Anduin plays somewhere between Uther and Whitemane. He has some damage, lots of healing, but some static play. He makes up for this however in the fact his kit has utility (a pull and stun) as well as a very powerful Heroic in Holy Word: Salvation. Like his Support peers, he lacks mobility, needs to position correctly, and if he misses his one and only defensive ability (Chastise) he can be in big trouble. That said, with reasonable ranged damage when Talented, and low cooldowns on his heals, he can prove incredibly powerful and I would argue, for Holy Word: Salvation alone, a top-tier Support.
Updated: 18 October 2019
Brilliant single target healing
Little mobility outside of Talents
Excellent Trait for protecting allies
|Fairly hefty cooldown on his Trait|
Very powerful Heroic abilities
Divine Star requires players to move into its path to heal them
Reasonable damage, considering he's support
If you miss Chastise, you're in trouble
|Diverse Talents to blend builds||
Leap of Faith (Trait) – A powerful Trait, that's invaluable for a Support, Leap of Faith allows Anduin to target an ally within a large radius and pull them towards him. When pulled, those allies are also granted Unstoppable. Whether grabbing someone from danger, or pulling a Warrior to you when you need peels, it's definitely one of the strongest Trait's in the game, but comes with a fairly long cooldown.
Flash Heal (Q) – A point and click heal with a low cooldown, Flash Heal has a fast cast-time and can be used often (its also fairly cheap on mana). Its range is pretty long, but you have to remain stationary for a brief moment while you cast it. Try to use it at maximum range to avoid being interrupted.
Divine Star (W) – A twin ability that allows Anduin to hurt enemies, and heal allies. Upon dealing damage, it'll boomerang back to heal his team in a wide path. Try to always land your shot against the furthest opponent, and be sure to stand in the returning heal.
Chastise (E) – Your only form of defence, Chastise is a targeted root that lasts for a short duration. It'll always hit the first enemy Hero it comes into contact with, and allows you to escape, or setup a kill. If you do use it offensively, be conscious of the fact that you've no "out", leaving you incredibly vulnerable to dive.
Holy Word: Salvation (R) – With a short cooldown, Salvation is incredible. It provides complete immunity to all allies in its radius, while rapidly healing. Although its duration is short (3 seconds), it can instantly mitigate a team dive or when Heroics are triggered. Just ensure that when you cast Salvation, you're in amongst your team in the right location to mitigate damage, and heal as many as possible.
Lightbomb (R) – An offensive Heroic, and one that undoubtedly has value. Lightbomb allows Anduin to stun multiple targets once the Lightbomb explodes. Not only that, but the recipient of Lightbomb will be shielded. Ideally you want to cast this Heroic on your front-line so that they're in amongst the enemy team when it goes off.
Level 1: Bold Strategy
Bold Strategy allows you to obtain all 3 Level 1 Talents, for the cost of a 1 second increase to the cooldown of Flash Heal. It's well worth it, as Renew and Pursued Grace bolster your basic attacks (and damage) to provide a Heal Over Time, and a splash heal.
Level 4: Moral Compas
Moral Compas is a solid Talent that's pretty fail-safe. It allows Anudin to poke from afar, dealing additional basic attack damage to those near the apex of his Divine Star. While the damage is reduced to 70% of your basic attack, it's still a solid amount of output that can hit multiple opponents quickly.
Level 7: Binding Heal
A simple Talent that provides Anduin with a little more sustain for himself, Binding Heal simply returns a small amount of healing to himself, every time he uses Flash Heal. Great for keeping your health pool topped up, without having to waste Flash Heal on yourself.
Variable: With all your heals having a cast time, Blessed Recovery provides some much needed mitigation if against a burst composition. If you lose 8% of your maximum health at once, you'll regain 15% over 3 seconds. It won't gaurentee your survival, but does ensure you have much more survivability against Heroes like Zeratul.
Level 10: Holy Word: Salvation
A no-brainer for a team-fight. Holy Word: Salvation offers mitigation, and AOE healing, and can cancel out any opposition dive in an instant.
Level 13: Enchanted Boots - Lion's Speed
Enchanted Boots - Lion's Speed offers Anduin some much needed mobility. When your Trait is on cooldown, you gain a total of 15% movement speed, allowing you to move a little more freely in a team fight.
Level 16: Inner Focus
An active ability on a 20 second cooldown, Inner Focus simply allows Anduin to reset the cooldown on Flash Heal. Granting two large back-to-back heals, it's the equivalent of Benediction on Uther. Brilliant for mitigating burst on multiple targets.
Level 20: Desperate Prayer
Desperate Prayer is an active Talent that allows Anduin to rapidly heal an ally for a high amount, but makes him unable to act for 2 seconds. Not only that, but it also places Flash Heal on a 10 second cooldown. Basically, it's your "oh, shit!" button, and should be used only AFTER Flash Heal has been cast.
Variable: Increasing Holy Word: Salvation, Light of Stormwind increases your Heroics healing by 30% of maximum Health, but upon ending also grants your team 40% movement speed for 3 seconds. Brilliant for escaping, or turning the tide on enemies trying to flee.
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