Quests + Character Advancement = RPG

The latest Chronicles of Spellborn tech journal examines quests and content in MMORPGs. Be sure to check it out!

Quests are one of the defining elements that make a game a roleplaying game. Character advancement is another. These things are naturally tied into each other. It is no secret that especially computer games put the focus on character development and online roleplaying games even more so. The most obvious reason for this is that the character advancement provides the game with a very easily obtained longelivity. When the two pillars of roleplaying are too out of whack, this creates a problem. The storylines that provide the means for the player's progress are stretched beyond a healthy limit for providing an engaging adventure. Instead of supporting each other they become competing goals.

Read it at the official site.


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Last Updated: Mar 29, 2016

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