Alarak is a melee assassin that fits somewhere between Thrall and Kerrigan in terms of utility and strength. His kit lacks mobility and hard crowd control (such as stuns) but he makes up for this with some powerful ranged utility, an invaluable silence and a great deal of damage. What's particularly interesting about Alarak is his trait and how he gains 100% extra damage and healing against Heroes, with the possibility of reducing this value to adjust his abilities when selecting talents.

I have to admit that Alarak - as far as I'm concerned - is challenging to play. His Discord Strike has a delay, his lack of gaurenteed escapes makes him entirely reliant on positioning and his only sustain relies on being able to hit multiple enemies for a high return of health. Unlike Thrall who can comfortably poke or Kerrigan who can easily dive and disrupt, Alarak is best skirting around the edges and only going into combat when the time is right. 

In the right hands however, Alarak is incredibly powerful and can comfortably carry any team as long as he lands his attacks on the right targets.

Updated: 27 July 2018



Very high Hero damage

Very little mobility

His trait provides huge damage multpliers

No stun or slow by default, but he can push and silence.

Telekinesis is incredibly strong when used correctly 

Relies entirely on the push and pull of his Telekinesis

Lightning Surge is highly effective for poke and sustain

Very squishy if caught out of position 

His silence from Discord Strike is amazing

Requires exceptional positioning



Sadism (Trait) - By default and thanks to his Trait, Alarak gain 100% more ability damage and healing versus enemy Heroes. This makes him particularly powerful but it also means that his skills when used against minions or camps are somewhat weaker. Interestingly and as part of his core talent design, Sadism can be reduced in order to boost the power of your other talents, and it can also be increased when you kill an enemy player. If you avoid all talents which lower Sadism, you can gain infinite ability damage as long as you don't die and choose talents which boost it, or secure takedowns. 



Discord Strike (Q) - One of only two abilities in the game that's not an Heroic which can silence, Discord Strike is incredibly valuable. Dealing high damage in a triangle infront of Alarak, it will immediately silence a Hero upon impact for 1.5 seconds. Although there's a fraction of a second delay between casting, it's barely noticable. The cooldown at 8 seconds is relatively lengthy and you can't really afford to miss. If you can, you should always try to focus high value, high damage (or support) targets. It's also important to note that you should always try to use Discord Strike after Telekinesis so that you pull someone towards you, before hitting them. 


Telekinesis (W) - Alarak's only means of controlling enemies around him, Telekinesis allows him to push or pull enemies depending on where he points his locator. By default the push/pull isn't very far but it's often enough to disrupt the enemy or position them in such a way that they take damage or prevent an action against a team mate. Be conscious of the fact that Telekinesis has a lengthy cooldown and although you can move while casting it, it's easy for the enemy to avoid it if they're constantly moving and you're too slow to action it. Ideally you want to pull players towards you, or to push players away depending on whether you're attacking and/or defending. As noted above, you should also ensure when you pull a player towards you that you have Discord Strike ready.



Lightning Surge (E) - Lightning Surge is particularly interesting because it deals damage to all enemies between you and your primary target. Considering Lightning Surge also returns 75% of the damage dealt as health, it's your only form of sustain. Based on your trait multiplier, it's easy in a group fight to wrack up a considerable amount of damage and health returned. Be sure to always aim for a Hero at the back of the fight, so you can cut through multiple enemies. 


Deadly Charge (R) - Your only form of mobility, Deadly Charge has a brief channel before allowing Alarak to leap forwards dealing high damage to all those in a line. Without doubt it's my preferred Heroic if playing aggressively and alongside Lightning Surge, it allows for significant AOE team pressure. The only caveat to it, when factoring in the charge time, is the fact you're vulnerable during the cast and if your team doesn't follow in, you're way out of position and likely to die.  


Counter-Strike (R) - Unquestionably the defensive Heroic, Counter-Strike causes Alarak to be motionless and await being attacked. Once he's hit, he'll send out a shockwave forwards that deals high AOE damage to those in front of him. It's a bit like an inverted Divine Palm and requires the enemy team to hit you in order to trigger its effect. Unfortunately it has a clear "tell" and enemies can usually avoid you so as to not trigger the attack. That said, if you do find yourself in amongst a fight or time it just right, Counter-Strike can comfortably wipe a low health team. 


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Level 1: Extended Lightning

Extended Lightning is unquestionably the best of the three talents available as it drastically improves his Lightning Surge. Although it reduces your Sadism by 10% (to 90%) the trade-off sees you gain 20% additional range after hitting 5 players, and a 40% slow that lasts for 2 seconds after hitting 15. If you manage to hit 3 heroes with a single cast, you gain all these bonuses instantly and the 10% Sadism deduction returned. The catch to this talent is the fact you only gain the quest contribution from players between your lightning, not at the end of it. It can take some practice, but hitting 15 players - rather than 3 at once - is super easy. 

Level 4: Negatively Charged

Building on Extended Lightning, Negatively Charged increases the damage bonus of victims between Alarak and his victim by 150%. Best of all, each hero hit by the center of Lightning Surge increases the abilities damage by 5%. On long matches, I've had the damage increased by well over 100%. It allows Alarak to deal enormous damage.

Level 7: Applied Force

By default Alarak's Telekinesis has a short range and doesn't pull particular far. Taking Applied Force is pretty mandatory as it allows the ability to push 20% further (great for escaping) but from 20% further away. It's fantastic for grabbing enemies who think they're safe. 

Level 10: Counter Strike

Offering Alarak a second Heoric ability, Counter Strike makes you immune to damage briefly and if attacked, you'll send out a shockwave of damage to enemies in a triangle in front of you. As the only Hero who can have two Heoric abilities, you might as well make use of it. 

Level 13: Rite of Rak'Shir

Rite of Rak'Shir is a targetted talent that allows Alarak to mark one hero. When he does, for 300 seconds every Discord Strike he lands against that target increases his Sadism by 3%. If he kills that player, he gains 6% Sadism and the cooldown is reset to 10 seconds. What's amazing about this talent is that it makes his Sadism limitless and if you mark the right targets (preferrably a front-line hero) you can achieve ridiculous amounts of bonus damage. I've found it works particularly well against a main tank, as it's highly likely you'll always snag a Discord Strike against them. Just be aware that any bonuses you do gain, will be lost on death. 

Variable: It's almost gaurenteed that during a match, your team mates will die. When they do, Pure Malice increases your Sadism by 10% per death, up to a maximum of 40%. Although the bonus is lost on death, it allows you to comfortably reach a 140% damage bonus against enemy Heroes - that's huge. 

Level 16: Lethal Onslaught

Part of the reason why Alarak is so strong is his Lethal Onslaught talent. After using Discord Strike against a player, you gain 50% of your Sadism as bonus damage on your basic attacks. If, for example, your Sadism is 130, that's a 65% increase to your basic attack damage. It's eye-watering and best of all, as long as you keep basic attacking someone you can refresh it's duration. It pretty much allows you to go toe-to-toe against any hero and win. 

Level 20: Deadly Charge

Providing some much needed mobility alongside enormous damage, Deadly Charge is brilliant in a team fight and can comfortably mop up enemies that are low health. If needed, you can also use it to disengage when you're really in need but be aware it will cancel if you take damage. 

Variable: Against a crowd control heavy team, Last Laugh is fantastic. It allows you to teleport out instantly, removing crowd control. The downside is that if you don't land 3 basic attacks within 4 seconds, your health will drop to 1. I'd recommend you simply use it as an escape tool to preserve your Sadism. 


These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache. For the Heroes listed here, take extra care as they're particularly dangerous for Alarak. 



Diablo: When he charges, and flips you, you're often in amongst the enemy team with very little chase of escaping (even with Counterstrike) 9/10

Greymane: He has the burst potential to kill you near instantly if he switches to Worgen form, while having his Ultimate ability ready. 


Illidan: Evade, self healing, mobility, damage - he's a headache you just can't get rid of. 


Kerrigan: Her pull, stun and shielding make her surprisingly annoying and her damage potential is high enough to burst you down.  7/10

Lunara: Her mobility, nuisance poison and vision make her a challenge for Alarak. You'll not be able to really hit her and she can constantly poke you. 


Sonya: Her stun, self sustain, heroic and mitigation through talents can make Sonya an annoying opponent. 8/10

The Butcher: Onslaught and Lamb to the Slaughter can destroy you near instantly. There's absolutely nothing you can do against him. 


Thrall: His root, ranged poke and self healing are very difficult to deal with. Even with your silence, he'll mop you up quickly. 


Tracer: She's super fast, can Blink out of attacks and then come back for more. 


Valeera: Simply because of her burst and silence, she's a huge problem for Alarak you'll struggle to deal with. 9/10


This list of tips and tricks are just a handful of things we think will help your Alarak play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 

1. Remember that Sadism increases by 3% for every takedown your team achieves, but this bonus (30% limit) is lost on death. 

2. Sadism works against heroes such as Murky and allows you to stack quickly, if you can kill him quickly. 

3. Don't be too worried about taking talents that reduce your Sadism. A handful of kills, or Sadism boosting talents can quickly see you surprass your base 100% bonus. 

4. Discord strike deals damage in a triangle and perpendicular to the telegraph (slight to the left and right). Even if your aim is slightly wonky, you can usually grab a player thanks to these additional prongs. 

5. There's a very brief delay between casting and attacking with Discord Strike (Alarak raises his arms). You can be interrupted in this moment. 

6. The silence on Discord Strike makes it one of the strongest abilities in the game. Try to grab a support hero with it to lock them down.

7. Ideally you want to be using Telekensis to pull as many players towards you as possible, before using Discord Strike. 

8. You can use Telekensis to push yourself away from enemy players. Just press Ctrl + W for an instant shunt in the direction you're facing.

9. Although its primary use is to pull players, be sure to use Telekinesis to protect a team mate who's under attack (by pushing the enemy player away). 

10. If you're contesting a Boss, save Telekinesis for when it's available for capture. It often pushes far enough away to secure it (especially if you also use Counter Strike)

11. Lightning Surge is cheap on mana, high in poke and deals good damage. Use it often to heal up and harrass.

12. Try to hit as many players as possible with your Lightning Surge, which typically means aiming at the furthest target at the back of a fight. 

13. Counter Strike makes you immune to all damage. Even if you won't kill anyone with the after-shock, it can often save your life.

14. It's a good idea to sometimes force the after-shock of Counter Strike by intentionally walking into damage. If you do this while aiming at low health heroes, you can often clean up.


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Last Updated: Jul 27, 2018

About The Author

Lewis currently splits his time between Heroes of the Storm, Battlerite, and World of Warcraft, having covered MOBAs and MMOs for many years.