Gamespot posted an interview with World of Warcraft composer Jason Hayes on the weekend, which discusses the various aspects of composing music for a video game.
GS AU: Do you feel that the music-game industry is taking shortcuts at the moment?JH: I think an exciting thing about the game industry right now is that it's becoming less possible to do that because like some other industries it's really growing up. It's become a mainstream entertainment and I guess the popularity has raised the budgets involved in creating it and raised awareness, and developers now are appreciating a lot more than they used to what a really great score can do for their franchise.
You can read the whole article here:Q&A: World of Warcraft composer Jason Hayes.
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