Weekly Development Activities

November 27, 2006

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Check out the latest updates to the "Weekly Development Activities."
The goal for this feature is to give solid expectations on what you can
expect to see in future updates.


In QA

These items are in QA and should be part of the next update, "Evil
Resurgent".



General
  • NEW - There are new
    tooltips for ability damage that give you information about how to
    recover from that type of damage. For example, "Your Strength has been
    damaged. Resting at a shrine will allow you to recover partially. To
    recover fully, stay at an inn or tavern."
  • When blinded,
    floatynames will once again appear over friendly and neutral people.
    You will still not be able to see the names of hostile people.

UI Improvements

  • The map of the Sands of Menechtarun has been revised for greater
    accuracy.
  • NEW - The Resist Disease enhancement has
    the proper octagonal (passive) icon instead of a square one.
  • NEW - The Spell Penetration and Greater
    Spell Penetration feats have new icons.

Monsters

  • Harga Fire Dancer and Yurrugh the Swift will now drop treasure
    from their correct treasure tables.
  • NEW
    - The description for the poison Hulrak Slime Mold now lists all three
    abilities that may be damaged: Wisdom, Intelligence, and Charisma.

Combat

Spells

  • Spell crits were not working properly on some AOE
    spells; now they will properly register the crit when casting and then
    apply the extra damage to all targets for the full duration of the
    spell.
  • NEW – Disintegrate, Harm, Heal, and
    Otiluke's Freezing Sphere now penetrate spell resistance the same way
    other damage spells do.
  • NEW
    - The duration of both Aid and Protection from Energy now increase at
    levels 11 and 12. Please note: their effects are still capped at level
    10. In addition, the duration of Resist Energy now increases at level
    12, although the effect is still capped at level 11.
  • NEW
    - Barkskin was erroneously giving a higher natural AC bonus than
    intended. We have therefore adjusted it to consistent with p&p
    rules (2 ac, +1 for every 3 levels past third, to a maximum of +5 at
    12th level).
  • NEW - The Wall of Fire
    spell will now burn away webs and obscuring mists and can set burnable
    things (like crates and barrels) on fire.
  • NEW
    - The Waves of Fatigue spell is now properly considered a fatigue
    effect (it can now be removed by effects that remove fatigue).
    Therefore, creatures (such as warforged) that are immune to fatigue are
    also immune to the spell.

Skills, Feats, & Abilities

Enhancements

Items

  • NEW - Sale on Bless potions! 80% off!
  • NEW - "of Backstabbing" weapons now do
    even more additional damage on any attack that would qualify as
    a Sneak Attack.
  • NEW - Items that cast the various damage
    amplification spells X/rest now have a much quicker activation time.
  • Mithral Armor now weighs 1/2 of the normal steel armor weight.
    This change will be retroactive.
  • NEW
    - Newly found Filtration Modules will now have Acid Resistance instead
    of the previous +4 bonus to saves versus Poison. Filtration Modules
    already in existence will not be affected by this change.
  • NEW
    - The effects on Tyrzza's Bane, a weapon found in the Invasion dungeon,
    have been modified so that the weapon will properly negate the Damage
    Reduction of Tyrzza. This is not a retroactive fix.

NPCs

PVP

Quests

  • When you gain 1750 favor you will now be told to
    talk to Nyx to get your reward, rather than the current,
    less-informative message.
  • The Waterworks
    • Pets and monsters will no longer refuse to follow you across
      the bridge before the entrance to Clan Gnashtooth Lair.



Under Development

These items are currently in development and are scheduled for some
time after the next update (either LOTD part 2 or Module 4).



General

  • The elven female avatar now has the braided hairstyle available.

Monsters

  • The Hobgoblins have finally gotten their
    long-delayed and much-needed shipments of bows. Now, wherever
    hobgoblins live, there is a chance they will have some archers amongst
    their ranks.

To discuss the weekly development activities visit the official target="_blank" href="http://www.ddo.com/forums/showthread.php?t=78190">DDO
Forums


To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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