Game developers often note that embarking on the years-long journey of creating a game on the scale of an MMOG is nothing short of a labor of love. That it takes a dedicated and passionate team to achieve something truly special, and the willingness to see it through.

Smart developers will also note that the launch of an MMOG is really just the beginning of the journey. No matter how much blood, sweat, and tears have gone into that launch day product, the true joy comes in building for the future, and doing so right alongside your fans.

Our journey began back in the spring of 2004 with the original launch of Ten Ton Hammer. We've witnessed countless titles reach for greatness, some of them exceeding anyone's wildest expectations. We've also witnessed some of the harsher realities involved as the stakes of game development continue to rise and some titles didn’t stand the test of time.

We’ve traveled to countless industry events, and even hosted a few of our own, all the while driven by that same combination of dedication, passion, and oftentimes reckless abandon as we continued to wonder what sustenance the MMORPG industry would offer our gamer brains to chew on next.

As Chief Operations Officer and founder of Ten Ton Hammer John Hoskin would put it, when it comes to MMOG’s we’re like hobos on a ham sandwich.

As much as we love consuming what our developer friends in the industry cook up, we have an equal passion for sharing our knowledge, expertise, and opinions with our fellow gamers. Running a successful gaming network for ten years can definitely be a lot of work, but it’s really doesn’t feel like work even at the nuttiest of times when you're doing something you love.

Bigger and Better Things

Today our journey continues in a bold, new direction with the relaunch of Ten Ton Hammer. We could have simply reskinned the old site and called it a day, but knew we could produce something so much better than that for our industry and fans. Hopefully you enjoy the results as much as we’ve enjoyed the process of making this bold new take on the classic Ten Ton Hammer formula a reality.

Just like the MMO games we consider our bread and butter when it comes to gaming industry coverage, we’re looking at this launch as a beginning. It’s been a wild ride to get to where we stand today, but our technical team deserves a lot of credit for taking my wacky ideas, mock-ups, and iterative thinking and translating it into a pretty damn awesome MMOG website.

We’ll be rolling out major patches and updates through the rest of the year and beyond, and can’t wait to continue our journey right alongside the best gaming community on the planet. Take a look around as we get settled into our new home, and be sure to invite your friends to our kick-ass virtual housewarming party.

On behalf of the team from Master Games Intl., welcome to the new Ten Ton Hammer!

- Reuben Waters, editor-in-chief

To read the latest guides, news, and features you can visit our We Love Bacon Game Page.

Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.