Overview

The Lost Vikings can be split up to gather experience or brought together for a fight. They can push lanes very well in the late game as well as put out some nice dps in a fight. They are by far the most micro intensive hero in Heroes of the Storm today, requiring 150+ APM in high level games. They also require massive map awareness, leaving you looking at the minimap for most of the game.

Guide Updated: September 17th

Pros

Cons

You're able to split the Lost Vikings to quickly soak XP across all lanes 

Has undergone significant changes recently, weakning their split lane potential 

Capable of pushing well late game

Olaf has had his heal reduced (though it's still potent)

Their damage potential is high, especially as a three or when using their elite 

They no longer gain reduced death timer (boo!)

Olaf heals quickly (but used to heal even quicker!)

 

Abilities

 

(Z) Go Go Go! – Rather than a traditional mount, the Vikings are able to receive a 30% speed buff that lasts for 4 seconds. As the cooldown is 30 seconds, this will often be available when you just need that extra bit of mobility.

 

(Trait) Viking Hoard – Given that each individual Viking is not particularly durable, this trait can help them withstand non-lethal damage, especially as the game goes on and you collect more health globes. Being able to regen health quickly means they can get back into the fight, which is really all any Viking wants in life.

 

(Q) Spin to Win! – This will be your main source of burst damage when in melee range of Heroes or mercenaries, and can also be used for wave clear. It will be most effective if multiple Vikings are in position to hit enemies, as activating the ability will make all 3 Vikings use it. Keep that in mind, as it will interrupt any of your channels, including Hearthstone.

 

(Q) Norse Force! – This is a decent defensive tool, although it was nerfed considerably due to how strong it used to be. If all three Vikings are alive it will be a fairly potent shield, which can be helpful if you feel that deaths are coming too quickly.

 

(W) Jump! – This can be used either aggressively to chase after your enemies, or defensively (often in conjunction with Go Go Go!) to escape. Jump! can help to avoid crowd control, or even get out of it. If you target a Viking who is not currently CC’d, all Vikings will jump, allowing them to circumvent CC to a certain degree. Again, keep in mind that this will cancel anything you’re currently channeling.

 

(W) Nordic Attack Squad – If you’re looking for a build focused more around basic attacks, this can fulfill that purpose. It can also be useful if the enemy team is very tanky but lacking in damage, allowing your Vikings to chunk down the large HP bars. However, the utility offered by Jump! is generally preferred.

 

(E) Viking Bribery – When looking to go crazy with soaking experience or split-pushing, taking this at level 1 can be quite helpful. At 80 stacks, you’re capable of having one Viking go off and take a Golem (or other Easy) camp, while the other two are able to continue to soak. Of course, you will need to account for the time that Viking is not in a lane, so coordinate with your team if you choose to go this route.

 

(R) Longboat Raid! – The high potential damage output (though not as insane as it was in the past), and extra survivability granted by virtue of a “second health bar,” make this Heroic have a lot of upside to it. Just keep in mind that positioning is going to be extremely important due to a lack of mobility. You especially don’t want to give your enemies the chance to destroy the boat early, as stunning all three of your Vikings for 1.5 seconds can be quite painful.

 

(R) Play Again! – This Heroic can be useful on larger maps, if you intend on split-pushing. As long as your team has reasonable damage to put out in a team fight, Play Again! will allow you to split-push, then have all 3 Vikings join a fight, as long as one of them is alive. Again, communicating your plans with your team will be extremely important if you choose this tactic.

Talents

Level 1: Explosive Attacks

Provides Baelog with 100% extra damage from his splash attack to non-heroic targets. Helps a great deal with lane clear during early soak.

Level 4: Erik The Swift

Permanently increases Erik's movement speed by 10% and as long as he's moving, he'll heal. It's great for pushing and escaping lanes. 

Variable: Pain Don't Hurt is a great alternative as it allows Baelog to gain additional healing when using auto attacks or double from enemy Heroes.

Level 7: Spin to Win!

Activate to have each Viking deal 250 (60+10 per level) damage to nearby enemies. This ability does a ton of damage if all Vikings are within range of an enemy.  It also clears minions well. 

Variable: Activate to have each Viking gain a 500 (120 + 20 per level) to 100 (240 + 40 per level) point shield, increasing in strength for each Viking alive.  This is great for surviving and stopping that pesky burst damage. 

Level 10: Longboat Raid!

Hop into an unstoppable Longboat that fires at enemies, dealing massive damage while also allowing you to launch a mortar that does even more damage.  This DPS machine has made 243 players and a dog quit Heroes of the Storm with cries of "OP" and "Blizz Plz Nerf".

Level 13: Jump!

It's sad to see Jump available only at level 13 after the recent update, but it's still a must for keeping your Viking's alive. A 1.5 second immunity doesn't seem long, but used properly it'll save your life. 

Variable: Hunka' Burning Olaf is a good alternative as it deals 75 (18+3 per level) to nearby enemies. Great for wave clearing or allowing Olaf to do more than tickle the enemy heroes. 

Level 16: 64 KB Marathon

You gain an additional 40% movement speed when activating Go! Go! Go! In addition to that, you'll also break free from all roots and snares. A must. 

Variable: Large and in Charge - When Olaf charges enemies, stun them for 1 second.  It is good if you need a stun.  It can be unreliable, unless you keep Olaf out of the fight for the stun. 

Level 20: The Sequel! 

Although previously an innate trait, The Sequel! now lowers your death timer by 50% It's pretty important and a must have for competitive matches. 

Variable: Every 5 seconds, your next basic attack will deal 90 (14 +4 per level) to the target and 230 (21 +11 per level) damage to all nearby mercs and minions.  It basically clears the minion wave. 

Matchups

The Vikings have unique matchup threats and for the most part, they rely on the rest of their team to support them while they soak lane. I'd argue you shouldn't be fighting enemy Heroes one on one, but if you must, here are the ones you should look out for.  

Hero

Threat 

Falstad: Dodge the Hammers! He's capable of quickly ripping through you all. 

6/10

Thrall: Don't let Eric or Baelog get hit by his snare. If you do, you're pretty much dead. 

7/10

Kerrigan: Her stun alone will almost kill Eric and Baelog. It's even worse if she's taken Ultralisk as it'll pursue you until at least one of your Vikings is dead. 

6/10

Nova: Snipe deals a tone of DMG to Eric and Baelog to the point where unless you use Jump instantly, one of your Vikings will die. 

7/10

Sylvanas: Incredibly annoying to pair against as her Black Arrows keep you at a distance and prevent your lane push. 

7/10

Valla: Q and W = Dead Eric and Baelog. There's sometimes little you can do to stop Valla's poke. 

10/10

Kael'thas: Juggling multiple Vikings against Kael'thas is a headache and avoiding his large AOE even more so.  

9/10

Jaina: Similarly to Kael'thas, Jaina is one of their worst matchups. Cone of Cold + Blizzard can pretty much wipe you out. 

8/10

Tips

1. Your goal is to reach level 10 before the enemy team and you should do this by splitting your Vikings across all three lanes. 

2. Baelog and Eric don't have much health regeneration and as a result, you need to watch them closely. 

3. Beware of AOE abilities as they can slaughter your Vikings in a very short space of time. Until level 20, you'll feel the cooldown. 

4. Don't try to solo any Hero with only one Viking.  They are weak when alone. 

5. Remember to constantly move your camera across all lanes - don't ignore your Vikings or leave them unattended for long. 

6. The Lost Vikings are probably the hardest Hero to learn in Heroes of the Storm and as such, you shouldn't enter Hero League until you're at least level 10. 


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Last Updated: Mar 21, 2016

About The Author

Burnell 1
Lover of all things MOBA, Lewis splits his time between Heroes of the Storm, Paragon and SMITE.

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