Azmodan is a ranged specialist who excels in pushing lanes and destroying structures. What he lacks in team utility he makes up for in sheer pushing power on any specific lane. Unlike other specialists, Azmodan isn't just good at pushing lanes, he's the king at it. With the ability to summon demons to his aid as well as poke from afar with his Globe of Annihilation, it's relatively easy to pressure any opposition. Considering the fact he also has an enormous health pool, he can soak up a lot of damage before he needs to retreat. As noted, he really does lack mobility and as a result, requires exceptional positioning to be truly effective. If he's caught out of position he's no means of escaping until level 20, so be careful. 

Updated: 28 August 2017



Incredible lane pusher - there are few equals 

No reliable means of escape until level 20 

Can dictate play due to him overwhelming opponents with his demons and ranged attacks 

Mostly one dimensional as he's (arguably) better in lane than during team fights

Can control a lane comfortably due to his health and damage output

Failing to position yourself correctly will undoubtedly see you killed

His Heoric (Black Pool) is brilliant at further pressuring lanes or a team fight

Very vulnerable to hard crowd control such as slows and roots


General of Hell (Trait) – Make sure that General of Hell is never off of cooldown. You can use it to either help push the lane you’re in, or get another lane pushing (particularly if there is a lane that does not currently have any of your teammates in it.) Keep in mind that the range on this is global and requires you to target a minion, so constantly be aware of the best place to summon a new Demon Lieutenant. If a lane is left undefended and a General of Hell is in it, you can gaurentee your wave will reach the enemy fort. 

Globe of Annihilation (Q) – This is Azmodan’s signature ability, and it can provide significant lane pressure. With its long range, enemies will need to respect it, while your team can play around its ability to scout and deal large area damage. It has a very long range and on small maps, allows Azmodan to dunk against all lanes one at a time to pressure them without having to be there. If it hits a group of enemy Heroes, its damage is significant. 

Summon Demon Warrior (W) – The most common use of this ability will be to help siege, though the warriors may sometimes simply be there to soak up tower ammo due to their low damage output. However, due to the fact that they will travel a short distance in a straight line before going to the nearest lane, they can be used for scouting, as well as blocking skill-shots. Of course, they can also aid in taking merc camps or bosses, as well.

All Shall Burn (E) – It’s quite important to choose your target wisely with this ability. The damage can really add up, but only becomes truly scary after a couple seconds of channeling. If your target moves out of range, All Shall Burn will immediately be cancelled, placing it on cooldown. Be aware of your enemies’ crowd control, as being interrupted by it will take away a large portion of your potential damage output. All Shall Burn is particularly effective against Structures due to the bonus damage you receive though it's base range is relatively short. 

Demonic Invasion (Heroic) – If you’re looking for a pure siege build, this will likely be your Heroic of choice. The damage to Heroes isn’t particularly high, but will take down enemy structures relatively quickly. This does mean you’ll often simply be split-pushing, so make sure to communicate with your team so they can play around this.

Black Pool (Heroic) – When used correctly, this can be a huge boost to Azmodan’s damage output. Firing a Globe of Annihilation while on top of a pool can deal a huge chunk of an enemy Hero’s life, though that’s not the only use of the ability. If placed under your minions/mercs while they’re pushing, structures will crumble quite quickly. Just make sure you’re not running yourself out of mana by using Black Pool constantly.


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Level 1: Sieging Wrath

Sieging Wrath allows Azmodan to increase the damage of his Globe of Annihilation every time he strikes a Hero, it caps out at an additional 100 damage. On completion of the Quest you gain a further 100 bonus damage and an increased range on your Globe of 33%.

Level 4: Army of Hell

Key to Azmodan's pushing potential is Army of Hell. Improving your Demon Warrior and their damage by 20% it also lowers their mana cost by 20 (half) allowing you to poke easily, and clear waves much faster. 

Variable: For team or lane fighting, Gluttony provides excellent sustain with All Shall Burn, returning 20% of the damage dealt back as health. If focused on a Hero, it keeps your health topped up or if you've taken damage in lane you can comfortably heal yourself back up. 

Level 7: Infernal Globe

When pursuing a full Globe build, Infernal Globe reduces the cast and travel time for Globe of Annihilation by 40%. It allows you to spike a lane easily and land shots against players quickly. 

Variable: March of Sin allows Azmodan to move 80% quicker while channeling All Shall Burn, this gives such much needed mobility and allows Azmodan to maintain his damage when enemies move or try to escape. 

Level 10: Demonic Invasion

Bringing down a small army of enemies at a location of your choosing, Demonic Invasion spawns a handful of grunts. Each has a pretty hefty healthpool and can deal good damage to enemy Heroes and double damage to structures. It's great for raining down pressure on enemies and when lane pushing they can quickly destroy a structure. 

Variable: If you're going for a pure damage build (typically if you talent All Shall Burn) Black Pool is the way to go.. This allows you to empower all minions around you, increasing their damage by 75%. What's pareticularly strong about Black Pool however is that it also increases your own ability damage by the same amount, ensuring that your Globe and All Shall Burn deal enormous damage for 5 seconds. 

Level 13: Hellforged Armor

Hellforged Armor builds on Army of Hell and allows your Demon Warrior's to cause damage over time to enemies around them, while also gaining 50 armor against non-heroic sources. Having their mitigation improved by 50% - reducing damage they receive by half - allows for some amazing lane push. 

Variable: All Shall Burn, thanks to Infused Power, has an extra charge level and deals 40% increased damage. This is significant and when coupled with your ability to move while using it (if you've taken it) allows you to burst down players and structures incredibly quickly. 

Level 16: Battleborn

If concentrating on Globes, Battleborn is a must. If Globe of Annihilation hits an enemy, Battleborn automatically summons a Demon Warrior at the target location. It's a good boost to your damage and adds that little extra bit of lane pressure. If you're scattering Globes across all lanes, the Demon Warrior allows it to push itself fairly easily (especially if used alongside your Trait). 

Level 20: Forced Recruitment

Forced Recruitment grants an additional charge on your trait and reduces its cooldown by 10 seconds. Once again it allows Azmodan to push two lanes globally (as opposed to one) and much more frequently. 

Variable: Azmodan's lack of mobility is his weakest aspect so gaining Bolt of the Storm at level 20 as an alternative will save your life, multiple times. Use it to get out of particularly dangerous situations. 


These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache.  In this instance, most threats to Azmodan revolve around Heroes that are quick or capable of keeping him pinned down. 



Falstad: He's far more mobile than you are, deals huge damage and he as a long reach. Unless you hit him with everything you've got very early, he'll win this encounter. 


Illidan: There's no real means to escape Illidan and his ability to evade/shield your attacks makes him particularly difficult. If you're deep into the enemy lane, you'll not be able to escape. 


Jaina: She's not the highest threat to Azmodan, but Jaina's ability to freeze you combined with her slows makes her a real pain to fight against. 


Kael'thas: His burst isn't enough to kill you, but his crowd control is a real nuisance. Try to avoid his Gravity Lapse at all costs. 


Kerrigan: Another 1 v 1 that you don't want to take because of her stun, pull and self shielding. Although she's melee, she can quite happily go toe to toe with you.  


The Butcher: His self healing through Butcher's Brand combined with Lamb to the Slaughter make him one of the most difficult Heroes for Azmodan to deal with. 



Thrall: His root, Chain Lightning and Sundering will punish you incredibly quickly and there's little you can do. 9/10
Tracer: Huge bags of mobility, an ability to Blink out of your All Shall Burn and she really can't miss her Ultimate against you, because you're so large. 10/10
Varian: If he takes Colossus you're in big trouble as he'll comfortably swipe tons off your health in the blink of an eye.  9/10


This list of tips and tricks are just a handful of things we think will help your Azmodan play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here. 

1. Ensure that when casting Globe of Annihilation you use it from maximum range for maximum damage.

2. Use "All Shall Burn" on structures and to chase / finish enemy Heroes - it's a long channel that deals a prolonged amount of damage.  

3. Azmodan is strongest during team fights if he can cast All Shall Burn without being interrupted.

4. Do what you do best: push lanes and kill structures. Join team fights a little late so that you can pressure or clean up with Globe of Annihilation. 

5. Never forget to use General of Hell. It's an amazing Trait that allows you to really push lanes - it's also global!

6. During team fights, try to stay at the back. You're a great body block if neccesary but also useful at dunking from afar for maximum damage. 

7. You've a high healthpool but that doesn't mean you should meat-shield constantly. Remember your positioning by trying to stay on the edges of fights ready to run away. 

8. Don't be afraid to use Demonic Invasion on enemy structures - your grunts deal double damage to them. 

9. Early game priority, besides laning, is to get your Globe of Annihilation up to maximum damage. Kill as many minions as possible!

10. Remember to cast Sin's Grasp on weak targets as it'll add lots of pressure to them, especially if you're using All Shall Burn.

11. Always stack your Globe of Annihilation. You need to cap it for maximum damage as quickly as possible so fire it at all minion waves across lanes.

12. Try to pressure all lanes with your Globe of Annihilation. If you can, sit in mid lane (especially on smaller maps) and rotate between top, middle and bottom. 


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Last Updated: Aug 28, 2017

About The Author

Lewis currently splits his time between Heroes of the Storm, Battlerite, Crowfall and Conan Exiles, having covered MOBAs and MMOs for many years.