a break from his usual “lost in space”
approach to writing about all things sci-fi in MMOs, Reuben
“Sardu” Waters recently journeyed to Icarus Studios
to investigate a more earthbound phenomenon. Last month he had a golden
opportunity to meet with members of the href="http://www.tentonhammer.com/taxonomy/term/177"
target="_blank"> style="font-style: italic;">Fallen Earth
development team to take a tour of the studio, see a bit of the
upcoming post-apocalyptic MMO in action and discuss numerous aspects of
what sets the game apart from the sci-fi crowd. In the second part of
an exclusive two part feature, Sardu touches on factions and PvP in style="font-style: italic;">Fallen Earth:
In style="font-style: italic;">Fallen
entirely possible for players to continue their advancement without
ever being forced to participate in the PvP aspects of the game. In
other words, while PvP is certainly a major aspect of gameplay and
players will be encouraged to participate, there’s a massive
amount of PvE content for players to explore. The goal here seems to be
crafting an MMO in which both aspects are woven together in such a way
that the lines begin to blur, the central conflict ultimately revolving
around both NPC and PC forces in equal measure, resulting in an epic
struggle that’s not mutually exclusive.
to read Pt. 2 of
Fallen Earth: A Front Row Seat to the
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