Alarak is a melee assassin that fits somewhere between Thrall and Kerrigan in terms of utility and strength. His kit lacks mobility and hard crowd control but he makes up for this with some powerful ranged utility, an invaluable silence and a great deal of damage. What's particularly interesting about Alarak is his trait and how he deals 100% extra damage against Heroes, with the possibility of reducing this value to adjust his abilities when selecting talents.

I have to admit that Alarak - as far as I'm concerned - is challenging to play. His Discord Strike has a delay, his lack of gaurenteed escapes makes him entirely reliant on positioning and his only sustain relies on being able to hit multiple enemies for a high return of health. Unlike Thrall who can comfortably poke or Kerrigan who can easily dive and disrupt, Alarak is best skirting around the edges and only going into combat when the time is right. 

Updated: 3 March 2017



Very high Hero damage

Very little mobility

His trait provides lots of talent flexibility and choices

No stun or slow but he can push and silence.

Telekinesis is incredibly strong when used correctly 

Relies entirely on the push and pull of his Telekinesis

Lightning Surge is highly effective in the current meta

Very squishy if caught out of position 

His silence from Discord Strike is amazing

Requires exceptional positioning


Sadism (Trait) - By default and thanks to his Trait, Alarak deals 100% more ability damage versus enemy Heroes. This makes him particularly powerful but it also means that his skills when used against minions or camps are significantly weaker. Interestingly and as part of his core talent design, Sadism can be reduced in order to boost the power of your other talents. The trade-off being that the damage you may lose from it, provides greater utility or functionality. 

Discord Strike (Q) - One of only two abilities in the game that's not an Heroic which can silence, Discord Strike is incredibly valuable. Dealing high damage in a triangle infront of Alarak, it will immediately silence a Hero upon impact for 1.5 seconds. Although there's a fraction of a second delay between casting, it's barely noticable. The cooldown at 8 seconds is relatively lengthy however and you can't really afford to miss. If you can, you should always try to focus high value, high damage (or support) targets. 

Telekinesis (W) - Alarak's only means of controlling enemies around him, Telekinesis allows him to push or pull enemies depending on where he points his locator. By default the push/pull isn't very far but it's often enough to disrupt the enemy or position them in such a way that they take damage or prevent an action against a team mate. Be conscious of the fact that Telekinesis has a lengthy cooldown and although you can move while casting it, it's easy for the enemy to avoid it if they're constantly moving and you're too slow to action it. 

Lightning Surge (E) - Lightning Surge is particularly interesting because it deals damage to all enemies between you and your primary target. Considering Lightning Surge also returns 75% of the damage dealt as health, it's your only form of sustain. Based on your trait multiplier, it's easy in a group fight to wrack up a considerable amount of damage and health returned. Be sure to always aim for a Hero at the back of the fight, so you can cut through multiple enemies. 

Deadly Charge (R) - Your only form of mobility, Deadly Charge has a brief channel before allowing Alarak to leap forwards dealing high damage to all those in a line. Without doubt it's my preferred Heroic as alongside Lightning Surge, it allows for significant AOE team pressure. The only caveat to it, when factoring in the charge time, is the fact you're vulnerable during the cast and if your team doesn't follow in, you're way out of position and likely to die.  

Counter-Strike (R) - Unquestionably the defensive Heroic, Counter-Strike causes Alarak to be motionless and await being attacked. Once he's hit, he'll send out a shockwave forwards that deals high AOE damage to those in front of him. It's a bit like an inverted Divine Palm and requires the enemy team to hit you in order to trigger its effect. Unfortunately it has a clear "tell" and enemies can usually avoid you so as to not trigger the attack.  


Level 1: Applied Force

Alarak relies almost entirely on Telekinesis to escape (should it be off cooldown) and to pull players to him. Increasing its push by 20% with Applied Force is a must-have talent. It allows you to pull enemies nearer to you without putting yourself in harms way. For the sake of 10% Sadism, it's well worth it. 

Variable: Alarak relies heavily on his ability to poke with Lightning Surge so increasing its width by 50% not only makes it significantly easier to damage enemies but also gain the health return when needed. Wide Lightning isn't mandatory, but it does make farming lane or landing hits against enemy players a damn sight easier. 

Level 4: Double Cross

Discord Strike is your go-to skill when it comes to dealing high single target damage but the fact it can cut down multiple targets - while silencing - makes it invaluable. Double Cross increasing the range by 25% but also hitting in a line perpendicular to the forward strike (effectively making a sword hilt) allows for much easier clear. 

Level 7: Chaos Reigns

Alarak already deals high damage but out of the three talents available, Chaos Reins is undoubtedly his easiest and strongest. The Quest is easy to complete (land 15 Discord Strikes) and the extra bonus more than welcome. 

Variable: For the cost of a 10% reduction in your traits potency, Thunderstruck allows your Lightning Surge to slow all those caught in it by 70% for 1.5 seconds. It's an enormous slow that's absolutely punishing in any team fight. 

Level 10: Counter Strike

Offering Alarak a second Heoric ability, Counter Strike makes you immune to damage briefly and if attacked, you'll send out a shockwave of damage to enemies in a triangle in front of you. As the only Hero who can have two Heoric abilities, you might as well make use of it. 

Level 13: Pure Malice

It's almost gaurenteed that during a match, your team mates will die. When they do, Pure Malice increases your Sadism by 8% per death, up to a maximum of 40%. Although the bonus is lost on death, it allows you to comfortably reach a 130% damage bonus against enemy Heroes - that's huge. 

Level 16: Projected Force

Projected Force increase the range you can pull enemies from (not the push distance) allowing you pull from much further away without risking your own skin.

Variable: Negatively Charged increases the center beam damage from Lightning Surge by 100%. Even though it doesn't return it as health, it's a huge and valuable damage boost. 

Level 20: Deadly Charge

Providing some much needed mobility alongside enormous damage, Deadly Charge is brilliant in a team fight and can comfortably mop up enemies that are low health. If needed, you can also use it to disengage when you're really in need but be aware it will cancel if you take damage. 


These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache. For the Heroes listed here, take extra care as they're particularly dangerous for Alarak. 



Lunara: Her mobility, nuisance poison and vision make her a challenge for Alarak. You'll not be able to really hit her and she can constantly poke you. 


Tracer: She's super fast, can Blink out of attacks and then come back for more. 


Thrall: His root, ranged poke and self healing are very difficult to deal with. Even with your silence, he'll mop you up quickly. 


The Butcher: Onslaught and Lamb to the Slaughter can destroy you near instantly. There's absolutely nothing you can do against him. 


Illidan: Evade, self healing, mobility, damage - he's a headache you just can't get rid of. 


Greymane: He has the burst potential to kill you near instantly if he switches to Worgen form, while having his Ultimate ability ready. 


Kerrigan: Her pull, stun and shielding make her surprisingly annoying and her damage potential is high enough to burst you down.  7/10
Valeera: Simply because of her burst and silence, she's a huge problem for Alarak you'll struggle to deal with. 9/10


This list of tips and tricks are just a handful of things we think will help your Alarak play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 

1. Remember that you're a melee assassin so you're strongest when using your basic attack combined with Discord Strike. Don't just stand at the back. 

2. Lightning Surge is your primary poke. Use it like you would Thrall's Chain Lightning - from a distance until the time is right. 

3. Alarak has no reliable means of escapes so be sure to position yourself on the edges of a fight. You need to be able to retreat if a fight goes badly. 

4. Deadly Charge might be a high value Ultimate that deals enormous damage but it's also invaluable for escaping when needed. 

5. Remember that Discord Strike silences all enemies caught in its radius. This can easily lock down several targets at once and buy your team time to kill them. 

6. Lightning Surge deals damage between you and your target - try to always ensure there are as many enemies between you as possible.

7. Only ever use Last Laugh if you're about to die. It'll leave you with 1 health anyway and you are likely to escape in the process.

8. Telekinesis is your only form of defence. Be sure to save it for knocking enemies away when you need to. 

9. Telekinesis is also valuable at forcing enemies into projectiles or skills. See your Malfurion has placed down his root? Push enemies into it. 

10. Your strongest attack combination is Lightning Surge > Deadly Charge > Discord Strike > Telekinesis (to knock them back to you).

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Last Updated: Mar 02, 2017

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.