Uther is a powerful support Hero that has access to a whole host of utility skills that can neuter an opposing team or significantly help his own. Although his raw healing output is below that of Rehgar or Malfurion, he makes up for this with stuns and cleanses. As well as his ability to heal, Uther is regularly on the front line and for a healer, surprisingly hardy. You should regularly be hitting opposing players in the face with your hammer and generally disrupting their play. Be aware that Uther has no "outs" so relies heavily on his stuns to make a clean getaway. 

Guide Updated: 11 July 2016



Amazing stuns that compliment any team composition

Poor mobility and no reliable means of escape

Strong selection of utilty skills to support a team

Mana intensive early game

Good amount of healing for single targets and groups

Little burst healing in comparison to Rehgar  (though still good)

High survivability thanks to his health pool and stuns

Juggling multiple utility skills alongside your basic abilities takes practice


Eternal Devotion (Trait) - As a front liner/off-tank, there are going to be times where your death is inevitable. With Uther, it’s not as much of an issue, since he has 10 seconds post-mortem to heal his allies up thanks to Eternal Devotion. The trait allows him to make sure that the team fight can still be won.

Holy Light (Q) - grants a massive amount of healing in a burst, easily turning one of your allies from “almost dead” to “ready to continue the fight.” Due to the high mana cost and cooldown, it’s generally correct to save Holy Light for when an ally has already lost a good chunk of their health; using this ability just to top someone off from some poke damage is sub-optimal.

Holy Radiance (W) - doesn’t restore as much HP as Holy Light, but this ability can heal multiple allies, as well as offer a bit of damage simultaneously. With that said, you usually shouldn’t be looking at Holy Radiance as an ability worth poking your enemies with, unless it’s to secure a kill. Typically, you’ll just be looking to heal as many allies as possible. It’s also worth noting that you can use this to heal up your minion wave after an enemy begins to clear it, making Uther able to have a decently strong laning phase.

Hammer of Justice (E) - It’s not normal for a Support to have a stun like this, and Hammer of Justice is part of what makes Uther valuable to his team outside of his heals. This can provide some decent poke in lane when you use it in between basic attacks, but really shines in team fights. The ability to lock down a squishy target for your team to kill, or stun anyone who’s attempting to take out your teammates, is extremely valuable. Just be sure to stun high value targets or to peel for a team mate who is under pressure. 

Divine Shield (R) - If the opposing team tries to layer single-target crowd control, or if you have one teammate who absolutely needs to live during fights, Divine Shield will be your choice at level 10. Not only does it make the target completely immune to damage and CC, it also gives them a decent speed boost, helping to re-position (either offensively or defensively.) Used on Illidan diving deep or The Butcher when he triggers Furnace Blast, there's no stopping anyone with Divine Shield. 

Divine Storm (R) - Deciding between Heroic abilities will often come down to team compositions. If your team has a way of helping you get in the middle of the enemies, Divine Storm might just be the way to go. The ability to stun all foes around you for 1.5 seconds can be absolutely devastating, and can win a team fight. Even outside of the ideal situation, just stunning a couple members of the opposing team can have a significant effect. With that said, you do need to get up close and personal with your opponents to get the most out of Divine Storm, so make sure you’ll have a way of reliably doing so when making your talent choice at level 10.


Level 1: Conjurer's Pursuit

Uther is mana heavy (like most Support Heroes) and so Conjurer's Pursuit is a must. It's really easy to max out and the extra mana regeneration and 100 extra mana provides some much needed sustain, especially in long team fights. 

Variable: If you find your mana isn't too needy, take Fist of Justice. It lowers your cooldowns by 1 second for every basic attack, allowing you to really maximize your abilities. 

Level 4: Beacon of Light

Uther, as a front-line fighter, will take damage. Healing yourself for 30% of all healing done to allies thanks to Beacon of Light is a big help and will keep you alive for much longer - that's a good thing. 

Variable: A utility skill that's incredibly strong considering it's available at level 4. Protective Shield provides a powerful shield that scales well: it's great for saving lives and reducing your need to constantly heal. 

Level 7: Cleanse

If a member of your team is being focused, especially by ETC or Brightwing, Cleanse is an amazing skill to free them up so that they can freely run away without fear of being CC'd again. 

Variable: Burden of Guilt is great if you're pursuing a stun-heavy build. The slow after the stun ends allows for good team spikes.

Level 10: Divine Storm

Divine Shield is useful if you've already got a composition with plenty of CC as it's useful for protecting a player being heavily focused. If you've any player on your team that is high value and likely to be focused, Divine Storm can be invaluable. 

Variable: One of the strongest Ultimate abilities in the game, Divine Storm provides an AOE stun. Amazing for a team spike and pairs brilliantly with Jaina and Kael as well as Chromie. 

Level 13: Shrink Ray

Quite possibly one of the most annoying skills in the game, Shrink Ray reduces an enemies damage by 50% and snares for 50%. Use this before a spike on a single target (healer or tank) and they're pretty much doomed. 

Variable: Blessed Champion is great as it allows you to provide AOE healing after using Holy Light. You'll need to be attacking with your basic attacks, but 20% AOE healing is pretty fab. 

Level 16: Benediction

Activating Benediction allows your next ability to have its cooldown reduced by 10 seconds and the mana cost reduced by 50. It effectively grants you a double Hammer of Justice (Benediction > Hammer of Justice > Hammer of Justice). This is amazing in any team fight. Alternatively, you can always use it for a double heal. 

Variable: An amazing talent that reduces the cooldowns of all your skills (with the exception of your elite) by 50% if your health remains above 80%. If you position yourself right, Hardened Focus should activate constantly as you'll rarely be in a position to take damage. 

Level 20: Redemption

When you die as Uther you remain in game as a spirit capable of healing allies. With Redemption you'll re-appear after a period of time. It gives you a second life if you're unfortunate enough to die. 


In all honesty, Uther is pretty terrible in melee. His damage is OK and he can survive going toe to toe with most Heroes but in the grand scheme of things it's just not worth it as it simply takes too long. You should always be with your group or paired off with another Hero (he works amazingly well with Illidan or Diablo). Based on that, the list below are the Heroes who will cause you the most problems during a group fight. 



Kerrigan: Staying out of her range is important because if she catches you with Primal Grasp > Impaling Blades you're going to take a huge amount of damage. Although you can stun her, you'll be out of position. 


Nazeebo: He's actually a good counter to Uther because his Zombie Wall can stop you escaping but also prevent you reaching the enemy to stun them. Your attack speed is also so low it takes a while to get out the wall.


Nova: Nova loves to kill Kael'Thas.  If you are not full health and you are alone, you are in jeopardy.  Try to always stay near allies and keep Hammer of Justice ready when she appears. 


The Butcher: His charge, Lamb to the Slaughter or self heal can rip you up in seconds. Even if you stun him, a good Butcher will have saved his Lamb to the Slaughter to ensure he can finish you off. Keep your distance and have Divine Shield ready!


Thrall: His root, Chain Lightning and Sundering can cause real issues. Even if you do stun him, if he uses Windfury he will quickly catch you up. 


Valla: Her range combined with damage and a powerful stun elite can hold you down and prevent you from getting near her in order to deal damage or stun lock her in place. 


Zeratul: He is much like Nova, only he kills you quicker. Be nervous if he's in the enemy team as he's still capable of taking your health down very quickly. Stun him as soon as you're able. 


Tracer: You can stun her and heal yourself when she attacks, but you'll never kill her and she'll quickly cut through your health. Divine Shield and run away. 



This list of tips and tricks are just a handful of things we think will help your Uther play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 

1. Always try to save Hammer of Justice to defend your team mates if they're being focused (stunning the main attacker) or a healer to prevent them fleeing/healing.

2. Holy Radiance can heal your entire team if you angle it well in a team fight. Be conscious of where you're positioned so you can do it. 

3. Always save your Cleanse and Protective Shield for your squishiest allies or those being focused when in a team fight. 

4. You can use Divine Storm aggresively if you run into a pack of enemies, rather than always playing defensive. 

5. Remember that your healing skills have 40% extended range - there's no need to dive in to heal if you're low health.

6. If you've pursued the stun variables with this build, you can stun-lock someone pretty easily by using Hammer of Justice > Benediction > Hammer of Justice > Divine Storm

7. Redemption allows you to form again on the battlefield after death. Make use of this by leaving the area (or at least be on the fringes) so that you can come back to life without being attacked. 

8. Try to conserve your mana - only use your abilities when you need to. Any other time just use your basic attacks. 

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Last Updated: Jul 11, 2016

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.