The Justicar

rift src=""
style="width: 200px; height: 304px;">
style="width: 200px; height: 60px; text-align: left; margin-left: auto; margin-right: 45px;"
border="1" cellpadding="2" cellspacing="2">
style="font-weight: bold;">Justicar
href=""> style="font-weight: bold;">Calling: Cleric


Primary Attribute:

A lone beacon of tanking power in a calling known more for its healing,
the Justicar is one of the most unique souls in the game. Never to be
used as a secondary or tertiary soul, the Justicar is always the
centerpiece of a build that uses it.


  • Highly sought-after in groups
  • Among the most versatile souls
  • Powerful self heals
  • Excellent group protection 
  • Arguably the best tank in the game


  • Low damage output
  • Fewer tools than warrior tanks
  • Less synergy with other souls - only tanking soul in the
  • Mana hog


Preferring to be front and center of
the battle
rather than healing from afar, the Justicar is the tanking soul of the
cleric calling. Even though they are clad only in chain mail armor,
Justicar’s employ a powerful self buff to even the playing field with
their plate brethren. Like many souls in style="font-style: italic;">Rift, the Justicar
uses a stacking point system called convictions to help them generate
threat, absorb damage and heal.

Solo Play

No one will ever accuse the Justicar of killing things too quickly, but
the tradeoff is that the soul is one of the hardest to kill – often
able to handle groups of three or more same level mobs with relative
ease. For players who prefer to solo their way through the game this is
not an ideal soul to build around, but the survivability factor means
you can switch from group content to solo content without having to
swap roles. The Justicar can simply change their self buffs to help
increase damage, making soloing a bit quicker in spots.

Group Play

Much like the best looking girl at the high school dance, the Justicar
is never alone for long when they want some companionship. Their
combination of solid threat generation, powerful self heals and the
ability to redirect overhealing to another party member makes them a
healer’s dream.

Pairs Best With


Pairing your Justicar with a Druid
provides big upside with
low investment. At a mere 4 points into the tree you gain a pet that
can heal
you, a damage shield and an upgrade to your base health. Unfortunately
you won’t
want to spend many more points than these initial few as Mein of
reduces Druid damage abilities and the utility features of the soul are
deep to divert points away from what should be your main focus


The Shaman soul brings buffs and
survivability to the
equation of the perfect tanking build. You will spend more points here
than you
did in the Druid tree, gaining some excellent statistical buffs,
another damage
shield, direct reduction in damage taken and an increase to heals
received. Spending
at least 14 points will grant you a second mana regen ability that
invaluable as one of the main weaknesses of the Justicar is the amount
of mana
they expend.

To read the latest guides, news, and features you can visit our RIFT Game Page.

Last Updated: Mar 29, 2016