Greymane is a unique and flexible Hero that can shape-shift from a human form, to a Worgen. His human form allows him to attack from range with his pistol and Cocktail whilst the Worgen is melee based thanks to a mean set of claws. Key to success with Greymane is your ability to manage both of these forms effectively, knowing when to shape-shift back and forth in order to survive but to also deal maximum damage. Unsurprisingly and due to the flexibility of Greymane, he's a particularly powerful Hero. His ability to dive into combat, retreat and continue to deal damage makes him particularly deadly. Unlike other assassins, he also has a reasonably high health pool (1,800) meaning he can survive a reasonable amount of damage over a period of time. If you're to maximise your effectivness with him, you should regularly be jumping in and out of your forms to use all your skills. 

Guide Updated: 06 July 2016



A very flexible play style 

His only "out" is when in Worgen form 

Capable of attacking from range or melee  

Difficult to master due to the need to manage his forms properly 

Can deal high single target damage   

He's competing against Raynor, Kael'thas and Jaina for a team place 

Has some AOE potency through his Gilnean Cocktail 

Mana hungry early game


Curse of the Worgen (Trait) - As you might expect, Greymane's Trait allows him to shapeshift from a human into a Worgen. Your ability to shift is linked directly to your skills and whilst the trait provides no bonus in human form, when you shift to a worgen you deal 40% extra damage. Considering many of Greymane's Worgen skills involves leaps, it's relatively easy to make use of the damage bonus. 

Human Form

Gilnean Cocktail  (Q) - Without doubt a unique skill and the first of its kind, Gilnean Cocktail is an AOE projectile that once thrown will explode on the first target hit. The impact target will take a small amount of damage but those behind that individual will take high splash damage in a cone. During a team fight when you want to pressure a group, it's amazing at dealing damage to multiple targets. Just be sure to hit a target or the Cocktail won't explode. As a final note, try to always position yourself so that it hits multiple targets - used on a single target is wasteful as it costs a fair amount of mana. 

Inner Beast (W) - Functioning similarly to Raynor's Inspire, Inner Beast can be used in Human and Worgen form. Granting a 50% increase to your attack speed for 3 seconds, as long as you keep attacking its duration is refreshed (basic attacks extend its duration by 1 second). When laning or during a team fight, it provides a huge damage boost to you and your Worgen form. 

Dark Flight (E) - In Human form Dark Flight allows you to transform into a Worgen and leap at a foe, dealing damage on impact (picture it as a smaller version of The Butcher's Onslaught). It's a relatively simple skill to use and can be used as an escape (if you target a minion or wall) but is primarily used to dive into combat or chase someone trying to escape.


Razor Swipe (Q) - As a basic melee attack, Razor Swipe when in Worgen form allows you to dash forwards and deal damage in a frontal arc. Its damage isn't enormous but it has a very short cooldown (3 seconds) and can also be used alongside Inner Beast to attack much faster. 

Inner Beast (W) - Functioning similarly to Raynor's Inspire, Inner Beast works exactly the same in Worgen form as it does in Human, granting a 50% increase to your attack speed for 3 seconds and as long as you keep attacking its duration is refreshed (basic attacks extend its duration by 1 second). 

Disengage (Q) - As his final skill, Disengage allows you to roll backwards as a Worgen and return back to being human. It's your only real escape skill and can eventually be upgraded to allow you to stealth. Be sure to use Disengage if you get low health or to retreat a little to fire off a Gilnean Cocktail before jumping back into a fight. 

Ultimate Abilities

Go for the Throat (Ultimate) - As his first ultimate, Go for the Throat allows Greymane to leap at a target enemy and transform into a Worgen. He'll slash 3 times on landing, dealing high single target damage. If you successfully kill your target, you can use the skill again - for free - within a 10 second window. It's absolutely brilliant during a team fight if you happen to arrive late as you can effectively dive from Hero to Hero as you pick them off. Predictably, using Go for the Throat too early can leave you very vulnerable as you aren't immune to Crowd Control during the dive. 

Marked for the Kill (Ultimate) - Marked for the Kill allows Greymane to transform into a human (if you're in Worgen form) and fire a shot at the first enemy Hero struck. That Hero will then be marked, creating vulnerability on them and increasing damage they take by 25%. If you choose to activate the skill again, Greymane will then leap to that target as a Worgen. In a team environment, the 25% damage bonus is enormous and acts just as Tyrande's Trait would. 


Level 1: Wolfheart

Allowing Greymane to extend his Inner Beast every time he uses a basic attack, Wolfheart allows you to keep it active near permanently when in lane. During a team fight it's especially easy to maintain as you can poke in Human form and then switch to Worgen. 

Level 4: Eyes in the Dark

Eyes in the Dark provides Greymane with an invaluable stealth that activates once he rolls backwards from Worgen form. It's almost a gaurenteed escape but more importantly, even if you aren't low health it allows you to reposition yourself during the fight. 4 seconds of stealth is a long time. 

Level 7: Wizened Duelist

Wizened Duelist is a very high risk/high reward talent that allows Greymane to increase his damage by 30% with 3% gained on every Hero takedown. If you play smart and utilise Eyes in the Dark to disengage, it's fairly easy to maintain. Just be sure to poke often as a Human before diving in for the kill. 

Level 10: Go For The Throat

Dealing huge damage and providing you with a second leap, Go For The Throat allows you to dive onto any enemy of your choosing. If an enemy is low, and will die from your ultimate, they'll be marked with a symbol above their head. If you take them down, you'll also be able to spring to another target without cooldown. It's amazing at finishing off an already weakened team. 

Variable: A sexxed up version of Tyrande's trait, Marked for the Kill allows Greymane to mark a target with Vulnerability, with the option to then use it again to leap to them as a Worgen. For a team spike or pressuring the back line, it's absolutely invaluable. Even if you do get into trouble, you can always Disengage and stealth away. Best of all, if you do have Tyrande on your team you can have two vulnerabilities active on different targets.

Level 13: Running Wild

Providing a much better method of engagement (or disengagement), Running Wild extends your Darkflight range by 35%. It's an enormous amount and ensures no one can escape you. 

Variable: Whether you're chasing someone down in Human or Worgen form or needing to escape, On the Prowl providing a 30% movement speed buff for 3 seconds when using Inner Beast is incredible. 

Level 16: Alpha Killer

Particularly good against high health Heroes and effectively double the strength of Giant Killer, Alpha Killer allows you to deal 3% extra damage based on your targets maximum health. Against Cho'gall, that's an extra 110 damage per hit. 

Variable: Against a CC heavy team, Relentless Predator is a must because it reduces the duration of crowd control against you by 75% when in Worgen form. That's a huge amount and will save your life.

Level 20: Unleashed

After you kill a target with your ultimate, you'll be able to use Go For The Throat again, for free. Unleashed allows you to use another Go For The Throat, allowing for multiple chains of your ultimate, as long as you continue to kill enemy players. It's rather good, especially if you're last to a team fight and find the enemy already low health.  

Variable: Hunter's Blunderbuss is a good variable and much less specific than Unleashed. It provides you with splash damage on your pistol, providing good wave clear and reasonable damage to grouped up Heroes.


These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache. For the Heroes listed here, take extra care as they're particularly dangerous for Greymane. 



The Butcher: Lamb to the Slaughter combined with Butcher's Brand will absolutely destroy you. Without Disengage, you're going to take tons of damage. 


Kael'Thas: Unsurprisingly Kael'Thas can shut down Greymane fairly easily. His Gravity Lapse can stop your Worgen and he can comfortably pressure you from range. 


Jaina: She's a huge threat because of her ability to slow you in Worgen form and as a result, you'll struggle to keep up with her. Switch to Human form and hit her with your pistol and Cocktail. 


Kerrigan: Her shielding, stun, leap and pull makes life very difficult for Greymane. If she gets too close, you have to switch to Worgen form but even then, you'll take a beating. 



Tassadar: His Wall combined with his shielding and Oracle makes him very annoying. It prevents you being able to maximise your stealth properly but also reduces the impact damage your Worgen causes. He won't kill you, but he'll frustrate. 


Thrall: Self healing, a powerful stun ultimate and a root make life for Greymane pretty miserable. If he does root you, you need to hit him with everything you've got, as quickly as possible. Preferrably, use Disengage, re-position then attack back. 


Raynor: His auto attack damage is enormous and his stun on his knockback can absolutely destroy you. He has better range, can attack quickly and heal himself. Try to avoid or have your team focus him early.



This list of tips and tricks are just a handful of things we think will help your Greymane play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 

1. Remember that your primary form, is your Human form. Your Worgen is specifically designed for diving into combat and bursting someone down. 

2. Try to keep Inner Beast up as long as possible by continually attacking enemy Heroes or minions. Doing so, or using skills, keeps up its duration. 

3. As Greymane you should constantly be changing from Human to Worgen during a team fight. Once you've utilised all your human skills and if a target is low health, dive at them as a Worgen and bring them down before Disengaging. 

4. Always use Marked for the Kill on squishy targets such as Kael, Jaina or Tyrande. It's a huge boost to everyones damage and will allow you to bring targets down much quicker. 

5. When low health, be sure to Disengage early so that you can be healed and reposition, ready to charge back into a fight. 

6. Remember that during early game, Gilnean Cocktail deals the vast majority of its damage behind the struck enemy, so be sure to factor this into your positioning. 

7. The current Meta of two warriors on a team can be challenging for Greymane because even though you have more health than other assassins, you can still die very easily to a stun or root. 

8. Your most powerful attack rotation is to open with Marked for the Kill > Inner Beast > Gilnean Cocktail > Marked for the Kill (to leap to the target) > Razor Swipe 

9. None of the skills available to Greymane provide mitigation or evasion so when in Worgen form, be sure to play him as you would a melee assassin. 

10. Towards late game, try to use Marked for the Kill so that it hits multiple enemies. 25% extra damage across more than one target will see enemy teams take huge damage in a very short space of time. 

11. When using Go For The Throat, targets that will die from your leap are marked with a red symbol above their head.

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Last Updated: Jul 06, 2016

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.