Several months ago, we gave the
          Lord of the Rings Online's newest expansion, Riders
          of Rohan, an award for Best
        Expansion of E3. This was back in June when the expansion was still
      in early development. New systems were crudely implemented and
      half-working. New art was still being crafted, and whole sections of Rohan
      were barren and unfinished. But what we saw at the time still managed to impress us. 
Still, that was long ago in game development time. In the ensuing months, Turbine has been hard at work
    refining Riders of Rohan, even delaying its release by 40 days in order to
    get everything right. In other words, they've had time to improve upon what
    was already award-winning work. 
Now that Riders of Rohan has gone live, it's time for everyone else to see
  why we felt it earned that award in the first place. Now Ride! Ride to ruin and the
  world's ending! Forth, Eorlingas!
Cautions
Rohan is a rough-and-tumble region falling under the influence of two
      powerful super-villains, and, as such, tends to be a violent place. This
      expansion is no more violent than the rest of LotRO, really, but all MMOs
      tend to focus a lot on killing things. Also be aware that the Rohirrim
      like strong drink and congregate in mead halls, so the game depicts
      alcohol use. And Hobbits still love their pipeweed, so the advisory label
      cautions the player about depictions of tobacco use. 
Gameplay - 95 / 100
First off, Riders of Rohan increases the level cap by 10, bringing the
      new cap up to 85. This feels almost inconsequential - there are few new
      skills to be learned between 75 and 85 (and the ones you do train are
      mostly just improvements of existing skills), stat caps are no longer
      increased and no more morale or power is gained. The three big new things
      for this expansion are mounted combat, warbands and the Instanced Public
      Questing Areas in Hytbold. 
Mounted combat is pretty sweet... when it works, anyway. The system is big
    and complex, and like all big, complex new systems it had a lot of
    weird, unanticipated bugs during beta testing. This is likely one of the chief causes of the
    40-day launch delay - a lot of strange bugs appeared in beta and
    necessitated some heavy tweaking. It looks as though the delay was worth it; Turbine squashed the bugs and the system works well at launch.
Mounted combat is the
      centerpiece of Riders of Rohan.
Players will find that mounted combat works better in some regions than in
  others. Norcroft and Sutcroft, for example, are great for long, fast charges
  and broad, arcing turns because there is a lot of land and widely-spaced
  enemies. Fangorn, on the other hand, is not conducive to fighting from
  horseback. Horses need open space, and there is practically none of that in
  Fangorn. Mounted combat also doesn't work all that well in the Wold, where
  enemy mobs are more densely packed on the landscape and standing near water,
  and it doesn't work at all in enemy camps.
But when it does work, it works well. The war-steed allows players to handle
  very challenging enemies without a big group backing them up. My Hunter, for
  example, got himself geared up in the full purple armor set from the Ox Clan
  Merchant Camp, and at level 78 he was fully capable of taking down a
  110,000-morale troll warband boss by himself. Had he attempted the fight on
  foot, he would have gotten trounced nearly instantly, but the charging horse
  and the mounted attacks evened that playing field. 
There is a concern floating around that, if players don't care for the whole
  fighting-from-horseback thing, Riders of Rohan has little to offer. While
  mounted combat is the clear centerpiece of this expansion, this concern
  doesn't carry a lot of weight. It's a lot like Legendary Items were for Mines
  of Moria - complex and interesting, but you can realistically get by without
  it if you really want to. Every enemy can be fought on foot - though mounted
  mobs charging around on horseback are much harder to hit unless you are also
  riding. Mounted combat is a new way to experience the region, but the
  old-fashioned ways work just as well. 
That being said, a lot of Rohan is clearly designed around this new
  centerpiece mechanic. Players who don't fall in love with the system may not
  find the rest of Rohan as engaging as those who enjoy fighting from horseback.
  There is still a lot of other stuff happening in this huge expansion, but some
  of it just won't be as shiny and awesome if you don't like mounted combat.
You could fight them on foot
    like a sucker, but it's way more fun on the back of your war-steed.
Warbands are one of the features clearly designed around mounted combat.
  While there are many of them that can be fought by a solo player on foot
  (especially early ones like Cinder, the salamander roaming around in the
  Wold), the standard method of fighting warbands will be from horseback.
  Typically, warbands consist of a strong "boss" with a clutch of weaker allies.
  For the most part, the allies are like the lettuce you get underneath your
  restaurant hamburger and fries - annoying and not really a part of the meal.
  They can pose a serious threat to solo players, but they don't need to be
  killed in order to defeat the warband - just take down the boss and you can
  ride away from the adds. 
These fights showcase another gameplay-streaming mechanic: automatic quests.
  Once you get near a warband, or kill a mob with a ring over its head, or enter
  an area with quests associated with it, you'll get an automatic quest
  notification. By default, this seems to appear underneath the quest log, but
  it can be moved to somewhere less awkward, or the player has the option to
  automatically accept all automatic quests. When the quest objectives have been
  completed, you either click the auto-quest notification to close it out, or
  hand it in at a quest-giver NPC.
Hytbold represents Riders of Rohan's endgame content. Instead of a
  traditional instance cluster or raid, Hytbold uses phasing, random repeatable
  quests and small instanced spaces that allow characters to rebuild the ruined
  settlement. 
Hytbold before the crew of Flip
    This Town shows up.
Players will be able to start the Hytbold quests as soon as they hit level
  84, but in order to get the "feeling" of the place, it might be a good idea to
  wait until you have completed all of the daisy-chain regional quests,
  finishing up in Snowbourne. The Hytbold quests are all daily repeatables
  picked up in surrounding towns rather than in the burned out ruins of Hytbold
  itself. The dailies are randomly generated, and typically involve rebuilding
  or upgrading one of the many buildings in town. Each building completed
  unlocks a new endgame armor piece - so, for example, if you are a Hunter and
  you rebuild the Cottage of the Norcrofts, it unlocks the Jacket of the Hytbold
  Bowmaster, but if you want the Jacket of the Hytbold Huntsman instead, you
  need to complete The Smithy: Superior Forge. 
There are also reputation requirements for these unlocks. Players will need
  to build their reputations with all of the Rohan factions to build the
  complete armor set. Players can only completed a limited number of these
  repeatables per day (the daily limit was 5 during beta testing), so it takes a
  while to completely rebuild the town, be named Thane and collect the full
  armor set.
On the negative side, this grind for gear is a rather dissatisfying
  substitute for new instances or skirmishes. It can seem like a time-sink of
  repetitive busy-work and may not feel particularly "epic" to some players.
  Rise of Isengard had a similar "wet firecracker" endgame issue at launch - the
  quests in Isengard didn't add up to 10 full levels, and the last half-level or
  so was gained by deeding, re-running old skirmishes or turning in trash loot
  for tasks. 
Personally, I feel the plus-side rather outweighs the grind here. Because
  this content uses souped-up phasing and "Instanced Public Questing Areas," it
  means that our hero characters can finally make observable, meaningful changes
  to Middle-earth. Daily contributions have a measurable effect on the people
  and the landscape. The hero's actions have consequences beyond Dunedain
  rangers moving from one instanced room to the next. When you rebuild the mead
  hall, it stays rebuilt. The people you convince to move into your town stay
  there and render services.
Graphics - 87 / 100
Although graphics in a five year old game are bound to start showing their age, LotRO's have held up very well. But it's the art style that really makes them exceptional.
Riders of Rohan still looks like good ol' LotRO, only better. The visuals in
  Rohan are as breathtaking as they should be - majestic, rolling hills and
  wide-open plains in Rohan, claustrophobic forests scattered with sinister
  glades and glens in Fangorn. Fangorn in particular has some excellent graphics
  - the huorns are the Tim Burton version of the angry trees described in the
  books, and encountering them by accident can be... rather startling. 
This guy gives "tree-hugger" a
    whole new meaning...
When I first read the books, I had a very clear image of the battle scene at
  Fangorn's edge, where Pippin and Merry escaped from the orcs, and where the
  orcs were slaughtered by Eomer's riders and their bodies burned. When I
  encountered this spot, I recognized it instantly. I wasn't doing the epic
  books, I was just exploring the area and happened across it, and knew exactly
  what it was. 
The Argonath, with giant
    frickin' pine trees for scale.
The water's-edge view of the Argonath is equally awesome - the statues of
  Isildur and Anarion sternly and regally survey the Anduin as it courses its
  way between, their left hands raised in a gesture of defiance to the enemies
  of Gondor.
Turbine occasionally makes a few tweaks here and there by adding some fancy
  new DX lighting and shadow tricks or water movement or some other little gem,
  but the real magic comes from new area, NPC, monster and outfit designs. The
  Rohirrim outfit designs stay in-line with the visual themes introduced in the
  Rise of Isengard expansion, with lots of olive-greens, smooth lines and
  knotwork. Probably the most significant graphics update, though, is the
  war-steed.
War-steeds are fully-customizable, and have an outfit system similar to the
  ones used by characters. The war-steed system is a tad more Store-oriented,
  however: most outfits and non-standard hide and gear dye colors are purchased
  from the LotRO store. And instead of a wardrobe, all appearance options are
  "stored" on the Mount Appearance panel - there is no item taking up vault or
  wardrobe space. With all the unlockable cosmetic slots, players can dress
  their war-steeds up to match all of their characters' outfits.
Sound - 95 / 100
For this expansion, Turbine brings back ace composer Chance Thomas to score
  Rohan. Thomas is the guy that did the music for the original Shadows of Angmar
  and the Mines of Moria expansion. This comes as good news for the players who
  were unimpressed with the droning bassoons and reed organs of the Dunlendings.
Thomas's music is just what you would expect from badass quasi-Anglo-Saxon
  horse-lords: bombastic viking shouts over orchestral pieces, with lots of
  percussion for fight music. The Rohirrim are a people with a glorious past,
  but a not-so-great present, and according to Thomas, "... Ive got to convey
  an idea of faded glory, an idea of breadth, expanse, strength, and power."
How do you illustrate music? Well, Chance
      Thomas's score for Riders of Rohan sounds like this picture.
There are different themes in the different regions of Rohan, each fitting
  the unique climate of the map. Sutcroft has a gentler score - the war hasn't
  really reached there yet. In Norcroft, it's a different story. Things are not
  so rosy there, and the music conveys a sense of tension and anxiety. Getting
  closer to Fangorn, in Entwash Vale, the score is more mysterious and
  sinister. 
Thomas is a big Lord of the Rings fan, and his love of the lore comes through
  loud and clear in the music. 
Multiplayer - 95 / 100
Turbine is sticking with the theme of allowing solo players to go their own
  way while group players go another, by following a middle path between the
  two. Rohan - and Rohan only - features some excellent new ideas that will
  allow players to experience the game however they want.
First up, Rohan features Open Tapping on every mob in the region. This allows
  anyone to take part in monster fights and receive credit, regardless of
  whether or not they are in the same group. Roaming warbands can't be
  "ninja'ed" by sneaky players - anyone who hits it during the battle, or who
  heals another character actively fighting the mob, receives full credit for
  the kill, provided they are within range.
This goes for loot as well. Everyone who took part in the battle rolls for
  their own loot when the body drops. For example, if a creature has a chance to
  drop a hide, an item experience token and a trophy, each player who took part
  in killing it rolls for their own copy of those items. In other words, if
  three players kill a boar, that boar could theoretically generate three hides,
  three item XP tokens and three trophies (one for each of the players). 
There's another excellent loot innovation in Rohan: remote looting. You don't
  need to run up and click on the enemies to receive their loot. If the player
  has the "Always Loot All" option checked, all the loot is automatically placed
  in the character's inventory. If the player doesn't have this option checked,
  the loot goes into a "storage window," where the player can pick through it
  and select only the items he wants. The items stack together in the "storage
  window," and they stay there for an hour. Picking up another item refreshes
  the timer on that stack.
Like Rise of Isengard, Riders of Rohan doesn't ship with an instance cluster
  or a raid. These are slated to arrive sometime before the end of the year, but
  in the meantime, players can earn their endgame armor by doing the Hytbold
  dailies. 
The Ettenmoors has seen some major feng shui with this expansion. Key
  locations have been moved and PvMP mechanics have been changed significantly.
Next on This Old Fortification,
    Gurk offers tips for packing for a big move to TR rez! A hint: get an axe
    and a torch...
Keep mechanics have changed to reflect the way players have been using and
  abusing them. For example, the bridges at Tol Ascarnen are now linked to the
  keep. Creeps can't go flip the bridge for a quick Marshall An pull - they have
  to control TA now. Also, they would have to first head to the former location
  of the Lugazug rez circle, where the Elf Camp is now situated. And even as
  aggressive as Marshall An is, he's not likely to chase players from Lug rez
  all the way to WTAB.
Freeps will get access to new level 85 armor sets with this expansion, and
  Creeps will find that skill and trait costs are reduced. And most Creep
  classes will see a boost to their DPS and healing output to keep them in-line
  with their Freep counterparts. Corruptions will be more potent and skills have
  been outright boosted. Turbine dev Joe "JBarry" Barry calls this process
  "swinging the pendulum" - they will have to see just how far it swings so they
  can make adjustments to get it swinging back the other way. 
Value - 77 / 100
Determining the value of Riders of Rohan is kind of tricky.
The pre-order came in three editions: Basic for $39.99 USD, Heroic for
  $49.99, and Legendary for $69.99. These are fairly pricey for an expansion,
  but you do get a lot of goodies with the pre-order. Even the Basic edition
  comes bundled with a load of Turbine points, a level 75 cloak with very good
  stats, a standard mount, an in-game title and a package of skirmish soldier
  appearance traits to make your pet look like a Rohirrim.
Post-launch, the expansion is available through the web store for the same price as the pre-order bundles,
  or players can buy it through the LotRO Store with Turbine Points.
  The full expansion will cost around 4,300 TP through the in-game store, and the pre-order goodies
  will be sold individually as well. That's 9 months' worth of VIP Turbine
  Points. 
It should be explicitly pointed out that buying the Rohan quest packs through
  the LotRO Store with TP does not automatically entitle the player to the
  instance cluster when it launches in a later update. The instance cluster must
  be purchased separately. Players who bought the expansion (i.e. paid for the
  product key through the web store, or bought the expansion through the LotRO Store with TP) will automatically get the instance
  cluster, but purchasers of the Rohan quest pack bundle will not.
The epic storyline, which consists of Books 7, 8 and 9 of Volume III, will
  remain free-to-play, and F2P players will be able to pick up a war-steed via
  the epic quests. Free players will be limited to Medium mounts until they
  unlock the Light and Heavy trait lines by buying them from the LotRO Store. 
This is an enormous expansion. In terms of physical area, Eastemnet is around
  twice the size of Mines of Moria. It is chopped into a handful of regions, but
  each of these regions is quite large, and packed with detail and story.
  However, Moria came bundled with two new classes and twice as many epic books.
So, taking all these factors into account:
- F2P players get the best deal of the bunch, since they get the epic story
 and the centerpiece Mounted Combat system for free;
- players who buy the Basic Edition expansion or have the 4295 TP to buy the expansion through the in-game store are getting good value for their gaming dollar, and can buy all the other pre-order goodies later with TP;
- Legendary Edition buyers, or players buying the entire thing piecemeal through the store, might feel that the prices are steep.
Lasting Appeal - 95 / 100
Riders of Rohan will likely have a similar long-term impact to Rise of
  Isengard. A number of players are going to criticize its lack of an instance
  cluster at launch, but overall it sets up a strong framework for later
  development. 
Mounted combat, like the Legendary Item system, is a game mechanic that will
  certainly be subject to numerous tweaks and enhancements as the game continues
  to progress. Now that the system is in place, it has the potential to be used
  in different creative ways - competitive jousting festival events, mounted
  PvMP, mounted skirmishes, etc. Not that any of these ideas is particularly
  likely to make it into the game, but the potential is there. It's a system
  that can be built-upon.
The same can be said for pretty much all of Rohan. There are so many
  possibilities within its rolling hills and craggy borders. And Westemnet is
  only a stone's throw away. The framework for Edoras and Helm's Deep is in
  place. And if the current expansion is any indication, those updates are going
  to be incredible.
Pros and Cons
- A huge expansion that captures the wild majesty of Tolkein's
 horse-lords and the land in which they dwell.
- Mounted combat is a fast-paced, fun new game mechanic you won't find
 anywhere else.
- Entire endgame gear sets can be earned by solo players.
- Chance Thomas returns with an epic musical score worthy of the
 Rohirrim.
- Pricey for an expansion.
- Players who don't fall in love with mounted combat may feel a bit
 disappointed.
- No instance cluster at launch, and endgame content may feel "grind-y"
 to some.
Conclusion
Despite its relatively advanced age, the Lord of the Rings Online is still in
  fighting form, and Riders of Rohan is its hard-hitting right cross. With twice
  the size of its first expansion, double the level cap increase of the second
  expansion, and orders of magnitude more endgame content and innovation than
  the third (at launch), Riders of Rohan delivers on all fronts. And as a
  platform for further development, it holds a lot of promise for future updates
  and content. Fans and long-time players are going to love it. Spears will be
  shaken, shields broken. 
Fell deeds await! Now for wrath, now for ruin and the red dawn! Forth
  Eorlingas!
Overall 92/100 - Outstanding
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