Gamespot posted an interview with World of Warcraft composer Jason Hayes on the weekend, which discusses the various aspects of composing music for a video game.

GS AU: Do you feel that the music-game industry is taking shortcuts at the moment?

JH: I think an exciting thing about the game industry right now is that it's becoming less possible to do that because like some other industries it's really growing up. It's become a mainstream entertainment and I guess the popularity has raised the budgets involved in creating it and raised awareness, and developers now are appreciating a lot more than they used to what a really great score can do for their franchise.

You can read the whole article here:Q&A: World of Warcraft composer Jason Hayes.


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Last Updated: Mar 29, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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