It's all about the beta baby
Paul Barnett of EA Mythic has recently given an interview with CVG and they wanted to know all about the beta. Paul stayed pretty general, but it's a fun read if nothing else.
As for how it's gone? We've found a load of stupid stuff, we've proved a load of game ideas, we've disproved a load of game ideas. We've thrown away some of our most darling ideas because they turned out to be crap...
Oh yeah, like what?
Barnett: We weren't going to have levelling. We had a different progression system. But people want to know, "How powerful am I and how powerful is he?" So we just gave players levels - clearly that is the answer, and it's what they want.
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