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Stepping out of the past and into Vanguard: Saga of Heroes is the rogue. He is the same shadowy character we have come to know with a few changes. As we wait for release of the game the facts surrounding the rogue will increase. We have been told that the pick pocket skill will not be available at release.
This leaves the standard skills of hiding, detecting and disarming traps, backstabbing and having a great damage potential to tide us over. There is a real sense that the standards of this class are going to be raised to new levels.
What we know at this time about the rogue is that he will be an offensive fighter that is limited to medium armor. This will most likely consist of leather or chain. Weapons will remain standard with the ability to dual wield or use a single blade with a buckler.
The rogue's combat and natural abilities will make him a valuable asset to any group exploring Telon's deepest dungeons or its cities. In combat, while stalking his enemy the damage multiplier increases insuring that his damage potential will remain high. He will also have the ability to use perception to spot any weaknesses or states that result in a lack of awareness such as casting. This will surely be the sign to attack.
As the ranger will be essential for their scouting abilities while parties travel over the lands, the same will be true for the rouge in an urban setting. He will be able to perceive hidden foes and make his way through cities and dungeons. Vanguard: Saga of Heroes breaks the standard combat routines and roles that we have known in the past with the rogue. Overall he will be more challenging and exciting to play than ever before.
Creation guide
Race Guides
Skills List
Spells List
Rogue Quest List
Rogues in the News
To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.
