Tyrande is a Support Hero and although she can heal, she's primarily utility rather than raw healing power (especially compared to Lt. Morales). With only one heal, and an Ultimate heal (Shadowstalk) on a lengthy cooldown, she makes up for this by having a powerful stun, lots of utility skills and an innate ability that boosts your teams damage by 25% on a target. With the right composition she can keep a team alive, but she relies heavily on others knowing what they should and shouldn't be doing. 

I'd argue that Tyrande is at her strongest when she has a secondary Support Hero with her (such as Medivh or Tassadar) and needs exceptional aim to excel. Missing her stun regularly will seriously harm any team and its spike potential, while jungling her active skills takes some practice.

Guide Updated: 15 July 2016



A versatile and fun Hero

Poor mobility

Strong selection of utilty skills to support a team

Mana intensive early game

Can boost your teams damage by 25% from her innate ability

Little burst healing in comparison to other powerful support Heroes

A powerful long range stun (needs aiming practice!)

Juggling multiple utility skills alongside your basic abilities takes practice


Hunter’s Mark (Trait) – This is a huge part of Tyrande’s power. She’s the only Hero able to create vulnerability at level 1, and can do so at no mana cost. An early gank will have a much higher chance of success with Tyrande involved, and you should be using this in team fights to help your assassins eliminate their targets as quickly as possible.

Light of Elune (Q) – As this is the only healing ability in her kit, Tyrande is one of the weakest healers in the game. However, Light of Elune does have the perk of healing both you and any ally, and should always be used for that purpose. It’s never correct to only heal yourself; heal a nearby mercenary or lane minion if no allied Heroes are in range. This ability will help you sustain your lane partner in the early game, and can keep your allies alive during team fights.

Sentinel (W) – Vision is extremely important, as it gives vital information when you’re deciding if you should take a merc camp, challenge the boss, or even just chase a kill. As long as you have the mana for it, spam Sentinel as much as possible in critical locations to give your team as much information as possible. The damage is somewhat negligible, though due to the global range, you can use this ability to snipe an enemy that just barely got away.

Lunar Flare (E) – Using this ability well will make or break your play on Tyrande. When used properly, Lunar Flare offers a small AoE stun that cannot be body-blocked, meaning enemies cannot protect their assassins. Due to the delay, it’s often helpful if you’re able to follow up on more reliable crowd-control, though not absolutely necessary. Particularly in the chaos of a team fight, it can be a simple matter to lock down a priority target, or interrupt an important channel.

Shadowstalk (R) – Providing Tyrande with a valuable heal over time to her and her team, as well as a stealth, it's the best Ultimate skill to take if you are the only support Hero on the team. The burst of healing at the end of Shadowstalk also makes it invaluable as a fight progresses. Due to the stealth component of Shadowstalk, you can often secure a full team gank against the opposition if they're unaware of your location - just be sure to tell your team in advance.

Starfall (R) – This Ultimate ability can completely change the mood of a team fight. Not only does it offer a large AoE slow, but the damage will be extremely significant if enemies stand inside of it for even a few seconds. In a controlled area, you can deal a ton of damage, zone enemies away from an objective, or split them up as they all scramble to get out of Starfall’s range. In almost all situations, it's a fantastic choice. Taking Starfall however does significantly reduce your healing power so your team needs to rely entirely on outdamaging the enemy.


Level 1:  Ranger's Mark

One of the strongest innate skills in the game, Ranger's Mark reduces Tyrande's Hunter's Mark by 8 seconds. This is fairly significant in combat as it means you'll often be able to use it twice as opposed to once. Coordinated team spikes with this innate allow you to quickly down enemy Heroes. 

Variable: Empower is a good alternative for providing you with shorter cooldowns as it reduces them by 2 when your owl strikes a target. It pairs exceptionally well with the level 4 talent, Pierce.

Level 4: Protective Shield

A utility skill that's incredibly strong considering it's available at level 4. Providing a powerful shield that scales well, Protective Shield is great for saving lives and reducing your need to constantly heal. 

Variable: Building on Empower, Pierce allows your owl to pass through targets. What this means, based on your level 1 owl upgrade, is that for each target now struck you gain a 2 second cooldown reduction. Passing your owl through three foes, for example, would shave 6 seconds off your heal. 

Level 7: Lunar Blaze

Your ranged stun (Lunar Flare) now has 50% increased range thanks to Lunar Blaze. It's significant because it allows you to easily stop people running away but it also allows you to stay safely at the back of a fight. Lunar Flare does require some aiming practice, however. 

Level 10: Shadowstalk

Probably one of the strongest ultimate skills in the game, Shadowstalk stealths all allies globally but also heals them over time. Considering its very short cooldown, it's ridiculously powerful. You can stealth into an engagement, use it to retreat and still give out healing alongside your Light of Elune.

Variable: If you're off-healing or are managing fine with your default heal, take Starfall. As an AOE slow capable of dealing reasonable damage, Starfall is great at pre-spiking a team just before your main team attacks and it's incredible at zoning out the enemy team during a fight.

Level 13: Shrink Ray

Quite possibly one of the most annoying skills in the game, Shrink Ray reduces an enemies damage by 50% and snares for 50%. Use this before a spike on a single target (healer or tank) and they're pretty much doomed. 

Variable: Overflowing Light is a good alternative if your team is in desperate need of a high spike heal.

Level 16: Trueshot Aura

Trueshot Aura provides a group wide damage buff of 15%. This is fairly significant and combined with Hunter's Mark boosts your teams attack damage by 40% in total. 

Level 20: Rewind

Providing Tyrande with the ability to reset the cooldowns on her basic abilities, Rewind provides you with two heals and two stuns. There's also the possibility of using Sentinel twice for scouting or a back-to-back spike. 

Variable: Storm Shield is valuable in terms of providing a good amount of protection to your entire party. 


These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache. Any Heroes that aren't on this list are easy pickings for Tyrande. If a Hero is listed here, take greater care and unsurprisingly, most threats are ones that can pin you down



Illidan: His mobility and evades make him a challenge for Tyrande. His damage and if he uses an elite will also leave you in trouble. If you miss your stun, it's game over. 


Kerrigan: Staying out of her range is important because if she catches you with Primal Grasp > Impaling Blades you're going to take a huge amount of damage. 


Murky: Sounds silly, but Octograb, plus pufferfish will essentially kill you.  In a 1 v 1 Murky wins if he gets the drop on you and he can comfortably avoid your Gravity Lapse with his bubble. 


Nova: Nova loves to kill Tyrande.  If you are not full health and you are alone, you are in jeopardy.  Try to always stay near allies and keep your Lunar Flare ready. 


Stitches: His hook can yank you into difficult locations.  Always try to keep minions between yourself and Stitches and save your Lunar Flare in the event he successfully pulls you. 


The Butcher: His charge, Lamb to the Slaughter or self heal can rip you up in seconds. Even if you stun him, a good Butcher will have saved his Lamb to the Slaughter to ensure he can finish you off. Keep your distance!


Thrall: If he gets the drop on you with his root, you're going to take huge damage. Fortunately even if you are rooted, you can then stun him. Just be sure not to miss and if low, remember his Chain Lightning has good range. 


Valla: Her escape makes her tough to kill and her sustain damage can cause real problems, especially with the extended reach of Hunger Arrow.


Zeratul: He is much like Nova, only he kills you quicker. Be nervous if he's in the enemy team. 


Tracer: The best you can do when she attacks you is to use your Shrink Ray on her before trying to escape. You'll rarely, if ever land any of your skills against her. 10/10


This list of tips and tricks are just a handful of things we think will help your Tyrande play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 

1. Always try to save your Lunar Flare for an enemy that's trying to escape - it pairs well with team spikes.

2. Try not to use your heal on yourself unless it's an emergency - it heals for more on allied Heroes. 

3. Juggling all your utility skills takes practice. Just remember to shield whomever is being spiked, and shrink whomever is the opposing teams highest damage dealer. 

4. You should be constantly using your Sentinel to scout the map for your team, especially bosses. 

5. Ensure you always use your innate on the squishiest target. Don't forget it can also be used on enemies. 

6. Try to time Starfall so that it prevents enemies from quickly fleeing or advancing on your party - it works best in choke points.

7. Remember that you have no real means of escape so be sure to position yourself on the edges of fights.

8. Shadowstalk is amazing for allowing your team to sneak up to the enemy and kill them, before they're even aware. If you can, use it when the enemy team are attempting to kill the boss for a surprise attack. 

9. Always try to use Shrink Ray on high value, mobile targets. Once you have, follow up with a Lunar Flare. 

10. Positioning is key for Tyrande, not just so she has line of sight but that she can also heal when needed. This does put you in a difficult position as it means you need to be adaptive based on your team's movements.

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Last Updated: Jul 15, 2016

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.