Overview

Brightwing is a strong Support Hero because of her mobility on the battlefield and her ability to Polymorph opponents. Considering she can teleport, heal and apply shields, she's a (cute) monster to fight against. At the moment she's one of the best Support Heroes in the game thanks to her versatility and flexibility. What I will add is that as Heroes of the Storm maps continue to grow in size, her teleport becomes more and more valuable. With success on many Battlegrounds also hinging on outlasting your enemy, this quick travel makes Brightwing a useful pick. 

Guide Updated: 28 October 2016

Pros

Cons

Capable of mitigating basic and spell attacks  Her lack of a mount means her travel time is long if she has already used her teleport
Gets incredibly strong towards late game Mana hungry during early levels
Capable of Polymorphing opponents to silence them Can't really fight against most Heroes, especially if Polymorph is on cooldown
Can quick-travel across the map instead of having a mount A playstyle that's not for everyone

Abilities

Phase Shift (Z) - Brightwing does not have a mount, but does gain the ability to teleport to an allied Hero every 45 seconds. This does have a 2 second channel, during which time you can be interrupted, putting phase shift on a 10 second cooldown. This ability means that Brightwing can support an allied Hero anywhere on the map, which also makes her an effective split-pusher. Keep on eye on that cooldown, however, as you usually don't want to be split-pushing when Phase Shift isn't available.

Soothing Mist (Trait) - Passively healing your allies can be very helpful during team fights, but also helps Brightwing lane quite effectively thanks to the constant sustain. This also allows you to choose to bully your opponent if you want to go for that play style, as you can simply heal up after trades. One thing to be aware of is that Soothing Mist only triggers if there is an injured ally within its range. If not, it will activate as soon as there is an injured target in range.

Arcane Flare (Q) - The slow travel time of the projectile means that you have to be able to predict your enemy's movement well if they're not already locked down. With that said, the range is fairly long; so much so that you can hit towers and forts without them being able to fire back at you. This is particularly helpful when you do decide to split-push, as you can safely attack buildings even without minions.

Polymorph (W) - One of Brightwing's signature abilities, this is an extremely effective form of CC. Stopping the other team's Assassin from being able to deal any damage for a full two seconds can flat-out win a team fight. You can also use the ability to interrupt an important channel, or enable your team to focus down a Warrior if need be. A movement speed reduction on top of this means your target simply becomes a sitting duck.

Pixie Dust (E) - This is an extremely useful defensive ability that can easily save an ally's life. The movement speed boost might be enough to get them out of harm's way, but being able to block a basic attack as well is icing on the cake. If you do find yourself split-pushing without Phase Shift available, you can cast Pixie Dust on yourself to group up with your allies more quickly. However, this is usually not the best use of the ability.

Blink Heal (R) - Being able to re-position yourself while also healing your ally makes Blink Heal a versatile and strong ability. A low cooldown means you can use it often, though you do need to be careful about who you're targeting. Going to heal your Warrior during a team fight means you could be putting yourself in the front line, becoming an easy kill. It's often better to heal up your ranged assassins, especially considering that the heal amount is not huge, though it is available often.

Emerald Wind (R) - Pushing enemies away can have two benefits: First, it can immediately disengage a fight when your team isn't ready. Secondly, it can be used offensively to single out a target and push them into your team. The fact Emerald Wind boosts healing mists by 8% for all those around Brightwing is a considerable boost to her healing. It's without doubt her strongest ability right now and a must-have talent. 

Talents

Level 1: Unfurling Spray

Brightwing, before level 10, doesn't have amazing healing. She's also very squishy. Extending the range on your healing by 33% allows you to passively heal your team easier, without needing to be sat on top of them. Unfurling Spray is a dull talent but one that makes your life much easier. 

Variable: Hyper Shift reduces Phase Shift's cooldown by 2 seconds every time you heal a Hero. Considering Soothing Mist triggers every 4 seconds, it's possible to shave a significant amount of time off your Phase Shift cooldown just by being around your allies. That's a good thing and allows you to return back into battle much more often. 

Level 4: Manic Pixie 

When you use Pixie Dust on an allied Hero and they received Soothing Mist, you'll now heal them for an additional amount thanks to Manic Pixie. It's a good sum and keeps them topped up nicely if they're under pressure whilst blocking attacks. 

Variable: Peekaboo! is an excellent alternative. It provides absolutely enormous amounts of vision in a huge radius upon using your Phase Shift. 

Level 7: Mistified

As Brightwing you'll always be using your basic attack, so reducing the cooldown of Soothing Mist by 0.75  every time you attack (thanks to with Mistified) allows your Trait to constantly trigger. With a base cooldown of 4 seconds, you only need a couple of basic attacks to effectively halve it. It's a must at the moment and allows Brightwing to pump out serious healing. 

Variable: Cleanse is an amazing skill if you're against a particularly CC heavy team (Uther/Butcher/E.T.C). It offers an unrivalled ability to allow someone to escape and a must against some compositions.   

Level 10: Emerald Wind

Not only does Emerald Wind offer high damage and a means of protecting your team, but it also boosts the healing output of Soothing Mist by 8%. It doesn't sound a lot but with your entire team around you, it's a fairly significant boost to your healing output, especially alongside Mistified if you're keeping up your basic attacks. 

Level 13: Shield Dust

Shield Dust allows your Pixie Dust to mitigate 50% ability damage for its duration. Against heavy damage Heroes such as Jaina or Kael, it's incredible at prolonging life. 

Variables: Ice Block is incredibly useful against teams using Zeratul or Nova or even Heroes that hit hard (but are visible). It'll buy you time to avoid damage and hopefully get a Blink Heal recharged. 

Level 16: Bouncy Dust

Bouncy Dust is brilliant because it now allows you to apply Pixie Dust to a second target. 3 blocks on two allied targets, including reduced damage from enemy abilities - during a team fight - is pretty huge.

Variable: Critterize is an excellent alternative as any Hero struck by your Polymorph will be vulnerable, taking 25% increased damage from all sources. It's great for blowing up players quickly. 

Level 20: Revitalizing Mist

Revitalizing Mist is also an incredibly potent talent because it provides a stacking boost to enemies affected by your Soothing Mist. In total, you can provide 75% increased healing to your allies for 6 seconds. 

Matchups

These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache. For the Heroes listed here, take extra care as they're particularly dangerous for Brightwing. 

Hero

Threat 

The Butcher: Lamb to the Slaughter combined with Butcher's Brand will absolutely destroy you. You've no means of getting away from him and his self healing is far superior to anything you can defend yourself with. 

9/10

Kael'Thas: Gravity Lapse can really mess with Brightwing as it prevents you teleporting or using your Polymorph. It also means Kael can freely attack you during it. 

8/10

Jaina: She's a huge threat because of her ability to slow you. Although you can Polymorph her, it doesn't last long. 

8/10

Kerrigan: Considering you both have some shielding, Kerrigan will always come out on top because of her damage. Combined with her "pull", it's also very hard for you to get away unless there's an ally nearby who you can teleport to. 

8/10

 

Leoric: Purely because of his self healing and ability to slow you, Leoric is a real nuisance that you'll never really be able to kill but he'll happily be a nuisance against you. 

8/10

Thrall: His root, combined with his self healing means that he's capable of eating through your health in a very short period of time. Try to Polymorph him early.

7/10

Nova: Her opening burst, combined with her ability to slow you will undoubtedly cause you a huge amount of problems. If there is a Nova on the enemy team, take Ice Block. 

9/10

Zeratul: Similarly to Nova, Zeratul's ability to burst you from Cloak can destroy you in seconds, especially if the enemy team also focuses you at the same time. Grab Ice Block quickly.

9/10

Tracer: You can Polymorph her and use Pixie Dust on yourself to try to escape but she'll quickly Blink to you before cutting you down. 9/10

Tips

This list of tips and tricks are just a handful of things we think will help your Brightwing play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 


1. Always try to use your Teleport after you've gone back to base to restore your mana. This will quickly allow you to travel back into battle. 

2. You should be supporting your allies all across the battlefield, so don't be afraid to constantly teleport to top, middle or bottom lane when they need help. 

3. Try to stay in lane for a long enough to pressure the opposition with Polymorph and your partner. They'll quickly retreat behind their walls.

4. Use Blink Heal for most heavy damage situtations. You should however be using Pixie Dust first, rather than over-healing.

5. Brightwing can be mana intensive early game if you use your skills too much. Remember to only use your skills when neccesary: let others do the damage. 

7. Polymorph is incredibly powerful - ensure you use it against enemy support or assassins to prevent their healing/spike. It's even more powerful against the likes of ETC when he's using his elite. 

8. Storm Shield has a lengthy cooldown of 45 seconds. You should only be using it when your team is about to take large amounts of damage, be sure to follow this up with Gust Of Healing and a double Blink Heal for maximum defense. 

9. With Phase Shift providing a significant shield to an ally, be sure to use it just before a team fight as its shield lasts 20 seconds!

10. Remember you're a healer. You shouldn't be in the thick of a fight, but on the edges of your team (but close enough to still heal and buff them). 


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Last Updated: Oct 28, 2016

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.

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