Combat robots? Sign. Me. Up.

Fallen Earth Lead Designer Lee Hammock shares a bunch of info about the game with Stratics Central in this recent interview.

Being introduced to Icarus Studios’ newest game “Fallen Earth”, I half-heartedly expected to see the same rehashed "oh-my-gosh-the-world-is-ending” MMORPG game. I mean, honestly how many times can we save the planet and do it in new and interesting ways?

As I sat down with Lee Hammock, Fallen Earth’s lead game designer, I surveyed the landscape in front of me: the remains of what was once a zoo filled with families and alive with laughter. It now sat in ruin, the reptile house full of cobwebs. I asked him what made Fallen Earth different.

“Imagine building combat robots..” said Hammock.

Read more at Stratics.


To read the latest guides, news, and features you can visit our Fallen Earth Game Page.

Last Updated: Mar 29, 2016

Comments