Easy to Learn; Hard to
Master




Compared to most MMOGs, Mabinogi is very different. With a level-based
skill system and hundreds of different activities to pursue, Mabinogi
is certainly a game that draw a lot of attention. After initially
running into the game at GDC 2008, the Ten Ton Hammer team has been
following the game closely. Finally, Ten Ton Hammer's Cody "Micajah"
Bye has written his complete review of the game. Enjoy!


For the most part, Mabinogi falls into the phrase
"easy to learn, yet
hard to master." Rather than focus on one particular aspect of
gameplay, the developers at Nexon opted to create a game that was
incredibly broad and covered a wide variety of play styles within its
cute confines. Everything that a player could want – trading, crafting,
combat, collecting, and user generated content – is possible in
Mabinogi. There's so much to find in the game that if a person doesn't
care to try out a portion of their character, they simply don't have to
do it.



To read the latest guides, news, and features you can visit our Mabinogi Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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