic to take if your team really lacks damage. Best of all, it lasts 10.5 seconds and you can still use all your standard abilities during it. Although I still think it's weaker than Force Wall, it can help if your team is short on pressure.

Force Wall (R) - I argue it’s his best Heroic ability, Force Wall creates a barrier in front of Tassadar. You can place it anywhere and its width ensures foes will struggle to move around it. At that point, it’s your team's opportunity to pounce on them and finish them off. Best of all, Force Wall can also be used defensively when you’re retreating to block enemy players from reaching you. Should you take Force Wall, it lasts 2.5 seconds by default (more than enough to kill a player) and increases your basic attack slow by 10% (up to 30 from 20). 

Talents

Level 1: Khaydarin Resonance

Khaydarin Resonance allows Tassadar to gain 50% additional mana from a regeneration globe. In addition, after collecting 15 he has the value of his shielding increased by 15%. Collecting 30 globes boosts this to 30% (a huge bonus!). 

Level 4: Khala's Embrace

With Khala's Embrace, players affected by Tassadar's Plasma Shield will see the life steal component increased from 20% to 60%. With a basic attack heavy team, this is enormous and provides amazing amounts of health return, especially if you have Heroes capable of rapidly attacking. 

Variable: Also pairing well with Khaydarin Resonance, Khala's Light is a good way of providing team-wide mitigation once shields have dropped. When Plasma Shield breaks (or expires) on an allied Hero they gain 25 armor for 3 seconds, reducing all incoming damage by 25%. If your team isn't high on basic attacks, it's an excellent choice - but best when you're half way to completing your level 1 talent. 

Level 7: Mental Acuity

Oracle is key to Tassadar's play as vision is so important in allowing him to shield on time, predict who's coming and generally give his team Battleground awareness. Mental Acuity is a quest that lowers the cooldown of Oracle by 3 seconds for every takedown, up to a maximum of 15 (halving its cooldown). Not only this but on completion it also increases the sight range by 100%. This is huge and allows you to not only see for miles, but use it far more often. 

Level 10: Force Wall

Force Wall remains invaluable at allowing your team to trap or split an enemy team and it's incredible at helping you escape if placed behind you. Be sure to place it in a location where the enemy can't easily run around it or have it ready for protecting your team if they're trying to escape. 

Variable: Archon is a good alternative only if your team is sorely lacking damage. If you've drafted correctly, this should be rare. 

Level 13: Adun's Wisdom

Building on Tassadar's talents, Adun's Wisdom reduces his basic ability cooldowns by 50% when Oracle is active. Considering Oracle lasts for 5 seconds, it's more than enough time to boost your Plasma Shield and Psionic Storm output - never a bad thing. Just be sure to use Oracle just because you cast your first shield. 

Variable: Nullification allows you to reduce the damage of one target by 75% for 3 seconds. It's amazing against assassins such as The Butcher or Thrall or even a warrior that's getting too close for comfort. Also fantastic if you slow them at the same time with your basic attack, while using Force Wall to separate them out from their team. 

Level 16: Phase Disruption

Providing Tassadar with further utility, Phase Disruption allows his Psionic Storm to lower the physical armor of any heroes caught in its radius by 25%, ensuring they take 25% more damage from basic attacks. If you can drop your Psionic Storm on an enemy player caught next to your Force Wall, they're going to take huge damage in a very short space of time. 

Level 20: Shield Battery

Tassadar needs shielding, regardless of his Support status, so gaining an AOE instant shield that can effect his team is a must-have talent. Shield Battery provides an instant (untalented) Plasma Shield to his team, that at level 20 is around 600 damage. Not too shabby. 

Matchups

These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache. For the Heroes listed here, take extra care as they're particularly dangerous for Tassadar. 

Hero

Threat 

The Butcher: Lamb to the Slaughter combined with Butcher's Brand will absolutely destroy you. Without Dimensional Shift, you're going to take tons of damage. 

8/10

Kael'Thas: Gravity Well can really ruin your play as Tassadar. It'll force you to shield yourself or at the very least use your escape skill. 

7/10

Jaina: She's a huge threat because of her ability to slow you. If you don't have Dimensional Shift, you can be in serious trouble. 

8/10

Kerrigan: Considering you both have self shielding, Kerrigan usually comes out on top because of her elite but also her ability to interrupt you. You can also struggle to escape because of her pull. 

7/10

 

Leoric: Purely because of his self healing and ability to slow you, Leoric is a real nuisance that you'll never really be able to kill.

8/10

Lunara: She can constantly poke you and your shielding down to the point where you'll quickly run out of mana 8/10
Varian: His Colossus Smash/Charge(stun) is awful to play against as you'll use Dimensional Shift only to be back on you straight away. 8/10
Valeera: She's impossible to shake as a good Valeera will wait out your Oracle. She'll silence you from stealth, force you to use Dimensionl Shift and then come straight back at you to finish you off.  9/10

Tips

This list of tips and tricks are just a handful of things we think will help your Tassadar play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 


1. Always try to use Plasma Shield on the target most likely to take damage. Protect your front line or your squishy assassins.

2. Try to save Force Wall for two key moments: escaping or trapping low health enemies from escaping.

3. Only use Dimensional Shift when low health, or to reposition in a fight so that you can stand somewhere safely.

4. Because Dimensional Shift makes you invulnerable, it’s perfect to use when you’re about to take huge damage.

5. With practice you can learn to see Nova and Zeratul’s cloak. Be sure to use Oracle when you see them nearby.

6. Always use Oracle before engaging or using an objective so you don’t get ambushed.

7. Late game when your quest is half way to completion you can use your Plasma Shield on an ally and if it disappears, 50% of it will remain permanently. Try to do this on all your team as much as possible.

8. Psionic Storm is great for ranged poking an enemy team due to its duration and it being an AOE field. 

9. You can use Plasma Shield to protect structures when under attack.

10. Towards late game Tassadar has strong utility if you've taken Nullification, Force Wall and Shield Battery. 

11. Even though you can shield yourself and turn invisible, don't think you're invulnerable. Some Heroes such as Valeera are relentless and unless you've a warrior to protect you, you'll soon be in trouble.

12. Your basic attack causes you to stand still (as a turret) and its damage is garbage. Try to position yourself in a team fight so that you can keep it on an enemy without having to constantly move (it's more difficult than it sounds). 

13. You need to constantly rotate lanes to maximize your level 1 talent. Start at mid, then move top (or bottom) unless the map is particularly large (Warhead Junction) at which point it's often best to stay put. 


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Last Updated: Apr 25, 2017

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.

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