Overview

Nazeebo is one of several Specialists in Heroes of the Storm. He was the first Hero I ever bought and leveled to 10, so I've a fair bit of experience with him. He has lots of control, can pressure a lane and can comfortably harrass many enemy Heroes.  The fact he now has a much longer reach to his skills later game means he can deal damage from safety and with his Corpse Spiders attacking enemies better, his damage is fantastic. 

What makes Nazeebo so effective in Hero League is the fact the against uncoordinated teams, his skills are ideal. His Corpse Spiders can comfortably zone and chase, Zombie Wall is great for blocking or trapping enemies and Plague of Toads are capable of dealing enormous damage. I will add that unlike other Specialists, Nazeebo can be tricky to play. He needs to land his Zombie Wall, poke when he can and work hard to win a lane. Despite that, he's excellent when played well and can carry most teams. 

Guide Updated: 5 October 2016

Pros

Cons

Amazing control skills

Absolutely no mobility

His trait allows you to heavily pressure lanes

Can be easily tunneled by experienced players

Both Gargantuan and Ravenous Spirit are great

Zombie Wall takes a lot of skill to aim well

Fantastic at pressuring a lane and dealing damage from afar

Zombie Wall can see your team mates die if placed badly

Abilities

Voodoo Ritual (Trait) - allows you to poison non-Heroic enemies with all of your abilities and basic attacks and adds an extra layer of damage that can quickly add up over time. The second part of Voodoo Ritual means that as long as you remain safe, you can sustain yourself in lane almost indefinitely, as long as you're not over-using your abilities. The health and mana return of the trait isn't enormous, but combined with health globes and fountain allows you to muscle in on lanes fairly easily. Be aware that to maximize your intake of the trait and its health and mana benefits, you should ensure you land at least one basic attack or ability on minion waves. This typically ensures you receive the highest amount of return. 

Corpse Spiders (Q) - When thrown, Corpse Spiders will attack nearby enemies, prioritizing nearby Heroes. With no health bar, they won't block any damage for you. However, this also means they can't be damaged or moved by your enemies, making them extremely annoying to deal with in the right circumstances, including disrupting channels. The range on Corpse Spiders is reasonably far, meaning they're great for early lane poke. It's also worth noting that the impact of Corpse Spiders - throwing the vase holding them - deals solid damage. Always try to aim at a player, rather than near them as if the jar doesn't impact upon an enemy, no spiders will appear.   

Zombie Wall (W) - The only real form of crowd-control Nazeebo has, Zombie Wall has a variety of uses. It will deal some damage, but its real value comes from the ability to trap enemies, or cut off chokepoints. Once an enemy is trapped, it allows you and your allies to easily land skillshots, giving you somewhat high kill potential. It's important to note that you can press W to de-activate the wall if you accidentally stuck an ally inside. A good tip is to also use the Zombie Wall against an enemy tower to prevent enemy Heroes going back inside or to allow your zombies to damage the damage from the cannon shots. 

Plague of Toads (E) - With their area of effect damage, Plague of Toads are arguably Nazeebo’s main form of wave clear and burst damage. Considering their damage is dealt over time, there's no benefit to firing them at close range or from afar. What's important to remember about Plague Toads is not only their DOT component but the fact they have two charges. Effectively, you can cast Plague Toads back to back for a total of 6 Toads. What's particularly useful for this is not having double the potential damage available, but it allows you to pressure lanes quickly in order to trigger your Trait. Just be sure to have both charges ready during a team fight so you can drop them both quickly if you trap an enemy in your Zombie Wall. 

Gargantuan (R) - Once summoned, you do not have control over where your Gargantuan goes and he acts as an area denial tool rooted in a small radius. This beast does hit quite hard, and has a low cooldown Slam that, upon activation, will deal AoE damage and slow enemies. The fact Gargantuan is tethered to a small area is both a positive and negative. On one hand, it's great on maps that require an objective to defend. On the other, he's absolutely useless if the fight moves an inch too far away from him - he simply cannot follow. Either way, when used to deny an area he can deal high damage and allow you to solo a Keep relatively easily. 

Ravenous Spirit (R) - If left unchecked for the full duration, Ravenous Spirit can do huge amounts of damage. However, you cannot move while channeling this ability, which means you’re leaving yourself vulnerable if you don’t find the perfect spot to channel. If you are interrupted, the Spirit will dissipate. If you choose to go for this Heroic, it may be worth taking the Annihilating Spirit talent, as it increases both the cast range and movement speed of the Spirit. Primarily Ravenous Spirit is used for taking down forts and keeps or for attacking enemy Heroes when you've a composition that can easily protect you. 

Talents

Level 1: Thing of the Deep

Nazeebo is a vulnerable Hero to play. He has no mobility and if he misses a Zombie Wall, he's in trouble. Taking Thing of the Deep allows you to poke from afar with ease, ensuring you're safe in lane when attacking and during team fights you can comfortably attack from he back line with little risk to yourself. 

Variable: Plague Toads now spawn only three by default and while they have 3 charges, it's relatively easy to miss targets if casting from afar. Despite that, as a quest Pandemic is incredibly easy to maximize, requiring only 40 hits against enemy players. Once achieved, you'll launch 5 Toads instead of 3, effectively allowing for 10 over 2 charges. 

Level 4: Big Voodoo

Nazeebo's Trait is already good but this effectively doubles the health and mana you get per non-Heroic kill. It allows Nazeebo to gain loads of health and mana over the course of a match. While Big Voodoo isn't particularly exciting, it does provide unrivalled sustain. 

Level 7: Dead Rush

Doubling the damage of Zombie Wall, Dead Rush not only significantly increases their damage output but also uproots the zombies after the wall expires, allowing them to chase the target whilst dealing damage. It's a brilliant talent that offers poke, damage and nuisance. 

Variable: Toads of Hugeness allows your Plague of Toads to increase in size and damage each hop they make. If they go their maximum distance, they'll each deal 15% extra damage up to a maximum of 60%. It's an enormous boost to your damage over time and considering it works across both charges, is a huge amount of AOE pressure - especially if you've completed your Pandemic quest. 

Level 10: Gargantuan

If you can catch someone in your Zombie Wall, you can quickly drop Gargantuan on their head followed by Corpse Spiders. It's a huge amount of burst and even though Gargantuan can't follow once they've broken free you'll have caused enough damage that they won't be able to return to the fight any time soon. Gargantuan also has a short cooldown and allows you to comfortably solo any camp or boss. 

Variable: Ravenous Spirit is an amazing Heroic ability in any team fight as it allows you to channel the spirit far away from your body. It's fantastic at pressuring one player and forcing them away from a team fight. It also works great at popping Zeratul or Nova out of cloak. If you can cast it when the enemy team are grouped together, you'll often wipe them simply because the damage is so fast and so high, with the Ravenous Spirit able to cleave through enemies. 

Level 13: Superstition

Taking an extra 30% damage from basic attacks sounds a lot and it is. However, taking 50% less damage from abilities is incredible and considering you should always be fighting at maximum range, Superstition provides an incredible amount of survivability. 

Thanks to Guarian Toads, every time you hit an enemy with Plague of Toads you gain Resistance, reducing all incoming damage by 25% for 2 seconds. Across two charges, that's a duration of 4 seconds. It's a huge amount of mitigation and allows Nazeebo to withstand much more punishment. If you've also maximized your Trait, you'll rarely have your health cut down. 

Level 16: Ring Of Poison

I'm still in two minds whether Ring of Poison is the best choice at level 16 but I've been having success with it. It elongates the duration of Zombie Wall by 1 second but also causes poison between the zombies, dealing high damage over time. Anyone caught in it, if also hit by your Plague of Toads, is going to take huge damage. 

Level 20: Vile Infection

Vile Infection is a talent you'll rarely get to (matches are simply too short) but if you do, it's an enormous boost to your damage output (your Trait now affects Heros and its damage increased by 200%). The only catch is the fact you'll need to have gotten your Trait to 150 to benefit from it - more than possible by level 20.  

Matchups

Below is a table of matchups with Heroes Nazeebo can comfortably (or uncomfortably) encounter that he is capable of killing, with some more difficult than others. Those not listed should be avoided 1 on 1.

Hero

Threat 

Jaina: A very tough fight but the key is to trap her in your Zombie Wall she'll take a huge chunk of damage. Keep her at range as much as possible and duke her skill shots.

7/10

Kael'Thas: Similar to Jaina, you have to duke his main skill shots. If you do, you can easily decrease his health as you poke with Corpse Spiders. 

6/10

Kerrigan: Her pull is the only thing you should worry about. Avoid that, bait her and trap her in Zombie Wall once she's attempted to leap at you. 

6/10

Gul'dan: His sustain combined with Fel Flame can quickly clear your zombie wall. He'll also be able to keep his mana topped up while draining health from you or your zombies. 

7/10

Sonya: A tough fight because her spin-to-win can tunnel you very easily. Also her spear makes evading her even harder. If you get a Zombie Wall she can also Leap out of it. Keep your distance and poke as much as possible. 

7/10

Thrall: If he roots you, you're in serious trouble. If needs be, he can also follow up with Sundering and Chain Lightning to finish you quickly. 

8/10

Tracer: You literally can't do anything against her. She'll run rings around you, can Blink out of Zombie wall and avoid everything you throw at her. 

10/10

Tips

This section of our guide contains a list of tips and tricks we think will help your Nazeebo play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 


1. Remember that Zombie Wall is also useful as a barricade to prevent players running away or from chasing you - even if you haven't trapped them inside it. 

2. Your Gargantuan by default lasts a long time so try to use it as much as possible should you take it. 

3. Your Plague of Toads are slow. You should try to use it in close proximity for maximum splash, preferrably when someone is trapped inside your Zombie Wall. 

4. Remember that your basic abilities poison non-Heroic enemies. Pressure them with this in lane to maximize your Trait.  

5. Corpse Spiders later game do a lot of damage and are cheap on mana. Don't worry about using them often if you've obtained a large mana pool from farming lanes, thanks to your Trait. 

6. Positioning is incredibly important for Nazeebo. Try to always have a clear route of escape and use your Zombie Wall as a barrier behind you.

7. You can use Zombie Walls on enemy structures and they'll attack it. Use this to distract towers while you attack them. 

8. Pressing Alt + W will place a Zombie Wall instantly at your position. Use this and then walk forwards to trap a melee Hero next to you. 

9. Always try to cast your Plague Toads at maximum range when they've received your level 13 talent. You need them to do maximum damage against structures and objectives by increasing their number of hops. 

10. If you have someone trapped in a Zombie Wall, hit them with your Corpse Spiders followed quickly by Plague of Toads. It'll deal huge damage. 

11. When using Ravenous Spirit, try to hide in a bush or out of line of sight. Use the vision your team is giving you to cast it and send it into combat. 

12. Your Zombie Wall will also act as a distraction against minion camps. Be aware however they'll they don't last long enough to kill a camp but will do most of the work. 


To read the latest guides, news, and features you can visit our Heroes of the Storm Game Page.

Last Updated: Oct 05, 2016

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.

Comments