The shine is starting to rub off of Ulduar, and Blizzard is wasting no time to make sure that it doesn't fall victim to the same issues of so many raids before it. Instead of keeping the barrier to entry at the original level, Blizzard continues to lower the difficulty. The latest round of nerfs include these tidbits from Bornakk:
* The Yogg-Saron encounter has received the following changes: Death Ray no longer hits players who are under the effect of Malady of the Mind, Guardians of Yogg-Saron no longer use Dominate Mind, the spawn rate of Guardians of Yogg-Saron is more forgiving, and these Guardians will no longer spawn if a player that is protected by Hodirs Flash Freeze hits an Ominous Cloud.
* In the opening sequence of Ulduar you can now see Liquid Pyrite from farther away.
* The Flame Leviathan encounter has received the following changes: the bonus health Flame Leviathan receives per tower has been reduced, the ejection height from Flame Leviathan has been reduced, the snare effect of the Tower of Frost has been removed, and the cannons on Demolishers and Siege Enginers should now break Flash Frozen vehicles in 1 shot.
* The XT-002 Deconstructor encounter has received the following changes: the health of the heart has been slightly reduced in heroic difficulty and the rate at which Gravity Bomb and Searing Light are cast has been reduced.
Whether or not you believe the nerfs are good for the game or erode the achievements of those who completed the encounters on a harder mode, this should get more people into Ulduar. Read the official post on the forums at World of Warcraft and then chime in on our forums with your thoughts - is Ulduar getting raided enough, is Blizzard doing too much or too little to get the non-hardcore players involved?
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