When the news of href="http://www.tentonhammer.com/taxonomy/term/32"
target="_blank">Tabula Rasa’s
imminent demise hit the internet, the social gamers of our MMO industry
lit up like they had just sat on a massive mound of fire ants. Only a
few other development companies have had to face the closure of their
games and even fewer have had the game operate for such a short amount
of time. Out of that selection, Ten Ton Hammer got in touch with
NetDevil’s Scott Brown, a man that has been fairly outspoken
about his
experiences with href="http://www.tentonhammer.com/taxonomy/term/31"
target="_blank">Auto Assault's
closure in 2007, and asked him a number of questions regarding Tabula
Rasa’s impending shut down. In part one of this two part
interview, we
ask Scott about the future of the developers at Destination Games, his
thoughts on MMOG closures in general, and how NetDevil bounced back
from the end of Auto Assault.

Ton Hammer: It seems like you bounced back pretty well from the closure
of Auto Assault. How did you – and perhaps eventually the
team at
NCsoft – bounce back from the closure of a game?

It’s hard. When you pour your life into
something for
four years, it’s hard when it fails. We sat down –
Peter, Ryan and I –
and asked if we wanted to do this anymore. We really asked ourselves if
we wanted to make games or not. Are we going to go fight for this, or

  • target="_blank">To read the rest of our interview with
    NetDevil's Scott Brown, click here!

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Last Updated: Mar 29, 2016