I think there's little doubt that Ana is undeniably one of the most fun, and strongest Support Heroes in Heroes of the Storm. With a kit that's indentical to Overwatch, she's incredibly effective in the Nexus. What's particularly interesting about Ana is the fact that all her strengths and weaknesses in Overwatch, are the same here, and that makes her a rewarding, but challenging Support Hero to play.
Unlike her peers, Ana is a skill-shot based Support. She relies on having perfect aim to not only deliver healing, but to also apply her Sleep Dart and Biotic Grenade. The fact a miss with any of her abilities can be incredibly punishing leaves Ana requiring a player who not only has good aim, but one that can read the battlefield with accuracy.
The fact Ana has only a minor ability to heal herself outside of her Biotic Grenade, and only one form of crowd control leaves her incredibly vulnerable to most Heroes, and if she does use Biotic Grenade for a quick splash of healing, she then faces a lengthy period where she cannot AOE heal her team, or reduce the healing of her opponent.
With correct positioning however, Ana is not only difficult to pin down, but she can comfortably sustain a team and pressure her opponents. Having a basic attack range longer than most other Heroes, this puts her at an immediate advantage when it comes to poking from afar.
Updated: 11 June 2019
Amazing single target burst healing
Limited self-healing if she cannot auto attack safely
Her healing reduction from Biotic Grenade is very powerful
If she misses Sleep Dart, she has no other means of escape
Sleep Dart is amazing for shutting down a single target
Requires very good aim to land all her abilities
Her basic attack, when stacked, deals good damage over time
If she misses any of her abilities, her cooldowns are fairly punishing
Both of her Heroic abilities are fantastic
Can be easily dived against by skilled teams
Shrike - Shrike has two functionalities. The first is to allow Ana to apply damage over time to a single target, while the second is to stack these applications, up to a maximum of 5, for a large dose of damage over time (as well as reasonable healing). Although the damage over time is inferior to Lunara's, it's much quicker and easier to apply. Ana's increased range, combined with the speed of her shots allows her to pepper opponents with ease. Maintaining 5 stacks on a target isn't always possible, but with practice you can comfortably spread 3 or 4 across multiple Heroes for group-wide pressure. It's also important to note that Shrike will not wake a Hero who has been put to sleep by your Sleep Dart: they'll take damage, and remain incapacitated.
Finally, when activated Shrike takes on additional bonuses, granting Ana the ability to cleave and fire further at the cost of mobility. Remember to turn Shrike on and off, depending on the situation.
Healing Dart (Q) - Providing an instant burst of healing from range, Healing Dart travels through minions and mercenaries and heals the first Hero it comes into contact with. The low cooldown of Healing Dart, combined with its range, allows Ana to ping heals as and where she sees fit. Unfortunately and due to the nature of the ability, if you want to heal your frontline (especially when you're sat at the back), you'll need to reposition yourself. Failing to do this will deny your Warriors important healing, and quickly see them killed.
Biotic Grenade (W) - Providing instant AOE healing as well as a healing buff to all allies affected by her Biotic Grenade, increasing the healing they receive by 25% for 3 seconds. Not only that, but with Biotic Grenade denying all healing to enemies struck by the grenade, it can be exceptionally powerful when used offensively. On a Hero that's low health, it can ensure they die, as any attempts to heal them will be instantly denied. Just be sure to save Biotic Grenade for when you need to group heal, deny a pinched heal to save an enemy Hero, or for yourself. Don't just waste it for a burst of damage or healing when your rifle and Healing Dart are more than good enough.
Sleep Dart (E) - As your only form of crowd control, Sleep Dart is one of, if not the most important ability for Ana. With no mobility, it's her only means of defence. With a slow projectile speed and incredibly thin telegraph, it's difficult to land against fast moving targets (especially from range). Ideally you want to save Sleep Dart for defending yourself, or for singling out an enemy Hero which your team can then collapse on. It's important to remember that any damage against a sleeping target will cause them to wake, but your Shrike damage over time will allow them to remain incapacitated while suffering damage. If you can, using Sleep Dart against a target with five stacks of Shrike not only ensures gaurenteed damage, but removes them from the fight for a significant period of time.
Nano Boost (R) - As the reverse of Lt. Morales' Stim Drone, Nano Boost is designed to be used on ability focused Heroes. Restoring 200 mana, alongside a 30% Spell Power increase, and a 150% cooldown reduction, it allows Heroes such as Li-Ming, Jaina and Kael'thas to deal eye-watering damage at an incredibly fast pace. It should be noted that Nano Boost also works well on Heroes such as Valla (who can boost her Hungering Arrow and Multishot) or Sonya, who also benefits from Seismic Slam. It can be particularly powerful on Kael'thas when paired with Pyroblast, that will hit hard enough to instantly kill several low healthpool Heroes.
Eye of Horus (R) - Allowing Ana to globally snipe enemy Heroes, she can fire at allies or enemies to heal, or deal damage. The damage at level 20 is fairly significant (around 380 per shot), and Ana can fire each round very quickly. As long as she has vision, she can comfortably pressure any Hero, or keep a team mate alive. What's particularly powerful about Eye of Horus is the fact it still allows Ana to be part of a team-fight, even if she isn't close by.
Level 1: Contact Healing
Contact Healing is a simple but effective Talent. It allows Ana to heal with her grenade for 30% more, for each enemy and ally hit. A solid amount of burst healing potential that builds into your level 4 and 7 Talents.
Level 4: Biotic Enhancements
Biotic Enhancements increases the bonus healing duration by 50% and reduces the cooldown of your grenade by 2 seconds. When landing Healing Darts with Shrike active, this boosts her healing output immeasurably.
Level 7: Anti-Healer
Anti-Healer effectively allows Ana to heal her entire team with Biotic Grenade without worrying too much about her aim (thanks to its 100% increased radius), but also provides her with the opportunity to snag the enemy team at the same time. The value of this is the fact it's two for the price of one, and makes excellent use of the debuffs 50% increased duration.
Variable: Most Heroes have some form of ability, so having the power to reduce it by 10% per stack of Shrike is huge. A 50% reduction against a Hero such as Kael'thas or Li-Ming, thanks to Mind-Numbing Agent, seriously hurts their damage potential. Best of all, your basic attack range ensures it's incredibly easy to maintain.
Level 10: Nano Boost
If you have a skilled "mage" in your team (Jaina, Kael'thas, Gul'dan, Falstad or Li-Ming), Nano Boost can be exceptional. It's also worth taking on Battleground's such as Battlefield of Eternity when you have Valla with you. The cooldown reduction and damage boost can allow her (or other ability based Heroes) to cut through an immortal at frightening speed.
Level 13: Smelling Salts
Against a root-heavy composition that includes Heroes such as Arthas or Malfurion, take Purifying Darts. The root and slow removal on Healing Dart is incredible.
Variable: Against a stun-heavy composition, that includes Heroes such as Anub'arak, E.T.C or Uther, take Smelling Salts. The stun removal and bonus armor will severely limit their potential.
Level 16: Sharpshooter
Sharpshooter boosts the healing of Healing Dart by 5% for each ally you hit. Considering Shrike when activated lets you cleave, it's super easy to reach the 50% increase cap, and ensures your healing output is ridiculous.
Level 20: Nano Infusion
Nano Infusion lets any Hero affected by Nano Boost heal themselves for 50% of the damage they deal. When used on Heroes such as Jaina or Zul'jin, it returns a ridiculous amount of healing, that ensures Ana can focus her attention elsewhere.
This list of tips and tricks are just a handful of things we think will help your Ana play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here.
1. Positioning is incredibly important for Ana. Be sure that you're always maximum distance away from your allies, and the enemy.
2. Try to regularly change positions so that you have sight-lines to land your abilities and attacks against allies and enemies.
3. Ana has an incredibly fast rate of fire, especially when stutter-stepping. Use this to stack Shrike quickly against multiple Heroes.
4. The Shrike dot will not break Sleeping Dart!
5. Healing Dart will pass through minions: there's no need to move if they're in the way.
6. Always change positions so that you can heal your front-line Warrior. Try to flank from the sides, rather than sitting immediately behind your team.
7. You have to wait 2 seconds between firing Healing Dart. Try to rotate who you heal, so that everyone on your team is topped up. Don't keep healing just one player (unless they're being heavily focused).
8. Always remember to turn Shrike on and off, depending on the circumstance. Need to move quickly? Off. Need to cleave enemies and allies? On.
9. Biotic Grenade reduces all healing of enemies affected by its blast by 100%. Use this to shut down large heals such as Rehgar's Ancestral Healing.
10. If a team fight is going your team's way, use Biotic Grenade aggressively to ensure those at low health won't survive your push.
10. Remember that Biotic Grenade boosts the healing received of those affected by 25%. Use it first, followed by Healing Dart, on a target under heavy fire.
13. Sleep Dart has a slight delay before it is fired. Take this into account when aiming.
14. Sleep Dart has a huge cooldown (14 seconds). You honestly can't afford to miss. Go to the training room with unlimited cooldowns to practice your aim.
15. Eye of Horus is brilliant if you want 8 rapid shots of healing for your team, or to finish off low-health Heroes. Try to use it from a hidden location, as long as your team are giving you vision. Once your ammo is depleted, be sure to quickly rejoin your team.
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