In today's Loading... we go after inflation in today's maturing MMOs. How can devs limit or at least contain the effects of a player-influenced economy? We have a solution or two and we welcome your comments too. A new and exclusive Ether Saga Online dev diary, 4 new WoW and WAR guides, and an opinion piece on what exactly makes a MMO "free to play" in today's Loading... Inflated Expectations.
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