Overview

Valla is a ranged assassin that's capable of not only dealing huge amounts of damage but also comfortably farming lanes. She doesn't have a huge amount of survivability but if she pairs with a support or warrior, she can be incredibly powerful thanks to a mixture of slows and high burst skills. She remains one of Heroes of the Storm's most popular characters and it's not surprising: if she's left on the back line to fire away, she really will carry a team. Just be conscious of the fact that despite her being somewhat mobile, she can be focused easily, especially if the enemy team has Jaina, The Butcher or one of a few other Heroes who are good at countering her. You should also be aware that despite being a ranged assassin, like most others her range isn't huge until late game and as such, she needs to position herself well to not only ensure she can deal damage but escape when needed. 

Updated 06 February 2017

Pros

Cons

Very fast basic attack

Outside of Vault, she has no reliable escapes

Able to comfortably solo any lane

Very vulnerable to high burst Heroes

Incredibly strong late game thanks to her Heroic ability Rain of Vengence

Mana intensive early game

Very strong against most Heroes 1 on 1

Can die incredibly quickly against Warriors and Specialists

Abilities

Hatred (Trait) – If you’ve ever wondered why Valla seems to win so many trades in lane, this is your answer. Each stack of Hatred up to a maximum of 10 gives a 8% damage and a 1% movement speed bonus. When playing her, it’s best to get off some attacks on minions before looking for a trade, to ensure that you have some of that bonus attack damage and speed. Of course, this will benefit you in team fights as well, both for damage output and having an easier time re-positioning. Be aware however that your stacks only last 6 seconds, so it's best to try to maintain them as much as possible. 

Hungering Arrow (Q) – The damage on this ability can be good, but beware of spamming it, as you’ll quickly find yourself out of mana. Given that it can hit a target multiple times, try to line it up so you’re either hitting a priority target with the arrow, or making sure the bounces will still be hitting enemy heroes, rather than just minions. It's sometimes to save this skill to finish players off with as it can often skim through multiple low health Heroes all at once. Finally, it's also worth noting that if against a single target and with no other enemies nearby for the Hungering Arrow to seek, all hits will attack that single target.

Multishot (W) – There are several different ways to build Valla, where some will focus on Multishot as the main source of damage. There are multiple talents that will really help this ability shine, and on a relatively short cooldown, you become capable of putting out high AoE damage. Even early on, the damage is respectable, and combined with your passive, can make you difficult to lane against. At the very least it offers good lane clear and strong AOE team pressure. 

Vault (E) – As with any dash on a squishy Hero, you’re usually going to want to save this to re-position defensively. Whether it’s getting away from Zeratul or dodging a skillshot, Vault is generally best used when it’s saving your life. Of course, when you know it’s safe to do so, you can also Vault forward to finish off a kill that’s about to get away. The damage component of Vault, whereby it boosts your basic attack by 6% for 2 seconds, per stack of Hatred, is significant. 

Strafe (R)  – If you’re focusing on Area of Effect damage and feel confident with your positioning, Strafe is likely going to be your Heroic ability of choice. It can put out a fair bit of AoE, but can be cancelled, and can leave you in a bad spot if you’re not careful. Don’t mindlessly pursue the enemy back line, and make sure your team can back you up. One positive is that while you can’t use your other damaging abilities during Strafe’s channel, you can activate Vault, making it a bit easier to keep yourself safe.

Rain of Vengeance (R)– Your choice of Heroic may very well come down to team compositions, and the map you’re playing on. For the most part however, Rain of Vengeance is a must. If there’s a lot of fighting in chokepoints, and/or your team is lacking in hard CC from other Heroes, is undoubtedly the way to go. In fact, I'd argue that right now it's vastly superior to Strafe. Providing a good amount of damage, plus the ability to briefly lock down several members of the other team, can be incredibly valuable in any team fight. The fact it has two charges you can use back to back makes it exceptional. 

Talents

Level 1: Hot Pursuit

At 10 stacks of Hatred Valla gains 10% movement speed - Hot Pursuit increases this to 20% and increases her mana gain by 4 per second. It's amazing for lane sustain but also valuable for chasing down enemy targets easily. 

Level 4: Punishment

Punishment boosts the damage of Multishot by 4% for each stack of Hatred you have. At 10 stacks, that's a 40% damage increase on a large AOE attack. It's an enormous increase to its damage and if you do use it at maximum stacks, will pressure any group of players instantly (it's also fab for wave clear). 

Variable: Valla relies massively on her basic attacks so having Creed of the Hunter increase your attack speed by 10% is welcome. After striking 100 Heroes however, your basic attacks gain an additional 2% damage per stack of Hatred. 

Level 7: Arsenal

Further boosting Multishot, Arsenal adds grenades to its projectile, causing 125 additional damage. Not only this, but each enemy hit by a grenade reduces Multishots cooldown by 2 seconds (up to a maximum of 9). For team fighting, it's lots of extra damage and grants a significant increase to the amount of times you can use Multishot. 

Variable: Increasing your Vault damage bonus from 5% to 10%, Death Dealer also refunds the mana cost and refreshes the cooldown of Vault if you kill your target with the subsequent attack. It's solid additional damage and provides a great tool for reaching a low health Hero, that if you do finish off, you can instantly Vault away from. 

Level 10: Rain of Vengence 

Rain of Vengence is an excellent ultimate ability but it does take significantly more skill to use than Strafe and there's a risk versus reward element because its range is short. The stun and damage is brilliant in any team fight and allows you to trap enemies in place. 

Level 13: Tempered By Discipline

At 10 stacks of Hatred, Tempeted by Discipline has your basic attacks heal you for 25% of the damage dealt. It's a huge amount of additional sustain and allows you to heal yourself for large amounts when in lane or over a team fight. 

Variable: Against an ability heavy composition Gloom is an excellent alternative. Providing Valla with a Spell Shield based on her Hatred stacks, Gloom can mitigate incoming damage by 20%. Be aware that using Gloom does consume your Hatred stacks, so don't use it when you can freely damage the enemy team otherwise your stacks will start at 0. 

Level 16: Manticore

Causing every 3rd basic attack to deal 5% of an enemy Heroes maximum health, Manticore is effectively a new "Giant Killer" and offers an excellent spike every round of shots.

Level 20: Farflight Quiver

A no-brainer, really. Farflight Quiver grants Valla a significant increase to her basic attack range, allowing her to acquire Hatred from safety while dealing significant damage, with little risk to herself. 

Variable: At 10 stacks of Hatred, Rancor will provide 20% additional attack speed, as well as a bonus 30% attack speed. If you can maintain the 10 stacks, certainly during a team fight, your arrows fly at lightning speed. 

Matchups

These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache. Any Heroes that aren't on this list are easy pickings for Valla. If a Hero is listed here, take greater care.   

Hero

Threat 

Azmodan: He has some skills that'll make life difficult if you fail to avoid them, but your burst rotation and his lack of speed should bring him down.

6/10

Falstad: Can be a tricky matchup because Falstad has really great burst. If you get the drop on him first and use twin Hungering Arrows he should die easy.

8/10

Illidan: He can kill you incredibly fast but if you keep him snared and use Vault, you can usually win when you attack first.

9/10

Jaina: A tricky Hero to fight due to her slows and snares. If she has taken Ice Block she can also survive your burst.

8/10

Kael'Thas: His ranged threat combined with his ability to Gravity Lapse + DOT you make Kael'Thas incredibly annoying. Be wary around him. 

7/10

Kerrigan: As long as you avoid her pull, she really has too few methods of escape to avoid your damage output. Despite that, if she does get the jump on you, you're in trouble. 

8/10

The Butcher: His self healing, Lamb to the Slaughter ultimate and his charge make him a real threat. Be very careful if he's on the enemy team. 

9/10

Nova: If she catches you from being cloaked, you're doomed. If she misses or you catch her out of stealth, she's gaurenteed to die. 

5/10

Thrall: Similarly to The Butcher, Thrall's root combined with his ranged poke, self healing and Wind Fury make him very dangerous if he catches you. 

9/10

Sylvanus: She's undoubtedbly strong and in some respects, mirrors Valla. If you can hit her with two Hungering Arrow you'll usually come out on top but she is very annoying.

8/10

Zeratul: His cloak, opening burst, slow and Void Prison (should he use it 1 on 1) make him a huge threat, especially if you're laning by yourself. 

8/10

Varian: His Charge/Stun is incredibly annoying and his Colossus Smash can delete you nearly instantly if he snags you. 9/10
Valeera: When she's at end game and with her actives, she can pretty much one-shot you from Stealth. Very frustrating. 9/10

Tips

This list of tips and tricks are just a handful of things we think will help your Valla play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 


1. Always try to keep your Vault for escaping as opposed to doubling up on Hungering Arrow. You should only do that if you can gaurentee a kill and safe escape.

2. Your lane clear against minions is amazing, try to do it as often as possible to push against towers.

3. You should always try to use Multi Shot followed by a Hungering Arrow as it'll allow for easier aim and it's a nice spike of damage

4. Try to save your mana early game so you can stay in lane. Valla is mana heavy to begin with. 

5. Although you're strong against most Heroes, you should still be pairing off with another Warrior for stronger pushes.

6. Remember that all your damage after using your two skills comes from Basic Attacks. Place yourself in positions where you can attack freely. 

7. Try to always stay on the edges of a fight so that you can Vault away if a team fight isn't going your way.

8. Always try to focus squishy targets (Kael, Jaina, Tyrande) as you can quickly burst down their health and pressure them into retreating. 

9. Only use Rain of Vegence if you know it will hit multiple targets. Its range is very short so be sure that your team is backing you up. 

10. When talented try to only use Multishot at 10 stacks of Hatred to maximize its damage. The same goes for when in lane fighting minions. 


To read the latest guides, news, and features you can visit our Heroes of the Storm Game Page.

Last Updated: Feb 06, 2017

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.

Comments