In today's Loading... we go after inflation in today's maturing MMOs. How can devs limit or at least contain the effects of a player-influenced economy? We have a solution or two and we welcome your comments too. A new and exclusive Ether Saga Online dev diary, 4 new WoW and WAR guides, and an opinion piece on what exactly makes a MMO "free to play" in today's Loading... Inflated Expectations.


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Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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