Interview With
style="font-style: italic;">Vanguard
Producer,
Thom Terrazas
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by
Dalmarus
January 15th, 2008
Interviews
-
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=862">Part
1: The Riftway System -
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=864">Part
2: Flying Mounts -
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=868">Part
3: Necromancers -
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=870">Part
4: The Ancient Port Warehouse Riftway System
Part 3: Necromancers
Dalmarus:
With the recent changes in the Vanguard developer staff and location,
are individual developers still assigned to specific classes? If so,
who is currently assigned to the Necromancer class?
Thom:
Currently we have
two designers assigned to all classes. Darrin
McPherson and Michael Mann are our current resident experts when it
comes to our classes but we are looking towards diversification within
the team by assigning classes to more than just Darrin and Michael so
that we can take advantage of their talents in other areas while we get
our other talented designers more intimate with the class systems.
Dalmarus:
One of the long standing issues/bugs for Dark Elf Necromancers since
the early release of the game revolves around their racial ability. If
the racial pet is cast for the damage buff and dismissed, Necromancers
currently have to cast their abomination pet twice to have their pet
grafts load correctly. Can we expect to see a solution to this sometime
in the near future?
Thom:
style="color: rgb(51, 153, 153);">A fix
for this is currently not high on the radar but it is there. We are
currently looking at our priorities when it comes to fixes that require
code changes and we are hoping this falls somewhere in there.
Dalmarus:
The addition of new graft types have been a welcome gift to the
Necromancer community. Will there be an increase to the number of
grafts a pet can have to allow a level 50 pet to have one of each type
(heart, legs, ribcage, etc.) or will players continue to be required to
pick and choose?
style="width: 350px; height: 258px; float: right;"
alt="necromancer"
src="http://media.tentonhammer.com/vanguard/gallery/albums/Vanguard-Item-Pics/necro_001.jpg"
hspace="10" vspace="10">
Thom:
style="color: rgb(51, 153, 153);"> There
are currently no plans to change this functionality, but since we have
not gotten to the Necro’s evaluation I cannot say that there
wont be plans made in the future.
Dalmarus: In
the Producer Letter, Thom mentioned a Class Diversity pass. Is there
anything you can tell us about this in regards to the Necromancer class?
Thom:
Necromancers, like
all classes, will receive an evaluation and we will
determine where they fall in regards to the overall vision of the
class. At that point, should there be any changes or tweaks we feel we
need to make (aside of the standard bug fixes, which will always be
ongoing) we will make them. Its really too early to give specifics at
this point though.
Dalmarus: In
regards to the Necropsy ability, is there any formula for how often you
can get a graft, or is it an equal opportunity on a table chart every
time you cast the spell? There seems to be a large difference in the
amount of grafts some necromancers pull over others. Is it just a luck
of the draw, or over a given amount of mobs, each necromancer should
have relatively the same amount of grafts?
Thom:
style="color: rgb(51, 153, 153);">The
necromancer grafts are very similar to a loot table when you kill a
mob. The loot table for grafts has a certain percent chance to be
rolled on every time and every time it is rolled on you will receive a
graft. The division of the grafts that you get is divided into
different rarities that allow you to get different results each time
and each of these rarities are also set up in additional levels within
each rare category. The difference you are seeing from one necromancer
to another is just the result of chance. Nothing more or less than that.
Dalmarus:
Thom's producer letter also mentioned that AA's were currently being
discussed. Can you tell us any of the possible AA's available for
Necromancers? Will those AA's begin being attained early in the game,
as in EQ2, or near the end game, as in EQ1?
Thom:
style="color: rgb(51, 153, 153);">It's
way too early to give any details about what the AA system may or may
not contain. Sorry! More information to follow in the near
future.
to Thom for taking the time to answer these questions for us. Be sure
to keep checking back this week for Part 4!
To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.