EverQuest Next is a title of great mystery and intrigue. We've heard
rumors. Then, after those rumors were dashed, we heard some more. The
level of speculation is endless. Everybody has a wish list of things
they'd like to see in the game, myself included. For starters, I
desperately want to see EverQuest Next make a return to encouraging
community-building through game play the way the original EverQuest did.
There are a number of ways EQ forged its tight-knit community but, for
today, let's focus on one subtle yet extremely powerful interdependency
tool--buffs.



I love the title of this article and what it conveys. To the older MMORPG
player, trained in the ancient ways of EverQuest at its heyday, it makes
perfect sense. But to the uninitiated it looks like little more than the
gibberish ranting of a man gone mad or, at the very least, acronym crazy.
The literal translation of the title is: "Mass Group Buff Koadic's Endless
Intellect cast at Plane of Knowledge bank in 30 minutes." What it really
meant was, "Drop what you're doing and hightail it over to the main bank
in the Plane of Knowledge to receive an incredibly awesome buff. I'm
casting in 30 minutes and if you're not there you're out of luck."



Other classes could cast MGB spells and all of them were welcome gifts to
the players they were bestowed upon. Even the non-group versions of many
spells were hotly sought-after items. Magicians were able to summon full
sets of temporary armor and weapons that would disappear upon the pet's
death or your logging off. A pet's combat effectiveness was greatly
increased by equipping these items and they were commonly begged and
donated for. Clerics were able to cast health and armor buffs that would
increase your ability to survive exponentially. It may sound presumptuous,
but it was the implementation of these types of buffs and game mechanics
that encouraged massive community involvement within the player base. I'm
hoping EverQuest Next is going to bring back some of the same.



I freely admit that games are changing and the players with them but, in
the pursuit of the next big thing, I think we've begun to lose some
important aspects of MMOs we loved the most. There was a time when buffing
someone was met with a thank you, or even a donation. Buffs actually
mattered back then and their recipients were appreciative. Casting a buff
for someone generally chewed up a large portion of a character's mana. The
person who was kind enough to grace you with the buff of your choice (or a
random drive by buffing) would inevitably need to sit and meditate,
waiting for their character to gain that mana back, which wasn't always a
fast process.

alt="All those characters in one place can only mean one thing -- MGB incoming!"

width="250">


Different classes had different buffs available to cast on
others. This was also at a time in gaming history when classes were not
created equally. At all. Everyone had their specialized skills and
functions within a group, though. Their individual buffs worked in much
the same way. For example, Enchanters were the masters of crowd control
and mana buffs. Their most popular buff spell was entitled, "Koadic's
Endless Intellect", otherwise just known as "KEI" -- the caster's crack in
EverCrack. The amount of time it took for casters to regenerate mana was
significant and KEI was a buff that increased the caster's total mana
pool, mana regeneration speed, intelligence, and wisdom for a duration of
two and a half hours. This was a godsend to all casters and any other
class that used mana.



By creating a system where buffs actually mattered, were spread out
between numerous classes, and cost the caster time, a self-imposed
behavior system began to take form. Were you an asshat? Guess what? It
wouldn't take many levels before other players realized it and refused to
buff you unless you first donated exorbitant amounts of cash. The opposite
was also true -- players who ran by handing out random buffs to help
others got known (and rewarded) quickly. The community itself became nicer
as a whole because everyone needed each other in order to be truly
effective.



This community-building tool is poised for a comeback. Don't believe me? Think I'm off my rocker? Well, to that I'll simply say
that it happened before and could very well happen again. I have high
hopes for EverQuest Next and some of the staples I hope to see it bring
back to the industry. I've got plenty more, but while you're waiting for
me to share my list, pipe up in the comments and let me know what old EQ
systems, zones, or game mechanics you'd like to see make a return.

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Last Updated: Mar 29, 2016

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